add ConditionNode scenegraph node
This class directs its scenegraph traversal by evaluating a condition and doesn't rely on an update callback.
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54
simgear/scene/model/ConditionNode.cxx
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54
simgear/scene/model/ConditionNode.cxx
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@ -0,0 +1,54 @@
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// Copyright (C) 2010 Tim Moore (timoore33@gmail.com)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "ConditionNode.hxx"
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namespace simgear
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{
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using namespace osg;
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ConditionNode::ConditionNode()
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{
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}
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ConditionNode::ConditionNode(const ConditionNode& rhs, const CopyOp& op)
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: Group(rhs, op), _condition(rhs._condition)
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{
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}
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ConditionNode::~ConditionNode()
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{
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}
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void ConditionNode::traverse(NodeVisitor& nv)
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{
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if (nv.getTraversalMode() == NodeVisitor::TRAVERSE_ACTIVE_CHILDREN) {
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unsigned numChildren = getNumChildren();
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if (numChildren == 0)
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return;
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if (!_condition || _condition->test())
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getChild(0)->accept(nv);
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else if (numChildren > 1)
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getChild(1)->accept(nv);
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else
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return;
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} else {
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Group::traverse(nv);
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}
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}
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}
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47
simgear/scene/model/ConditionNode.hxx
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47
simgear/scene/model/ConditionNode.hxx
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@ -0,0 +1,47 @@
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// Copyright (C) 2010 Tim Moore (timoore33@gmail.com)
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef SIMGEAR_CONDITIONNODE_HXX
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#define SIMGEAR_CONDITIONNODE_HXX 1
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#include <simgear/props/condition.hxx>
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#include <osg/Group>
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namespace simgear
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{
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/**
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* If the condition is true, traverse the first child; otherwise,
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* traverse the second if it exists.
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*/
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class ConditionNode : public osg::Group
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{
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public:
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ConditionNode();
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ConditionNode(const ConditionNode& rhs,
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const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY);
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META_Node(simgear,ConditionNode);
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~ConditionNode();
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const SGCondition* getCondition() { return _condition.ptr(); }
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void setCondition(const SGCondition* condition) { _condition = condition; }
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virtual void traverse(osg::NodeVisitor& nv);
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protected:
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SGSharedPtr<SGCondition const> _condition;
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};
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}
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#endif
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@ -13,6 +13,7 @@ include_HEADERS = \
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persparam.hxx \
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placement.hxx \
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CheckSceneryVisitor.hxx \
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ConditionNode.hxx \
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SGClipGroup.hxx \
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SGInteractionAnimation.hxx \
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SGMaterialAnimation.hxx \
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@ -36,6 +37,7 @@ libsgmodel_a_SOURCES = \
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placement.cxx \
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shadanim.cxx \
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CheckSceneryVisitor.cxx \
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ConditionNode.cxx \
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SGClipGroup.cxx \
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SGInteractionAnimation.cxx \
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SGMaterialAnimation.cxx \
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@ -53,6 +53,8 @@
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#include "SGScaleTransform.hxx"
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#include "SGInteractionAnimation.hxx"
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#include "ConditionNode.hxx"
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using OpenThreads::Mutex;
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using OpenThreads::ReentrantMutex;
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using OpenThreads::ScopedLock;
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@ -1445,25 +1447,6 @@ SGRangeAnimation::createAnimationGroup(osg::Group& parent)
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// Implementation of a select animation
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////////////////////////////////////////////////////////////////////////
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class SGSelectAnimation::UpdateCallback : public osg::NodeCallback {
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public:
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UpdateCallback(const SGCondition* condition) :
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_condition(condition)
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{}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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osg::Switch* sw = static_cast<osg::Switch*>(node);
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if (_condition->test())
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sw->setAllChildrenOn();
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else
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sw->setAllChildrenOff();
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traverse(node, nv);
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}
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private:
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SGSharedPtr<SGCondition const> _condition;
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};
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SGSelectAnimation::SGSelectAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot) :
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SGAnimation(configNode, modelRoot)
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@ -1479,12 +1462,13 @@ SGSelectAnimation::createAnimationGroup(osg::Group& parent)
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// when the animation installer returns
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if (!condition)
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return new osg::Group;
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osg::Switch* sw = new osg::Switch;
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sw->setName("select animation node");
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sw->setUpdateCallback(new UpdateCallback(condition));
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parent.addChild(sw);
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return sw;
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simgear::ConditionNode* cn = new simgear::ConditionNode;
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cn->setName("select animation node");
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cn->setCondition(condition.ptr());
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osg::Group* grp = new osg::Group;
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cn->addChild(grp);
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parent.addChild(cn);
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return grp;
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}
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@ -232,8 +232,6 @@ public:
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SGSelectAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot);
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virtual osg::Group* createAnimationGroup(osg::Group& parent);
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private:
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class UpdateCallback;
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};
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