add ConditionNode scenegraph node
This class directs its scenegraph traversal by evaluating a condition and doesn't rely on an update callback.
This commit is contained in:
parent
0b53dd8fa7
commit
fef625ce27
54
simgear/scene/model/ConditionNode.cxx
Normal file
54
simgear/scene/model/ConditionNode.cxx
Normal file
@ -0,0 +1,54 @@
|
|||||||
|
// Copyright (C) 2010 Tim Moore (timoore33@gmail.com)
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Library General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Library General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
//
|
||||||
|
|
||||||
|
#include "ConditionNode.hxx"
|
||||||
|
|
||||||
|
namespace simgear
|
||||||
|
{
|
||||||
|
using namespace osg;
|
||||||
|
|
||||||
|
ConditionNode::ConditionNode()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
ConditionNode::ConditionNode(const ConditionNode& rhs, const CopyOp& op)
|
||||||
|
: Group(rhs, op), _condition(rhs._condition)
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
ConditionNode::~ConditionNode()
|
||||||
|
{
|
||||||
|
}
|
||||||
|
|
||||||
|
void ConditionNode::traverse(NodeVisitor& nv)
|
||||||
|
{
|
||||||
|
if (nv.getTraversalMode() == NodeVisitor::TRAVERSE_ACTIVE_CHILDREN) {
|
||||||
|
unsigned numChildren = getNumChildren();
|
||||||
|
if (numChildren == 0)
|
||||||
|
return;
|
||||||
|
if (!_condition || _condition->test())
|
||||||
|
getChild(0)->accept(nv);
|
||||||
|
else if (numChildren > 1)
|
||||||
|
getChild(1)->accept(nv);
|
||||||
|
else
|
||||||
|
return;
|
||||||
|
} else {
|
||||||
|
Group::traverse(nv);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
47
simgear/scene/model/ConditionNode.hxx
Normal file
47
simgear/scene/model/ConditionNode.hxx
Normal file
@ -0,0 +1,47 @@
|
|||||||
|
// Copyright (C) 2010 Tim Moore (timoore33@gmail.com)
|
||||||
|
//
|
||||||
|
// This library is free software; you can redistribute it and/or
|
||||||
|
// modify it under the terms of the GNU Library General Public
|
||||||
|
// License as published by the Free Software Foundation; either
|
||||||
|
// version 2 of the License, or (at your option) any later version.
|
||||||
|
//
|
||||||
|
// This library is distributed in the hope that it will be useful,
|
||||||
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||||
|
// Library General Public License for more details.
|
||||||
|
//
|
||||||
|
// You should have received a copy of the GNU General Public License
|
||||||
|
// along with this program; if not, write to the Free Software
|
||||||
|
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
//
|
||||||
|
|
||||||
|
#ifndef SIMGEAR_CONDITIONNODE_HXX
|
||||||
|
#define SIMGEAR_CONDITIONNODE_HXX 1
|
||||||
|
|
||||||
|
#include <simgear/props/condition.hxx>
|
||||||
|
#include <osg/Group>
|
||||||
|
|
||||||
|
namespace simgear
|
||||||
|
{
|
||||||
|
/**
|
||||||
|
* If the condition is true, traverse the first child; otherwise,
|
||||||
|
* traverse the second if it exists.
|
||||||
|
*/
|
||||||
|
class ConditionNode : public osg::Group
|
||||||
|
{
|
||||||
|
public:
|
||||||
|
ConditionNode();
|
||||||
|
ConditionNode(const ConditionNode& rhs,
|
||||||
|
const osg::CopyOp& op = osg::CopyOp::SHALLOW_COPY);
|
||||||
|
META_Node(simgear,ConditionNode);
|
||||||
|
~ConditionNode();
|
||||||
|
const SGCondition* getCondition() { return _condition.ptr(); }
|
||||||
|
void setCondition(const SGCondition* condition) { _condition = condition; }
|
||||||
|
|
||||||
|
virtual void traverse(osg::NodeVisitor& nv);
|
||||||
|
protected:
|
||||||
|
SGSharedPtr<SGCondition const> _condition;
|
||||||
|
};
|
||||||
|
|
||||||
|
}
|
||||||
|
#endif
|
@ -13,6 +13,7 @@ include_HEADERS = \
|
|||||||
persparam.hxx \
|
persparam.hxx \
|
||||||
placement.hxx \
|
placement.hxx \
|
||||||
CheckSceneryVisitor.hxx \
|
CheckSceneryVisitor.hxx \
|
||||||
|
ConditionNode.hxx \
|
||||||
SGClipGroup.hxx \
|
SGClipGroup.hxx \
|
||||||
SGInteractionAnimation.hxx \
|
SGInteractionAnimation.hxx \
|
||||||
SGMaterialAnimation.hxx \
|
SGMaterialAnimation.hxx \
|
||||||
@ -36,6 +37,7 @@ libsgmodel_a_SOURCES = \
|
|||||||
placement.cxx \
|
placement.cxx \
|
||||||
shadanim.cxx \
|
shadanim.cxx \
|
||||||
CheckSceneryVisitor.cxx \
|
CheckSceneryVisitor.cxx \
|
||||||
|
ConditionNode.cxx \
|
||||||
SGClipGroup.cxx \
|
SGClipGroup.cxx \
|
||||||
SGInteractionAnimation.cxx \
|
SGInteractionAnimation.cxx \
|
||||||
SGMaterialAnimation.cxx \
|
SGMaterialAnimation.cxx \
|
||||||
|
@ -53,6 +53,8 @@
|
|||||||
#include "SGScaleTransform.hxx"
|
#include "SGScaleTransform.hxx"
|
||||||
#include "SGInteractionAnimation.hxx"
|
#include "SGInteractionAnimation.hxx"
|
||||||
|
|
||||||
|
#include "ConditionNode.hxx"
|
||||||
|
|
||||||
using OpenThreads::Mutex;
|
using OpenThreads::Mutex;
|
||||||
using OpenThreads::ReentrantMutex;
|
using OpenThreads::ReentrantMutex;
|
||||||
using OpenThreads::ScopedLock;
|
using OpenThreads::ScopedLock;
|
||||||
@ -1445,25 +1447,6 @@ SGRangeAnimation::createAnimationGroup(osg::Group& parent)
|
|||||||
// Implementation of a select animation
|
// Implementation of a select animation
|
||||||
////////////////////////////////////////////////////////////////////////
|
////////////////////////////////////////////////////////////////////////
|
||||||
|
|
||||||
class SGSelectAnimation::UpdateCallback : public osg::NodeCallback {
|
|
||||||
public:
|
|
||||||
UpdateCallback(const SGCondition* condition) :
|
|
||||||
_condition(condition)
|
|
||||||
{}
|
|
||||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
|
||||||
{
|
|
||||||
osg::Switch* sw = static_cast<osg::Switch*>(node);
|
|
||||||
if (_condition->test())
|
|
||||||
sw->setAllChildrenOn();
|
|
||||||
else
|
|
||||||
sw->setAllChildrenOff();
|
|
||||||
traverse(node, nv);
|
|
||||||
}
|
|
||||||
|
|
||||||
private:
|
|
||||||
SGSharedPtr<SGCondition const> _condition;
|
|
||||||
};
|
|
||||||
|
|
||||||
SGSelectAnimation::SGSelectAnimation(const SGPropertyNode* configNode,
|
SGSelectAnimation::SGSelectAnimation(const SGPropertyNode* configNode,
|
||||||
SGPropertyNode* modelRoot) :
|
SGPropertyNode* modelRoot) :
|
||||||
SGAnimation(configNode, modelRoot)
|
SGAnimation(configNode, modelRoot)
|
||||||
@ -1479,12 +1462,13 @@ SGSelectAnimation::createAnimationGroup(osg::Group& parent)
|
|||||||
// when the animation installer returns
|
// when the animation installer returns
|
||||||
if (!condition)
|
if (!condition)
|
||||||
return new osg::Group;
|
return new osg::Group;
|
||||||
|
simgear::ConditionNode* cn = new simgear::ConditionNode;
|
||||||
osg::Switch* sw = new osg::Switch;
|
cn->setName("select animation node");
|
||||||
sw->setName("select animation node");
|
cn->setCondition(condition.ptr());
|
||||||
sw->setUpdateCallback(new UpdateCallback(condition));
|
osg::Group* grp = new osg::Group;
|
||||||
parent.addChild(sw);
|
cn->addChild(grp);
|
||||||
return sw;
|
parent.addChild(cn);
|
||||||
|
return grp;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
@ -232,8 +232,6 @@ public:
|
|||||||
SGSelectAnimation(const SGPropertyNode* configNode,
|
SGSelectAnimation(const SGPropertyNode* configNode,
|
||||||
SGPropertyNode* modelRoot);
|
SGPropertyNode* modelRoot);
|
||||||
virtual osg::Group* createAnimationGroup(osg::Group& parent);
|
virtual osg::Group* createAnimationGroup(osg::Group& parent);
|
||||||
private:
|
|
||||||
class UpdateCallback;
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user