- Update SimGear.dsp

- Assign an arbitrary prerelease version number
- Fix a "make dist" problem.
This commit is contained in:
curt 2008-08-28 17:52:43 +00:00
parent e55f55cd3e
commit ff654ab094
3 changed files with 619 additions and 108 deletions

View File

@ -496,36 +496,6 @@ SOURCE=.\simgear\math\leastsqs.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\math\polar3d.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\sg_geodesy.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\sg_random.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -556,6 +526,21 @@ SOURCE=.\simgear\math\vector.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\math\SGGeod.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmath"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmath"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\math\SGGeodesy.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -602,6 +587,21 @@ SOURCE=.\simgear\environment\visual_enviro.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\environment\precipitation.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgenvironment"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgenvironment"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgmisc"
@ -711,6 +711,21 @@ SOURCE=.\simgear\misc\interpolator.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\misc\PathOptions.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmisc"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmisc"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgnasal"
@ -718,6 +733,21 @@ SOURCE=.\simgear\misc\interpolator.cxx
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\nasal\bitslib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\code.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -808,6 +838,36 @@ SOURCE=.\simgear\nasal\hash.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\lex.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -853,51 +913,6 @@ SOURCE=.\simgear\nasal\mathlib.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\iolib.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\bitslib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\misc.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -913,6 +928,21 @@ SOURCE=.\simgear\nasal\misc.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\naref.h
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\nasal.h
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -973,21 +1003,6 @@ SOURCE=.\simgear\nasal\string.c
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\vector.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\thread-posix.c
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1015,6 +1030,51 @@ SOURCE=.\simgear\nasal\thread-win32.c
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\threadlib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\utf8lib.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\nasal\vector.c
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgnasal"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgnasal"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgprops"
@ -1169,6 +1229,21 @@ SOURCE=.\simgear\scene\model\animation.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\particles.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\location.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1214,6 +1289,21 @@ SOURCE=.\simgear\scene\model\modellib.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\ModelRegistry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\persparam.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1274,6 +1364,36 @@ SOURCE=.\simgear\scene\model\shadanim.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\CheckSceneryVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGClipGroup.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1286,6 +1406,96 @@ SOURCE=.\simgear\scene\model\SGMaterialAnimation.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGOffsetTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGPagedLOD.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGReaderWriterXML.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGRotateTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGScaleTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\model\SGTranslateTransform.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgmodel"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgmodel"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgsky"
@ -1462,21 +1672,6 @@ SOURCE=.\simgear\scene\tgdb\apt_signs.cxx
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\leaf.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\obj.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1519,6 +1714,186 @@ SOURCE=.\simgear\scene\tgdb\userdata.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\ReaderWriterSTG.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGOceanTile.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGReaderWriterBTG.hxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGVasiDrawable.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\GroundLightManager.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\SGModelBin.hxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\ShaderGeometry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TileCache.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TileEntry.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TreeBin.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\tgdb\TreeBin.hxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgtgdb"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgtgdb"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgutil"
@ -1526,6 +1901,51 @@ SOURCE=.\simgear\scene\tgdb\userdata.cxx
# PROP Default_Filter ""
# Begin Source File
SOURCE=.\simgear\scene\util\SGEnlargeBoundingBox.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGSceneFeatures.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGSceneUserData.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\SGStateAttributeVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1553,6 +1973,51 @@ SOURCE=.\simgear\scene\util\SGTextureStateAttributeVisitor.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\NodeAndDrawableVisitor.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\StateAttributeFactory.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\scene\util\QuadTreeBuilder.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgutil"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgutil"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgscreen"
@ -1839,6 +2304,51 @@ SOURCE=.\simgear\structure\SGBinding.cxx
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGExpression.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGSmplhist.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\structure\SGSmplstat.cxx
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgstructure"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgstructure"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtiming"

View File

@ -8,7 +8,7 @@ dnl Require at least automake 2.52
AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.3.10)
AM_INIT_AUTOMAKE(SimGear, 1.99.4)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.

View File

@ -31,12 +31,13 @@ libsgtgdb_a_SOURCES = \
userdata.cxx \
ReaderWriterSTG.cxx \
SGOceanTile.cxx \
SGReaderWriterBTG.cxx \
SGReaderWriterBTG.cxx SGReaderWriterBTG.hxx \
SGVasiDrawable.cxx \
GroundLightManager.cxx \
SGModelBin.hxx \
ShaderGeometry.cxx \
TileCache.cxx \
TileEntry.cxx \
TreeBin.cxx
TreeBin.cxx TreeBin.hxx
INCLUDES = -I$(top_srcdir)