Expose active tiles via API, sync by SGBucket.
Provide an API to query which tiles are currently being synced. This allows the higher levels (TileManager in FlightGear) to safely wait on TerraSync before loading tiles. Doing this exposed some bugs in scheduling tiles to sync by integer lat/lon, related to round-towards-zero with -ve values (western / souther hemispheres). To resolve these, and also reduce spurious syncs, switch to an explicit API for requesting tiles by SGBucket. This keeps TerraSync fully aligned with the TileManager queue, which has many benefits for both high and low visibility situations.
This commit is contained in:
parent
3880e4ef47
commit
f299b351e3
@ -121,25 +121,32 @@ public:
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SharedModels
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};
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enum Status
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{
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Invalid = 0,
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Waiting,
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Cached, ///< using already cached result
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Updated,
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NotFound,
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Failed
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};
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WaitingSyncItem() :
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_dir(),
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_type(Stop),
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_refreshScenery(false)
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_status(Invalid)
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{
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}
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WaitingSyncItem(string dir, Type ty) :
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_dir(dir),
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_type(ty),
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_refreshScenery(false)
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_status(Waiting)
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{}
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void setRefresh()
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{ _refreshScenery = true; }
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string _dir;
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Type _type;
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bool _refreshScenery;
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Status _status;
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};
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///////////////////////////////////////////////////////////////////////////////
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@ -200,7 +207,7 @@ public:
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void stop();
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bool start();
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bool isIdle() {return waitingTiles.empty();}
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bool isIdle() {return !_busy; }
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void request(const WaitingSyncItem& dir) {waitingTiles.push_front(dir);}
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bool isDirty() { bool r = _is_dirty;_is_dirty = false;return r;}
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bool hasNewTiles() { return !_freshTiles.empty();}
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@ -246,8 +253,8 @@ private:
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bool isPathCached(const WaitingSyncItem& next) const;
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void initCompletedTilesPersistentCache();
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void writeCompletedTilesPersistentCache() const;
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void updated(const WaitingSyncItem& item, bool isNewDirectory);
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void fail(const WaitingSyncItem& failedItem);
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void updated(WaitingSyncItem item, bool isNewDirectory);
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void fail(WaitingSyncItem failedItem);
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bool _use_built_in;
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HTTP::Client _http;
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@ -473,6 +480,9 @@ void SGTerraSync::SvnThread::runExternal()
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_cache_hits++;
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SG_LOG(SG_TERRAIN, SG_DEBUG,
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"Cache hit for: '" << next._dir << "'");
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next._status = WaitingSyncItem::Cached;
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_freshTiles.push_back(next);
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_is_dirty = true;
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continue;
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}
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@ -523,8 +533,8 @@ void SGTerraSync::SvnThread::updateSyncSlot(SyncSlot &slot)
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if (slot.repository->isDoingSync()) {
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#if 0
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if (slot.stamp.elapsedMSec() > slot.nextWarnTimeout) {
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SG_LOG(SG_IO, SG_INFO, "sync taking a long time:" << slot.currentItem._dir << " taken " << slot.stamp.elapsedMSec());
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SG_LOG(SG_IO, SG_INFO, "HTTP status:" << _http.hasActiveRequests());
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SG_LOG(SG_TERRAIN, SG_INFO, "sync taking a long time:" << slot.currentItem._dir << " taken " << slot.stamp.elapsedMSec());
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SG_LOG(SG_TERRAIN, SG_INFO, "HTTP status:" << _http.hasActiveRequests());
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slot.nextWarnTimeout += 10000;
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}
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#endif
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@ -536,11 +546,14 @@ void SGTerraSync::SvnThread::updateSyncSlot(SyncSlot &slot)
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if (res == SVNRepository::SVN_ERROR_NOT_FOUND) {
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// this is fine, but maybe we should use a different return code
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// in the future to higher layers can distinguish this case
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slot.currentItem._status = WaitingSyncItem::NotFound;
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_freshTiles.push_back(slot.currentItem);
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_is_dirty = true;
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} else if (res != SVNRepository::SVN_NO_ERROR) {
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fail(slot.currentItem);
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} else {
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updated(slot.currentItem, slot.isNewDirectory);
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SG_LOG(SG_IO, SG_DEBUG, "sync of " << slot.repository->baseUrl() << " finished ("
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SG_LOG(SG_TERRAIN, SG_DEBUG, "sync of " << slot.repository->baseUrl() << " finished ("
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<< slot.stamp.elapsedMSec() << " msec");
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}
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@ -574,7 +587,7 @@ void SGTerraSync::SvnThread::updateSyncSlot(SyncSlot &slot)
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slot.nextWarnTimeout = 20000;
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slot.stamp.stamp();
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slot.busy = true;
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SG_LOG(SG_IO, SG_DEBUG, "sync of " << slot.repository->baseUrl() << " started, queue size is " << slot.queue.size());
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SG_LOG(SG_TERRAIN, SG_DEBUG, "sync of " << slot.repository->baseUrl() << " started, queue size is " << slot.queue.size());
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}
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}
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@ -591,8 +604,10 @@ void SGTerraSync::SvnThread::runInternal()
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WaitingSyncItem next = waitingTiles.pop_front();
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if (isPathCached(next)) {
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_cache_hits++;
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SG_LOG(SG_TERRAIN, SG_DEBUG,
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"Cache hit for: '" << next._dir << "'");
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SG_LOG(SG_TERRAIN, SG_DEBUG, "TerraSync Cache hit for: '" << next._dir << "'");
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next._status = WaitingSyncItem::Cached;
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_freshTiles.push_back(next);
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_is_dirty = true;
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continue;
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}
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@ -629,34 +644,33 @@ bool SGTerraSync::SvnThread::isPathCached(const WaitingSyncItem& next) const
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return (ii->second > now);
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}
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void SGTerraSync::SvnThread::fail(const WaitingSyncItem& failedItem)
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void SGTerraSync::SvnThread::fail(WaitingSyncItem failedItem)
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{
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time_t now = time(0);
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_consecutive_errors++;
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_fail_count++;
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failedItem._status = WaitingSyncItem::Failed;
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_freshTiles.push_back(failedItem);
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_completedTiles[ failedItem._dir ] = now + UpdateInterval::FailedAttempt;
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_is_dirty = true;
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}
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void SGTerraSync::SvnThread::updated(const WaitingSyncItem& item, bool isNewDirectory)
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void SGTerraSync::SvnThread::updated(WaitingSyncItem item, bool isNewDirectory)
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{
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time_t now = time(0);
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_consecutive_errors = 0;
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_success_count++;
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SG_LOG(SG_TERRAIN,SG_INFO,
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"Successfully synchronized directory '" << item._dir << "'");
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if (item._refreshScenery) {
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// updated a tile
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_updated_tile_count++;
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if (isNewDirectory)
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{
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// for now only report new directories to refresh display
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// (i.e. only when ocean needs to be replaced with actual data)
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_freshTiles.push_back(item);
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_is_dirty = true;
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}
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}
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item._status = WaitingSyncItem::Updated;
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if (item._type == WaitingSyncItem::Tile) {
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_updated_tile_count++;
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}
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_freshTiles.push_back(item);
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_completedTiles[ item._dir ] = now + UpdateInterval::SuccessfulAttempt;
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_is_dirty = true;
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writeCompletedTilesPersistentCache();
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}
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@ -669,7 +683,13 @@ void SGTerraSync::SvnThread::initCompletedTilesPersistentCache()
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SGPropertyNode_ptr cacheRoot(new SGPropertyNode);
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time_t now = time(0);
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readProperties(_persistentCachePath.str(), cacheRoot);
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try {
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readProperties(_persistentCachePath.str(), cacheRoot);
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} catch (sg_exception& e) {
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SG_LOG(SG_TERRAIN, SG_INFO, "corrupted persistent cache, discarding");
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return;
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}
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for (int i=0; i<cacheRoot->nChildren(); ++i) {
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SGPropertyNode* entry = cacheRoot->getChild(i);
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string tileName = entry->getStringValue("path");
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@ -715,9 +735,7 @@ SGTerraSync::SGTerraSync(SGPropertyNode_ptr root) :
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last_lon(NOWHERE),
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_terraRoot(root->getNode("/sim/terrasync",true)),
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_bound(false),
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_inited(false),
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_refreshCb(NULL),
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_userCbData(NULL)
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_inited(false)
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{
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_svnThread = new SvnThread();
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_log = new BufferedLogCallback(SG_TERRAIN, SG_INFO);
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@ -742,7 +760,6 @@ void SGTerraSync::init()
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}
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_inited = true;
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_refreshDisplay = _terraRoot->getNode("refresh-display",true);
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_terraRoot->setBoolValue("built-in-svn-available",svn_built_in_available);
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reinit();
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@ -846,51 +863,23 @@ void SGTerraSync::update(double)
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_stalledNode->setBoolValue(_svnThread->_stalled);
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}
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if (!_refreshDisplay->getBoolValue())
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return;
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while (_svnThread->hasNewTiles())
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{
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WaitingSyncItem next = _svnThread->getNewTile();
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if (next._refreshScenery)
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{
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refreshScenery(_svnThread->getLocalDir(),next._dir);
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if (next._type == WaitingSyncItem::Tile) {
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if (_activeTileDirs.find(next._dir) == _activeTileDirs.end()) {
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SG_LOG(SG_TERRAIN, SG_INFO, "TTTTTTTT: finished tile not found in active set!: " << next._dir);
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}
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_activeTileDirs.erase(next._dir);
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}
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}
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}
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}
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void SGTerraSync::refreshScenery(SGPath path,const string& relativeDir)
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{
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// find tiles to be refreshed
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if (_refreshCb)
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{
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path.append(relativeDir);
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if (path.exists())
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{
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simgear::Dir dir(path);
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//TODO need to be smarter here. only update tiles which actually
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// changed recently. May also be possible to use information from the
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// built-in SVN client directly (instead of checking directory contents).
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PathList tileList = dir.children(simgear::Dir::TYPE_FILE, ".stg");
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for (unsigned int i=0; i<tileList.size(); ++i)
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{
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// reload scenery tile
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long index = atoi(tileList[i].file().c_str());
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_refreshCb(_userCbData, index);
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}
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}
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} // of freshly synced items
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}
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}
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bool SGTerraSync::isIdle() {return _svnThread->isIdle();}
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void SGTerraSync::setTileRefreshCb(SGTerraSyncCallback refreshCb, void* userCbData)
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{
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_refreshCb = refreshCb;
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_userCbData = userCbData;
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}
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void SGTerraSync::syncAirportsModels()
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{
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static const char* bounds = "MZAJKL"; // airport sync order: K-L, A-J, M-Z
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@ -943,22 +932,27 @@ void SGTerraSync::syncArea( int lat, int lon )
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EW = 'e';
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}
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const char* terrainobjects[3] = { "Terrain", "Objects", 0 };
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bool refresh=true;
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ostringstream dir;
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dir << setfill('0')
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<< EW << setw(3) << abs(baselon) << NS << setw(2) << abs(baselat) << "/"
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<< EW << setw(3) << abs(lon) << NS << setw(2) << abs(lat);
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syncAreaByPath(dir.str());
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}
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void SGTerraSync::syncAreaByPath(const std::string& aPath)
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{
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const char* terrainobjects[3] = { "Terrain/", "Objects/", 0 };
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for (const char** tree = &terrainobjects[0]; *tree; tree++)
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{
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ostringstream dir;
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dir << *tree << "/" << setfill('0')
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<< EW << setw(3) << abs(baselon) << NS << setw(2) << abs(baselat) << "/"
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<< EW << setw(3) << abs(lon) << NS << setw(2) << abs(lat);
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WaitingSyncItem w(dir.str(), WaitingSyncItem::Tile);
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if (refresh) {
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w.setRefresh();
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std::string dir = string(*tree) + aPath;
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if (_activeTileDirs.find(dir) != _activeTileDirs.end()) {
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continue;
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}
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_activeTileDirs.insert(dir);
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WaitingSyncItem w(dir, WaitingSyncItem::Tile);
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_svnThread->request( w );
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refresh=false;
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}
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}
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@ -966,6 +960,7 @@ void SGTerraSync::syncArea( int lat, int lon )
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void SGTerraSync::syncAreas( int lat, int lon, int lat_dir, int lon_dir )
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{
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if ( lat_dir == 0 && lon_dir == 0 ) {
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// do surrounding 8 1x1 degree areas.
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for ( int i = lat - 1; i <= lat + 1; ++i ) {
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for ( int j = lon - 1; j <= lon + 1; ++j ) {
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@ -991,6 +986,12 @@ void SGTerraSync::syncAreas( int lat, int lon, int lat_dir, int lon_dir )
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syncArea( lat, lon );
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}
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bool SGTerraSync::scheduleTile(const SGBucket& bucket)
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{
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std::string basePath = bucket.gen_base_path();
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syncAreaByPath(basePath);
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return true;
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}
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bool SGTerraSync::schedulePosition(int lat, int lon)
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{
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@ -1001,8 +1002,6 @@ bool SGTerraSync::schedulePosition(int lat, int lon)
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{
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if (_svnThread->_running)
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{
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SG_LOG(SG_TERRAIN,SG_DEBUG, "Requesting scenery update for position " <<
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lat << "," << lon);
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int lat_dir=0;
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int lon_dir=0;
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if ( last_lat != NOWHERE && last_lon != NOWHERE )
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@ -1045,3 +1044,21 @@ void SGTerraSync::reposition()
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{
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last_lat = last_lon = NOWHERE;
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}
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bool SGTerraSync::isTileDirPending(const std::string& sceneryDir) const
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{
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if (!_svnThread->_running) {
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return false;
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}
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const char* terrainobjects[3] = { "Terrain/", "Objects/", 0 };
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for (const char** tree = &terrainobjects[0]; *tree; tree++) {
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string s = *tree + sceneryDir;
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if (_activeTileDirs.find(s) != _activeTileDirs.end()) {
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return true;
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}
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}
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return false;
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}
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@ -21,6 +21,8 @@
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#ifndef TERRASYNC_HXX_
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#define TERRASYNC_HXX_
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#include <set>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/props/tiedpropertylist.hxx>
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@ -34,8 +36,6 @@ const int NOWHERE = -9999;
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class BufferedLogCallback;
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typedef void (*SGTerraSyncCallback)(void* userData, long tileIndex);
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class SGTerraSync : public SGSubsystem
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{
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public:
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@ -59,18 +59,25 @@ public:
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bool scheduleTile(const SGBucket& bucket);
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void setTileRefreshCb(SGTerraSyncCallback refreshCb, void* userData = NULL);
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/// retrive the associated log object, for displaying log
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/// output somewhere (a UI, presumably)
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BufferedLogCallback* log() const
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{ return _log; }
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/**
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* Test if a scenery directory is queued or actively syncing.
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* File path is the tile name, eg 'e001n52' or 'w003n56'. Will return true
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* if either the Terrain or Objects variant is being synced.
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*
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*/
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bool isTileDirPending(const std::string& sceneryDir) const;
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protected:
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void syncAirportsModels();
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void syncArea(int lat, int lon);
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void syncAreas(int lat, int lon, int lat_dir, int lon_dir);
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void refreshScenery(SGPath path,const std::string& relativeDir);
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void syncAreaByPath(const std::string& aPath);
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class SvnThread;
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private:
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@ -78,7 +85,6 @@ private:
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int last_lat;
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int last_lon;
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SGPropertyNode_ptr _terraRoot;
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SGPropertyNode_ptr _refreshDisplay;
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SGPropertyNode_ptr _stalledNode;
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SGPropertyNode_ptr _cacheHits;
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@ -88,10 +94,11 @@ private:
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// state explicitly to avoid duplicate calls.
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bool _bound, _inited;
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SGTerraSyncCallback _refreshCb;
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void* _userCbData;
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simgear::TiedPropertyList _tiedProperties;
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BufferedLogCallback* _log;
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typedef std::set<std::string> string_set;
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string_set _activeTileDirs;
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};
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}
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Loading…
Reference in New Issue
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