ThorstenB
0b8bfd9ed8
More checks/error messages for missing files,
...
checking return value of findDataFile.
2012-03-17 10:15:31 +01:00
ThorstenB
eff0c610e2
More consistent indentation.
2012-03-17 10:02:43 +01:00
ThorstenB
ca97e67511
Avoid segfault when a texture file is missing.
...
Always check the return value of "findDataFile". If it's empty, always
provide the _original_ path being searched in an error message. Otherwise
we eventually just get useless 'Can't find file "".' error messages
(and also a segfault here, since osgDB::readImageFile("") returns NULL).
2012-03-17 10:02:13 +01:00
James Goppert
47c2dce26d
Removed include breaking headless build.
2012-03-16 23:04:24 +01:00
James Goppert
619163d40e
Fixed mingw build.
2012-03-16 23:04:24 +01:00
Mathias Froehlich
b11c13fb9f
scenery: Really, most people don't care for the noise.
2012-03-16 07:27:44 +01:00
Mathias Froehlich
a5435b7d8c
scenery: Make stg loader files members of the loader.
2012-03-16 07:22:16 +01:00
Mathias Froehlich
b5fb829468
scenery: TileEntry and TileCache have moved back to flightgear.
2012-03-15 20:43:31 +01:00
Mathias Froehlich
43fceaf3a4
scenery: Move the stg read code.
...
Move the code reading the stg files
into ReaderWriterSTG.cxx.
2012-03-15 20:33:12 +01:00
Mathias Froehlich
8cb8395a24
scenery: ModelLoadHelper is no longer needed.
2012-03-15 20:08:38 +01:00
Mathias Froehlich
2a2be51b8f
scenery: move static ReaderWriter proxies around.
...
Not yet sure where they end, but make sure they are currently pulled.
... now watching jenkins.
2012-03-15 19:45:51 +01:00
Mathias Froehlich
5a5d65134e
scenery: Accumulate stg files until we find an OBJECT_BASE.
...
This should recover most of the old scenery loading behavior
before the last change. The z-fighting due to model duplication
does not happen over solid ground. Sea tiles are still broken.
2012-03-15 08:02:35 +01:00
Mathias Froehlich
0a96f4e145
scenery: Allow switching off particle systems on scenery load.
2012-03-11 14:20:33 +01:00
Mathias Froehlich
ba21713329
scenery: Allow switching off bvh generation.
2012-03-11 14:20:07 +01:00
Mathias Froehlich
32ef925a79
hla: Add convenience function to set version by string.
2012-03-11 09:21:47 +01:00
Mathias Froehlich
c62c778c88
hla: Enalble creating object instances without object class.
...
This enables creating HLAObjectInstance instances without
valid initial object class pointer. This is useful for local
implemented object instances.
2012-03-10 14:26:19 +01:00
Mathias Froehlich
2f0a6fdb67
hla: Remove old comment.
2012-03-10 08:30:02 +01:00
Torsten Dreyer
70ec13e10b
Make the sky disable cutoff distance configurable
2012-03-09 20:58:24 +01:00
Mathias Froehlich
3693e3600c
scenery: rework stg loading code.
...
This change reworks the code block loading the stg files.
It fixes a long standing problem where we end up loading
similar models from different entries of the scenery
path at the same geographic location. This usually results
in models that appear to have z figting, even if the isolated
model does not show z fighting at all.
As a result the lookup sequence for models and scenery has
changed a bit. This should be closer to what it supposed to
be and did not show any problems on the areas and sceneries
I tested.
2012-03-08 07:15:14 +01:00
Frederic Bouvier
69debc6777
Revert "Put airport lights in RenderBin to enable glow"
...
This reverts commit 1fa27f2d19
.
2012-03-07 20:48:53 +01:00
Frederic Bouvier
84d7488061
Revert commit 7864516... Increase point sprite size for runway lights
2012-03-07 20:16:14 +01:00
Mathias Froehlich
fbb7c84409
scenery: Remove unused argument from runway signs.
2012-03-07 06:36:27 +01:00
Frederic Bouvier
a7379c88f4
Revert "Allow the not operator in expressions" - this is not required for
...
effects
This reverts commit 92074f0d3c
.
2012-03-06 23:15:18 +01:00
Mathias Froehlich
cc8977b83d
hla: include config.h and compiler.h in implementation files.
2012-03-05 06:59:37 +01:00
Mathias Froehlich
50380bc6c5
hla: Provide access to the parent federate.
2012-03-04 21:35:16 +01:00
Frederic Bouvier
92074f0d3c
Allow the not operator in expressions
2012-03-04 21:24:54 +01:00
Frederic Bouvier
1e889c4d07
Implement point light
2012-03-04 20:21:52 +01:00
Frederic Bouvier
617a09d89a
Fix path in include directive
2012-03-04 20:21:51 +01:00
Frederic Bouvier
2af409f54d
Save work on shadows
2012-03-04 20:21:49 +01:00
Frederic Bouvier
6d3766e913
Move noise functions from scene/material to scene/util
2012-03-04 20:21:47 +01:00
Frederic Bouvier
9b130f099f
Move Noise from scene/material to scene/util
2012-03-04 20:21:46 +01:00
Frederic Bouvier
20414e6ef4
Smaller point light for vasi
2012-03-04 20:21:44 +01:00
Frederic Bouvier
78645169bf
Increase point sprite size for runway lights
2012-03-04 20:21:42 +01:00
Frederic Bouvier
a276e7e379
Remove now useless StateAttributeFactory::getNoiseNormalMap()
2012-03-04 20:21:41 +01:00
Frederic Bouvier
1dfde64ac2
Use bigger point sprites for airport lighting
2012-03-04 20:21:39 +01:00
Frederic Bouvier
1fa27f2d19
Put airport lights in RenderBin to enable glow
2012-03-04 20:21:37 +01:00
Frederic Bouvier
2822006d01
New buffer types for effects
2012-03-04 20:21:36 +01:00
Frederic Bouvier
288e63f0d8
Add noise texture and noise normal map to StateAttributeFactory
2012-03-04 20:21:34 +01:00
Frederic Bouvier
66c9187c95
Boolean uniforms are now updatable by properties
2012-03-04 20:21:32 +01:00
Frederic Bouvier
cbf8687e3d
Add bloom buffer to effects
2012-03-04 20:21:31 +01:00
Frederic Bouvier
c9a80caff5
Create new buffer type : emission
2012-03-04 20:21:29 +01:00
Frederic Bouvier
f9857235fc
Add new texture type in effects : lighting-buffer
2012-03-04 20:21:27 +01:00
Frederic Bouvier
c595a276a0
Include the light volume in the model
2012-03-04 20:21:26 +01:00
Frederic Bouvier
b582cd230e
Implement a cache of light effects
2012-03-04 20:21:24 +01:00
Frederic Bouvier
ad6c04489c
Add the light animation to the cmake system
2012-03-04 20:21:22 +01:00
Frederic Bouvier
ec7e59eda1
Full implementation of the spotlight by Effects
2012-03-04 20:21:21 +01:00
Frederic Bouvier
d929323e93
Add light animation to msvc9 project
2012-03-04 20:21:19 +01:00
Frederic Bouvier
5a96b283f6
Add preliminary spot light animation
2012-03-04 20:21:18 +01:00
Frederic Bouvier
d393e4a019
Add positioned uniforms and G-buffer textures to Effects
2012-03-04 20:21:16 +01:00
Mathias Froehlich
9700e46e47
spt: Make use of newly provided earth texture.
2012-03-04 20:10:22 +01:00