Commit Graph

5794 Commits

Author SHA1 Message Date
Bertrand Coconnier
8c51d30ddb Make CMake stop complaining about target "Udns::Udns" not found when rebuilding SimGear. 2020-10-03 17:58:11 +02:00
James Turner
670460a079 Set GCC RelwtihDebInfo opt flags 2020-09-29 17:40:25 +01:00
Scott Giese
cb4f3b1ca9 REVIEW: Memory Leaks 2020-09-24 22:24:12 -05:00
James Turner
4560095c36 Change props.cxx to throw std::exception
Throwing std::string is slightly unconventional, switch to throwing
exceptions inheriting std::exception.
2020-09-10 11:25:15 +01:00
Stuart Buchanan
b279384aef Check correctly for failed BUILDING_LIST
Previous additional checks for a value BUILDING_LIST entry
used an enum incorrectly, resulting in all BUILDING_LIST entries
failing.  Now fixed to check bad() / fail() which are bool.
2020-09-09 21:44:20 +01:00
Erik Hofman
01a190fea8 Fix a bug in the rotation_matrix function 2020-09-09 15:50:25 +02:00
James Turner
1341d1e1f2 Missed fix for logging in the test-suite 2020-09-08 12:34:37 +01:00
James Turner
051c920a99 Fix Linux compilation
Missing <cstring> header for strdup.
2020-09-08 08:15:41 +01:00
James Turner
0efcc14e91 Add MANDATORY_INFO log priority.
New log-level to avoid using ‘ALERT’ for expected mandatory messages,
since I want to do error collection on real alerts in a future commit.

As part of this, split logstream.hxx into separate header files, and
add a new virtual hook to LogCallback which takes the complete log-entry
2020-09-07 14:44:29 +01:00
James Turner
c7f013e7e5 Don’t wipe startup message on pausing logging. 2020-09-07 14:42:16 +01:00
James Turner
19ace8f0f9 Silence an alert message 2020-09-06 14:48:17 +01:00
James Turner
908496d43d ASan: make copied files in log entries safe at init.
Ensure that if we copy file-names of log entries while startup
logging is active, we free them, but only once startup logging is
disabled, or on shutdown. This is needed to avoid crashes when
we use file-name copying for the Qt message handler.
2020-09-05 10:43:01 +01:00
James Turner
52c0f04e6e Bindings: don’t cache the command pointer
Caching it complicates add/remove command logic, so making a simple
fix for now, which can be back-ported to 2020.2; ideally we would
cache the pointer but have an invalidation scheme, but that’s
considerably more work and risk.

Relates to Sentry crash:
https://sentry.io/organizations/flightgear/issues/1858764364
2020-09-04 10:51:32 +01:00
James Turner
f6656354b8 Refactor SGBuildingBin
Trying to trace a crash that was reported, but along the way fix a leak
of BuildingBins. Also avoid allocating some std::strings on the heap.
2020-09-03 20:35:50 +01:00
Erik Hofman
4928509646 Mipmapping requires a power-of-two destination buffer even if the source isn't. Neglecting this causes a massive bufferoverflow of the destination buffer. So for now we do not mipmap non-power-of-two textures and throw a warning. This affects at least the PC-9M and F-16, presumable many others. The effect will be a black texture when zoomed out and the proper texture when zooming in close enough. 2020-08-29 14:45:47 +02:00
Scott Giese
9ecb90edda Clean up memory leak comment 2020-08-27 23:41:19 -05:00
Scott Giese
0d5552851b Memory Leak Fixed - SGTexturedTriangleBin
Reclaimed 42,560 bytes in 280 blocks
2020-08-27 23:40:25 -05:00
James Turner
6f2b81b477 Fix for the fact we find_package(AAX) all the time.
Since we probe for AeonWave first, we set AAX_LIBRARY to NOT_FOUND,
which then upsets CMake if we try to use it. So add some temporary
ugly logic, until I have time to define a proper ALIAS target for the
audio backend.
2020-08-24 11:14:16 +01:00
Erik Hofman
af1b170059 Use consistent naming 2020-08-24 10:58:55 +02:00
Erik Hofman
f235a81519 Temporary fix for AeonWave support 2020-08-24 10:58:22 +02:00
Scott Giese
5b0f44f0db Memory Leak Fix - matlib
Reclaimed 61,560 bytes in 405 blocks
2020-08-24 00:20:59 -05:00
Scott Giese
f14bcfb3c5 Memory Leak Fix - SGMaterial
Reclaimed 61,560 bytes in 405 blocks
2020-08-24 00:20:26 -05:00
Scott Giese
e1e70e8d33 Memory Leak Fix - BVHStaticGeometryBuilder
Was resolved at some point over the last two weeks.
Reclaimed 4,518,880 bytes in 141,215 blocks
2020-08-23 22:38:06 -05:00
Scott Giese
bd01e741ac Memory Leak Fix - sg_path
Resolved via HTTPRespository fix
Reclaimed 272,181 bytes in 2,833 blocks
2020-08-23 22:22:18 -05:00
Scott Giese
423a0f65b0 Memory Leak Fix - HTTPRepository
Reclaimed 1,797,012 bytes in 7599 blocks
2020-08-23 22:15:28 -05:00
Scott Giese
b8e06453ea Temporary fix: SimGear OpenAL dependency
FG configuration fails due to SG find_dependency(OpenAL) issue.
Skipping this dependency since FG itself will find_package(OpenAL).
2020-08-23 20:15:18 -05:00
James Turner
bab083d072 For static builds, ensure we find the sound library
Should fix Erik’s issue with AeonWave.
2020-08-23 18:10:49 +01:00
James Turner
2c4120974c Follow rule of three for HTTPRepo:ChildInfo 2020-08-23 18:10:17 +01:00
James Turner
8b14e56f88 HTTPRepo: Fix ownership of HTTPDirectory 2020-08-23 18:08:49 +01:00
James Turner
3298260f11 GDAL is a public dependency :( 2020-08-23 11:27:09 +01:00
James Turner
2ed15eebfd CMake fixes for Linux 2020-08-23 11:27:09 +01:00
Scott Giese
720a1fe7d2 REVIEW: Memory Leak - naTempSave()
1,024 bytes in 1 blocks are still reachable
2020-08-23 01:02:27 -05:00
Scott Giese
fc1178fb39 REVIEW: Memory Leak - ODGauge
1,176 bytes in 3 blocks are indirectly lost
2020-08-23 00:57:39 -05:00
Scott Giese
7ac400a162 REVIEW: Memory Leak - vgCreateContextSH()
1,624 bytes in 1 blocks are still reachable
2020-08-23 00:27:31 -05:00
Scott Giese
3550047bc8 REVIEW: Memory Leak - condition.cxx
2,880 bytes in 40 blocks are indirectly lost
632 bytes in 79 blocks are indirectly lost
2020-08-23 00:07:19 -05:00
Scott Giese
b7d2eea4b2 REVIEW: Memory Leak - props.cxx
2,028 (1,976 direct, 52 indirect) bytes in 13 blocks are definitely lost
1,963 bytes in 47 blocks are indirectly lost
1,544 bytes in 193 blocks are indirectly lost
662 bytes in 32 blocks are indirectly lost
152 bytes in 1 blocks are definitely lost
32 bytes in 1 blocks are indirectly lost
8 bytes in 1 blocks are indirectly lost
2020-08-22 23:52:36 -05:00
Scott Giese
69ad4a39e3 REVIEW: Memory Leak - nasal newBlock()
168 bytes in 7 blocks are still reachable
2020-08-22 22:42:09 -05:00
Scott Giese
4ccaa68c6a REVIEW: Memory Leak - ODGauge
3,572 (136 direct, 3,436 indirect) bytes in 1 blocks are definitely lost
3,572 (8 direct, 3,564 indirect) bytes in 1 blocks are definitely lost
2,712 bytes in 3 blocks are indirectly lost
384 bytes in 3 blocks are indirectly lost
168 bytes in 3 blocks are indirectly lost
2020-08-22 22:38:33 -05:00
Scott Giese
fd6e4e7298 REVIEW: Memory Leak - nasal string.c; setlen()
3,953 bytes in 184 blocks are still reachable
2020-08-22 21:53:47 -05:00
Scott Giese
896f3b6928 REVIEW: Memory Leak - soundmgr_openal.cxx
4,136 bytes in 1 blocks are still reachable
2020-08-22 21:39:47 -05:00
Scott Giese
6f6c3a0e05 REVIEW: Memory Leak - SGReaderWriterXML sgLoad3DModel_internal()
4,352 bytes in 272 blocks are definitely lost
2020-08-22 21:30:41 -05:00
Scott Giese
6160fce2ae REVIEW: Memory Leak - SGComparisonCondition::setRightValue()
7,144 bytes in 47 blocks are indirectly lost
2020-08-22 18:23:19 -05:00
Scott Giese
e1a6602a59 REVIEW: Memory Leak - naNewContext()
8,184 bytes in 1 blocks are still reachable
2020-08-22 18:07:11 -05:00
Scott Giese
d18c9910e8 REVIEW: Memory Leak - SGMaterialLib::load()
8,800 bytes in 57 blocks are indirectly lost
2020-08-22 18:04:56 -05:00
Scott Giese
b4ba7db5c0 REVIEW: Memory Leak - SGMaterialLib::load()
10,240 (1,440 direct, 8,800 indirect) bytes in 60 blocks are definitely lost
2020-08-22 17:57:54 -05:00
Scott Giese
bdd7878d19 REVIEW: Memory Leak - condition::readAndConditions()
11,502 (1,560 direct, 9,942 indirect) bytes in 39 blocks are definitely lost
2020-08-22 17:42:58 -05:00
Scott Giese
f210d6ba94 REVIEW: Memory Leak - SGPropertyNode::getChild()
12,862 (11,856 direct, 1,006 indirect) bytes in 78 blocks are definitely lost
2020-08-22 17:39:58 -05:00
Scott Giese
0807a6ddf7 REVIEW: Memory Leak - SGPropertyNode::addChangeListener
24,928 bytes in 164 blocks are indirectly lost
2020-08-22 17:37:39 -05:00
Scott Giese
ea53e9af0c REVIEW: Memory Leak - UniformFactoryImpl::getUniform()
13,800 bytes in 69 blocks are indirectly lost
2020-08-22 17:36:43 -05:00
Scott Giese
bcb22691fc REVIEW: Memory Leak - SGTexturedTriangleBin::buildGeometry()
42,560 bytes in 280 blocks are definitely lost
2020-08-22 17:10:43 -05:00