simgear/props/props.*: Modification to calling of listeners when property values change.
We now default to not calling parent nodes' listeners when a node's value changes. This avoid overheads introduced by recent addition of locking - walking up the parent nodes needs to lock/unlock at each step, and was previously happening whenever any node in the entire tree had its value changed, causing noticable slowdown. Node creation/removal still calls parent nodes' listeners as before. If a node has new attribute VALUE_CHANGED_UP set, we do call its parent node's listeners. New SGPropertyNode::Attribute's VALUE_CHANGED_UP and VALUE_CHANGED_DOWN: VALUE_CHANGED_UP: if set, when fireValueChanged() is called we also call our parent node's fireValueChanged(). VALUE_CHANGED_DOWN: if set, new and existing child nodes have their VALUE_CHANGED_UP and VALUE_CHANGED_DOWN attributes set. Once set, these attributes cannot be cleared (because to correctly handle this would require reference counting). SGPropertyLockControl(): added parent_listeners arg. If true, we always call parent node's fireValueChanged() when a node value changes; this restores previous property system behaviour. Default is false. Extra overall timing diagnostics.
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@ -2,10 +2,6 @@
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#include "props-unsafe.cxx"
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void SGPropertyLockControl(SGPropertyNode* active, SGPropertyNode* verbose, SGPropertyNode* timing)
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{
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}
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#else
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// props.cxx - implementation of a property list.
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// Started Fall 2000 by David Megginson, david@megginson.com
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@ -74,6 +70,11 @@ static bool s_property_locking_first_time = true;
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static bool s_property_locking_active = true;
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static bool s_property_locking_verbose = false;
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static bool s_property_timing_active = false;
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static bool s_property_change_parent_listeners = false;
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static SGPropertyNode* s_main_tree_root = nullptr;
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#include "props_io.hxx"
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struct SGPropertyLockListener : SGPropertyChangeListener
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{
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@ -95,14 +96,21 @@ struct SGPropertyLockListener : SGPropertyChangeListener
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std::string m_name;
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};
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void SGPropertyLockControl(SGPropertyNode* active, SGPropertyNode* verbose, SGPropertyNode* timing)
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void SGPropertyLockControl(
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SGPropertyNode* active,
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SGPropertyNode* verbose,
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SGPropertyNode* timing,
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SGPropertyNode* parent_listeners
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)
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{
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std::cerr << __FILE__ << ":" << __LINE__ << ":"
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<< " active: " << active->getPath()
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<< " verbose: " << verbose->getPath()
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<< " timing: " << timing->getPath()
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<< " parent_listeners: " << parent_listeners->getPath()
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<< "\n";
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s_main_tree_root = active->getRootNode();
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active->setBoolValue(s_property_locking_active);
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active->addChangeListener(new SGPropertyLockListener(s_property_locking_active, "active"));
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@ -111,6 +119,9 @@ void SGPropertyLockControl(SGPropertyNode* active, SGPropertyNode* verbose, SGPr
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timing->setBoolValue(s_property_timing_active);
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timing->addChangeListener(new SGPropertyLockListener(s_property_timing_active, "timing"));
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parent_listeners->setBoolValue(s_property_change_parent_listeners);
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parent_listeners->addChangeListener(new SGPropertyLockListener(s_property_change_parent_listeners, "parent-listeners"));
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}
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#undef SG_PROPS_GATHER_TIMING
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@ -233,6 +244,10 @@ struct ScopedTime
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<< " average time=" << (*m_total) / (*m_n)
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<< " t_projected=" << t_projected << " (" << t_projected_fraction * 100 << "%)"
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<< " n_per_sec_projected=" << n_per_sec_projected
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<< " raw:"
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<< " t=" << (t - ScopedTime_t0)
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<< " ScopedTime_count=" << ScopedTime_count
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<< " ScopedTime_count/(t - ScopedTime_t0)=" << (ScopedTime_count / (t - ScopedTime_t0))
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<< "\n";
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}
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}
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@ -1086,6 +1101,18 @@ struct SGPropertyNodeImpl
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return changed;
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}
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static void
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appendNode(SGPropertyLockExclusive& exclusive, SGPropertyNode& parent, SGPropertyNode* child)
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{
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if (parent._attr & SGPropertyNode::VALUE_CHANGED_DOWN)
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{
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// Propogate to child nodea.
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child->setAttribute(SGPropertyNode::VALUE_CHANGED_DOWN, true);
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child->setAttribute(SGPropertyNode::VALUE_CHANGED_UP, true);
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}
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parent._children.push_back(child);
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}
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static SGPropertyNode*
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getChildImplCreate(SGPropertyLockExclusive& exclusive, SGPropertyNode& node0, const char* begin, const char* end, int index)
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{
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@ -1097,7 +1124,7 @@ struct SGPropertyNodeImpl
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else {
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// REVIEW: Memory Leak - 2,028 (1,976 direct, 52 indirect) bytes in 13 blocks are definitely lost
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node = new SGPropertyNode(begin, end, index, &node0);
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node0._children.push_back(node);
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SGPropertyNodeImpl::appendNode(exclusive, node0, node);
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exclusive.release();
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node0.fireChildAdded(node);
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exclusive.acquire();
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@ -1232,17 +1259,44 @@ struct SGPropertyNodeImpl
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{
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return ((node._attr & attr) != 0);
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}
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static void setAttribute(SGPropertyLockExclusive& exclusive, SGPropertyNode& node, SGPropertyNode::Attribute attr, bool state)
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static void setChildrenUpDown(SGPropertyLockExclusive& exclusive, SGPropertyNode& node)
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{
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(state ? node._attr |= attr : node._attr &= ~attr);
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for (SGPropertyNode* child: node._children) {
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SGPropertyLockExclusive exclusive_child(*child);
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setAttributes(
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exclusive_child,
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*child,
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child->_attr | SGPropertyNode::VALUE_CHANGED_UP | SGPropertyNode::VALUE_CHANGED_DOWN
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);
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}
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}
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static void setAttributes(SGPropertyLockExclusive& exclusive, SGPropertyNode& node, int attr)
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{
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// Preserve VALUE_CHANGED_UP and VALUE_CHANGED_DOWN if they are already
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// set.
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//
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if (node._attr & SGPropertyNode::VALUE_CHANGED_UP) attr |= SGPropertyNode::VALUE_CHANGED_UP;
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if (node._attr & SGPropertyNode::VALUE_CHANGED_DOWN) attr |= SGPropertyNode::VALUE_CHANGED_DOWN;
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if ((attr & SGPropertyNode::VALUE_CHANGED_DOWN) && !(node._attr & SGPropertyNode::VALUE_CHANGED_DOWN)) {
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// We are changing VALUE_CHANGED_DOWN flag from 0 to 1, so set
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// VALUE_CHANGED_UP and VALUE_CHANGED_DOWN flags in all child
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// nodes.
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//
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setChildrenUpDown(exclusive, node);
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}
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node._attr = attr;
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}
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static void setAttribute(SGPropertyLockExclusive& exclusive, SGPropertyNode& node, SGPropertyNode::Attribute attr, bool state)
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{
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int attr_new = (state) ? (node._attr | attr) : (node._attr & ~attr);
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setAttributes(exclusive, node, attr_new);
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}
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static int getAttributes(SGPropertyLock& lock, SGPropertyNode& node)
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{
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return node._attr;
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@ -1862,14 +1916,18 @@ struct SGPropertyNodeImpl
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self._listeners,
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[&](SGPropertyChangeListener* listener) { listener->valueChanged(node);}
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);
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SGPropertyNode* parent = self._parent;
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if (parent) {
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exclusive.release();
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if (s_property_change_parent_listeners || (self._attr & SGPropertyNode::VALUE_CHANGED_UP))
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{
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SGPropertyNode* parent = self._parent;
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if (parent)
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{
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SGPropertyLockExclusive parent_exclusive(*parent);
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fireValueChanged(parent_exclusive, *parent, node);
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exclusive.release();
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{
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SGPropertyLockExclusive parent_exclusive(*parent);
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fireValueChanged(parent_exclusive, *parent, node);
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}
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exclusive.acquire();
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}
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exclusive.acquire();
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}
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}
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@ -2088,7 +2146,7 @@ SGPropertyNode::clearValue ()
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* Last used attribute
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* Update as needed when enum Attribute is changed
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*/
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const int SGPropertyNode::LAST_USED_ATTRIBUTE = LISTENER_SAFE;
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const int SGPropertyNode::LAST_USED_ATTRIBUTE = VALUE_CHANGED_DOWN;
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/**
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* Default constructor: always creates a root node.
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@ -2356,7 +2414,7 @@ SGPropertyNode::addChild(const char * name, int min_index, bool append)
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SGPropertyNode_ptr node;
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// REVIEW: Memory Leak - 152 bytes in 1 blocks are definitely lost
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node = new SGPropertyNode(name, name + strlen(name), pos, this);
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_children.push_back(node);
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SGPropertyNodeImpl::appendNode(exclusive, *this, node);
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SGPropertyNodeImpl::fireChildAdded(exclusive, *this, this /*parent*/, node);
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return node;
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}
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@ -2377,7 +2435,7 @@ SGPropertyNode_ptr SGPropertyNode::addChild(SGPropertyNode_ptr node, const std::
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node->_name = name;
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node->_parent = this;
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node->_index = pos;
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_children.push_back(node);
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SGPropertyNodeImpl::appendNode(exclusive, *this, node);
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SGPropertyNodeImpl::fireChildAdded(exclusive, *this, this /*parent*/, node);
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return node;
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}
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@ -2421,7 +2479,7 @@ SGPropertyNode::addChildren( const std::string& name,
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{
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SGPropertyNode_ptr node;
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node = new SGPropertyNode(name, index, this);
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_children.push_back(node);
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SGPropertyNodeImpl::appendNode(exclusive, *this, node);
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fireChildAdded(node);
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nodes.push_back(node);
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}
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@ -2552,7 +2610,7 @@ SGPropertyNode::getChild (const std::string& name, int index, bool create)
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// REVIEW: Memory Leak - 12,862 (11,856 direct, 1,006 indirect) bytes in 78 blocks are definitely lost
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SGPropertyNode* node = new SGPropertyNode(name, index, this);
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// REVIEW: Memory Leak - 104,647 (8 direct, 104,639 indirect) bytes in 1 blocks are definitely lost
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_children.push_back(node);
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SGPropertyNodeImpl::appendNode(*this, node);
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fireChildAdded(node);
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return node;
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}
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@ -2570,7 +2628,7 @@ SGPropertyNode::getChild (const std::string& name, int index, bool create)
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// REVIEW: Memory Leak - 12,862 (11,856 direct, 1,006 indirect) bytes in 78 blocks are definitely lost
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node = new SGPropertyNode(name, index, this);
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// REVIEW: Memory Leak - 104,647 (8 direct, 104,639 indirect) bytes in 1 blocks are definitely lost
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_children.push_back(node);
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SGPropertyNodeImpl::appendNode(exclusive, *this, node);
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SGPropertyNodeImpl::fireChildAdded(exclusive, *this, this /*parent*/, node);
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return node;
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}
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*
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* $Id$
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*/
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#ifndef __PROPS_HXX
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#define __PROPS_HXX
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#ifdef SG_PROPS_UNTHREADSAFE
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#include "props-unsafe.hxx"
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#else
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#ifndef __PROPS_HXX
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#define __PROPS_HXX
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#ifndef PROPS_STANDALONE
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#define PROPS_STANDALONE 0
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#endif
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@ -890,6 +890,8 @@ public:
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PRESERVE = 128,
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PROTECTED = 1 << 8,
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LISTENER_SAFE = 1 << 9, /// it's safe to listen to this property, even if it's tied
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VALUE_CHANGED_UP = 1 << 10, // If true, value changes are propogated to parent's listeners.
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VALUE_CHANGED_DOWN = 1 << 11, // If true, sets new child nodes' VALUE_CHANGED_DOWN and VALUE_CHANGED_UP.
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// beware: if you add another attribute here,
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// also update value of "LAST_USED_ATTRIBUTE".
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};
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@ -1672,16 +1674,20 @@ private:
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};
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#endif // __PROPS_HXX
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#endif // SG_PROPS_UNTHREADSAFE
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// Sets property nodes that control property locking.
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//
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// active: whether we use locking.
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// verbose: whether we detect and report on lock contention.
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// timing: whether we gather timing information (compiled-out by default).
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// parent_listeners: whether to call parent nodes' listeners when property values change.
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//
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void SGPropertyLockControl(SGPropertyNode* active, SGPropertyNode* verbose, SGPropertyNode* timing);
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void SGPropertyLockControl(
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SGPropertyNode* active,
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SGPropertyNode* verbose,
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SGPropertyNode* timing,
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SGPropertyNode* parent_listeners
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);
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#endif // SG_PROPS_UNTHREADSAFE
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// end of props.hxx
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#endif // __PROPS_HXX
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