another test program, using real world locations

This commit is contained in:
ehofman 2009-10-29 12:53:20 +00:00 committed by Tim Moore
parent af14d65a98
commit f6358694ae
3 changed files with 71 additions and 6 deletions

View File

@ -18,10 +18,11 @@ libsgsound_a_SOURCES = \
soundmgr_openal.cxx \
xmlsound.cxx
check_PROGRAMS = openal_test1 openal_test2
check_PROGRAMS = openal_test1 openal_test2 openal_test3
openal_test1_SOURCES = openal_test1.cxx
openal_test2_SOURCES = openal_test2.cxx
openal_test3SOURCES = openal_test3.cxx
openal_test1_LDADD = \
$(top_builddir)/simgear/debug/libsgdebug.a \
@ -36,4 +37,13 @@ openal_test2_LDADD = \
$(top_builddir)/simgear/math/libsgmath.a \
$(openal_LIBS)
openal_test3_LDADD = \
libsgsound.a \
$(top_builddir)/simgear/structure/libsgstructure.a \
$(top_builddir)/simgear/timing/libsgtiming.a \
$(top_builddir)/simgear/debug/libsgdebug.a \
$(top_builddir)/simgear/misc/libsgmisc.a \
$(top_builddir)/simgear/math/libsgmath.a \
$(openal_LIBS) -lstdc++
INCLUDES = -I$(top_srcdir) -DSRC_DIR=\"$(top_srcdir)/simgear/sound\"

View File

@ -1,10 +1,9 @@
#include <stdio.h>
#ifdef __MINGW32__
// This is broken, but allows the file to compile without a POSIX
// environment.
static unsigned int sleep(unsigned int secs) { return 0; }
#ifdef _WIN32
#include <windows.h>
#define sleep(x) Sleep(x*1000)
#else
#include <unistd.h> // sleep()
#include <unistd.h>
#endif
#include <simgear/debug/logstream.hxx>
@ -23,6 +22,7 @@ int main( int argc, char *argv[] ) {
smgr->init();
sgr = smgr->find("default", true);
smgr->set_volume(0.9);
smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(0,0)) );
smgr->activate();
SGSoundSample *sample1 = new SGSoundSample( SRC_DIR, "jet.wav" );

View File

@ -0,0 +1,55 @@
#include <stdio.h>
#ifdef _WIN32
#include <windows.h>
#define sleep(x) Sleep(x*1000)
#else
#include <unistd.h>
#endif
#include <simgear/debug/logstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include "soundmgr_openal.hxx"
int main( int argc, char *argv[] ) {
SGSampleGroup *sgr;
SGSoundMgr *smgr;
smgr = new SGSoundMgr;
smgr->bind();
smgr->init();
sgr = smgr->find("default", true);
smgr->set_volume(0.9);
smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(0,0)) );
smgr->activate();
printf("default position and orientation\n");
SGSoundSample *sample1 = new SGSoundSample( SRC_DIR, "jet.wav" );
sample1->set_volume(1.0);
sample1->set_pitch(1.0);
sample1->play_looped();
sgr->add(sample1, "sound1");
smgr->update(1.0);
printf("playing sample\n");
sleep(3);
sgr->stop("sound1");
smgr->update(3.0);
sleep(1);
printf("source at lat,lon = (10,-10), listener at (0.999,-0.999)\n");
sample1->set_position( SGGeod::fromDeg(10,-10) );
smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(9.99,-9.99)) );
sample1->play_looped();
smgr->update(1.0);
printf("playing sample\n");
sleep(3);
sgr->stop("sound1");
smgr->update(3.0);
sleep(1);
smgr->unbind();
sleep(2);
delete smgr;
}