Improve endian awareness somehwat. Still not therer though
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@ -24,6 +24,8 @@
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#include <plib/ul.h>
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#include <plib/ul.h>
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#include "SkyArchive.hpp"
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#include "SkyArchive.hpp"
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#include <assert.h>
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// FIXME: Remove this section whenever plib has it's own endian conversion
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// FIXME: Remove this section whenever plib has it's own endian conversion
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// funcrtions for 64-bit data types.
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// funcrtions for 64-bit data types.
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#ifndef ulEndianLittleDouble
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#ifndef ulEndianLittleDouble
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@ -34,8 +36,6 @@ inline double ulEndianLittleDouble(double x) {
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}
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}
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#endif
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#endif
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#include <assert.h>
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struct SkyArchiveEntry
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struct SkyArchiveEntry
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{
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{
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SkyArchiveEntry() : type(0), pData(NULL), iDataSize(0) {}
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SkyArchiveEntry() : type(0), pData(NULL), iDataSize(0) {}
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@ -520,7 +520,7 @@ SKYRESULT SkyArchive::FindInt16(const char* pName, short* pInt16, unsigned int i
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if (pEntry)
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if (pEntry)
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{
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{
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unsigned short* pData = (unsigned short*)(pEntry->pData);
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unsigned short* pData = (unsigned short*)(pEntry->pData);
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*pInt16 = ulEndianLittle16(*pData);
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*pInt16 = *pData;
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return SKYRESULT_OK;
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return SKYRESULT_OK;
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}
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}
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return SKYRESULT_FAIL;
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return SKYRESULT_FAIL;
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@ -540,7 +540,7 @@ SKYRESULT SkyArchive::FindInt32(const char* pName, int* pInt32, unsigned int ind
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if (pEntry)
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if (pEntry)
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{
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{
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unsigned int* pData = (unsigned int*)(pEntry->pData);
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unsigned int* pData = (unsigned int*)(pEntry->pData);
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*pInt32 = ulEndianLittle32(*pData);
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*pInt32 = *pData;
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return SKYRESULT_OK;
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return SKYRESULT_OK;
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}
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}
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return SKYRESULT_FAIL;
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return SKYRESULT_FAIL;
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@ -580,7 +580,7 @@ SKYRESULT SkyArchive::FindUInt16(const char* pName, unsigned short* pUInt16, uns
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if (pEntry)
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if (pEntry)
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{
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{
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unsigned short* pData = (unsigned short*)(pEntry->pData);
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unsigned short* pData = (unsigned short*)(pEntry->pData);
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*pUInt16 = ulEndianLittle16(*pData);
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*pUInt16 = *pData;
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return SKYRESULT_OK;
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return SKYRESULT_OK;
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}
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}
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return SKYRESULT_FAIL;
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return SKYRESULT_FAIL;
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@ -600,7 +600,7 @@ SKYRESULT SkyArchive::FindUInt32(const char* pName, unsigned int* pUInt32, unsig
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if (pEntry)
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if (pEntry)
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{
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{
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unsigned int* pData = (unsigned int*)(pEntry->pData);
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unsigned int* pData = (unsigned int*)(pEntry->pData);
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*pUInt32 = ulEndianLittle32(*pData);
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*pUInt32 = *pData;
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return SKYRESULT_OK;
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return SKYRESULT_OK;
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}
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}
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return SKYRESULT_FAIL;
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return SKYRESULT_FAIL;
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@ -620,7 +620,7 @@ SKYRESULT SkyArchive::FindFloat32(const char* pName, float* pFloat32, unsigned i
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if (pEntry)
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if (pEntry)
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{
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{
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float* pData = (float*)(pEntry->pData);
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float* pData = (float*)(pEntry->pData);
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*pFloat32 = ulEndianLittleFloat(*pData);
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*pFloat32 = *pData;
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return SKYRESULT_OK;
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return SKYRESULT_OK;
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}
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}
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return SKYRESULT_FAIL;
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return SKYRESULT_FAIL;
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@ -640,7 +640,7 @@ SKYRESULT SkyArchive::FindFloat64(const char* pName, double* pFloat64, unsigned
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if (pEntry)
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if (pEntry)
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{
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{
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double* pData = (double*)(pEntry->pData);
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double* pData = (double*)(pEntry->pData);
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*pFloat64 = ulEndianLittleDouble(*pData);
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*pFloat64 = *pData;
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return SKYRESULT_OK;
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return SKYRESULT_OK;
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}
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}
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return SKYRESULT_FAIL;
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return SKYRESULT_FAIL;
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@ -1175,8 +1175,7 @@ SKYRESULT SkyArchive::_Load( FILE* pSrcFile)
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if (!iNumItemsRead)
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if (!iNumItemsRead)
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FAIL_RETURN_MSG(SKYRESULT_FAIL, "Error: SkyArchive::_Load(): failed to read Archive header.");
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FAIL_RETURN_MSG(SKYRESULT_FAIL, "Error: SkyArchive::_Load(): failed to read Archive header.");
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unsigned int ui = thisItem.iDataSize;
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_ulEndianSwap(&thisItem.iDataSize);
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thisItem.iDataSize = ulEndianLittle32(ui);
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_pName = new char[::strlen(thisItem.pName)+1];
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_pName = new char[::strlen(thisItem.pName)+1];
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::strcpy( _pName, thisItem.pName);
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::strcpy( _pName, thisItem.pName);
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@ -1189,8 +1188,7 @@ SKYRESULT SkyArchive::_Load( FILE* pSrcFile)
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if (1 > iNumItemsRead)
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if (1 > iNumItemsRead)
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FAIL_RETURN_MSG(SKYRESULT_FAIL, "Error: SkyArchive::_Load(): failed to read embedded archive item.");
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FAIL_RETURN_MSG(SKYRESULT_FAIL, "Error: SkyArchive::_Load(): failed to read embedded archive item.");
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unsigned int ui = embeddedItem.iDataSize;
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_ulEndianSwap(&embeddedItem.iDataSize);
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embeddedItem.iDataSize = ulEndianLittle32(ui);
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switch( embeddedItem.type)
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switch( embeddedItem.type)
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@ -639,8 +639,13 @@ SKYRESULT SkyCloud::Load(const SkyArchive &archive,
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//_boundingBox.SetMax(vecCenter + Vec3f(rRadius, rRadius, rRadius));
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//_boundingBox.SetMax(vecCenter + Vec3f(rRadius, rRadius, rRadius));
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archive.FindUInt32("CldNumParticles", &iNumParticles);
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archive.FindUInt32("CldNumParticles", &iNumParticles);
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_ulEndianSwap(&iNumParticles);
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//if (!bLocal)
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//if (!bLocal)
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archive.FindVec3f("CldCenter", &vecCenter);
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archive.FindVec3f("CldCenter", &vecCenter);
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_ulEndianSwap((unsigned int*)&vecCenter.x);
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_ulEndianSwap((unsigned int*)&vecCenter.y);
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_ulEndianSwap((unsigned int*)&vecCenter.z);
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Vec3f *pParticlePositions = new Vec3f[iNumParticles];
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Vec3f *pParticlePositions = new Vec3f[iNumParticles];
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float *pParticleRadii = new float[iNumParticles];
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float *pParticleRadii = new float[iNumParticles];
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@ -653,6 +658,19 @@ SKYRESULT SkyCloud::Load(const SkyArchive &archive,
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for (unsigned int i = 0; i < iNumParticles; ++i)
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for (unsigned int i = 0; i < iNumParticles; ++i)
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{
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{
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_ulEndianSwap((unsigned int*)&pParticlePositions[i].x);
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_ulEndianSwap((unsigned int*)&pParticlePositions[i].y);
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_ulEndianSwap((unsigned int*)&pParticlePositions[i].z);
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_ulEndianSwap((unsigned int*)&pParticleRadii[i]);
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_ulEndianSwap((unsigned int*)&pParticleColors[i].x);
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_ulEndianSwap((unsigned int*)&pParticleColors[i].y);
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_ulEndianSwap((unsigned int*)&pParticleColors[i].z);
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_ulEndianSwap((unsigned int*)&pParticleColors[i].w);
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SkyCloudParticle *pParticle = new SkyCloudParticle((pParticlePositions[i] + vecCenter) * rScale,
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SkyCloudParticle *pParticle = new SkyCloudParticle((pParticlePositions[i] + vecCenter) * rScale,
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pParticleRadii[i] * rScale,
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pParticleRadii[i] * rScale,
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pParticleColors[i]);
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pParticleColors[i]);
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@ -128,6 +128,7 @@ bool SkySceneLoader::Load( SGPath filename, double latitude, double longitude )
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unsigned int iNumFiles;
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unsigned int iNumFiles;
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if (!SKYFAILED(archive.GetInfo("CloudFile", STRING_TYPE, &iNumFiles)))
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if (!SKYFAILED(archive.GetInfo("CloudFile", STRING_TYPE, &iNumFiles)))
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{
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{
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_ulEndianSwap(&iNumFiles);
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for (unsigned int i = 0; i < iNumFiles; ++i)
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for (unsigned int i = 0; i < iNumFiles; ++i)
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{
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{
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FAIL_RETURN(archive.FindString("CloudFile", &pFilename, i));
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FAIL_RETURN(archive.FindString("CloudFile", &pFilename, i));
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@ -513,6 +513,7 @@ SKYRESULT SkySceneManager::LoadClouds(SkyArchive& cloudArchive, float rScale, do
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{
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{
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unsigned int iNumClouds = 0;
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unsigned int iNumClouds = 0;
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cloudArchive.FindUInt32("CldNumClouds", &iNumClouds);
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cloudArchive.FindUInt32("CldNumClouds", &iNumClouds);
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_ulEndianSwap(&iNumClouds);
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SkyArchive subArchive;
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SkyArchive subArchive;
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//iNumClouds = 5; //set this value to reduce cloud field for debugging
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//iNumClouds = 5; //set this value to reduce cloud field for debugging
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@ -57,13 +57,13 @@ SkyTextureState::SkyTextureState()
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glActiveTexturePtr = (glActiveTextureProc)
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glActiveTexturePtr = (glActiveTextureProc)
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SGLookupFunction("glActiveTextureARB");
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SGLookupFunction("glActiveTextureARB");
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}
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &iNumTextureUnits);
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glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, &iNumTextureUnits);
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if (iNumTextureUnits > 0)
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if (iNumTextureUnits > 0)
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s_iNumTextureUnits = iNumTextureUnits;
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s_iNumTextureUnits = iNumTextureUnits;
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else
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else
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s_iNumTextureUnits = 1;
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s_iNumTextureUnits = 1;
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} else
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s_iNumTextureUnits = 1;
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}
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}
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_pTextureUnitState = new TexState[s_iNumTextureUnits];
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_pTextureUnitState = new TexState[s_iNumTextureUnits];
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