Fixes for 0.3.1 release.

This commit is contained in:
curt 2002-12-04 19:46:12 +00:00
parent c363758449
commit f2567f9af4
3 changed files with 682 additions and 131 deletions

View File

@ -1154,6 +1154,66 @@ SOURCE=.\simgear\sky\clouds3d\vec3fv.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec3fv.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec3f.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec4f.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\vec2f.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1169,6 +1229,81 @@ SOURCE=.\simgear\sky\clouds3d\mat16fv.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat16fv.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat33.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat33impl.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat44.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\mat44impl.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\tri.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1184,6 +1319,21 @@ SOURCE=.\simgear\sky\clouds3d\tri.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\tri.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\plane.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1199,6 +1349,21 @@ SOURCE=.\simgear\sky\clouds3d\plane.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\plane.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camera.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1214,6 +1379,21 @@ SOURCE=.\simgear\sky\clouds3d\camera.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camera.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camutils.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1229,6 +1409,21 @@ SOURCE=.\simgear\sky\clouds3d\camutils.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\camutils.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1244,7 +1439,7 @@ SOURCE=.\simgear\sky\clouds3d\minmaxbox.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
SOURCE=.\simgear\sky\clouds3d\minmaxbox.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1259,112 +1454,7 @@ SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
SOURCE=.\simgear\sky\clouds3d\SkyAABBTree.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1394,7 +1484,97 @@ SOURCE=.\simgear\sky\clouds3d\SkyArchive.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp
SOURCE=.\simgear\sky\clouds3d\SkyArchive.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyBoundingVolume.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyBVTree.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyBVTreeSplitter.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloud.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloud.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyCloudParticle.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1424,7 +1604,232 @@ SOURCE=.\simgear\sky\clouds3d\SkyContext.cpp
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
SOURCE=.\simgear\sky\clouds3d\SkyContext.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyDynamicTextureManager.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyLight.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyLight.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMaterial.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyMinMaxBox.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderable.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstance.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceCloud.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGeneric.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyRenderableInstanceGroup.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
@ -1451,6 +1856,141 @@ SOURCE=.\simgear\sky\clouds3d\SkySceneLoader.cpp
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySceneManager.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkySingleton.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTexture.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureManager.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureState.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyTextureState.hpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# Begin Source File
SOURCE=.\simgear\sky\clouds3d\SkyUtil.cpp
!IF "$(CFG)" == "SimGear - Win32 Release"
# PROP Intermediate_Dir "Release\Lib_sgclouds3d"
!ELSEIF "$(CFG)" == "SimGear - Win32 Debug"
# PROP Intermediate_Dir "Debug\Lib_sgclouds3d"
!ENDIF
# End Source File
# End Group
# Begin Group "Lib_sgtiming"

View File

@ -10,7 +10,7 @@ AC_CONFIG_SRCDIR([simgear/bucket/newbucket.cxx])
AC_PREREQ(2.52)
dnl Initialize the automake stuff
AM_INIT_AUTOMAKE(SimGear, 0.3.0)
AM_INIT_AUTOMAKE(SimGear, 0.3.1)
dnl Specify KAI C++ compiler and flags.
dnl Borrowed with slight modification from blitz distribution.

View File

@ -17,26 +17,37 @@ include_HEADERS = \
libsgclouds3d_a_SOURCES = \
$(EXTGL_SOURCE) \
vec3fv.cpp \
mat16fv.cpp \
tri.cpp \
plane.cpp \
camera.cpp \
camutils.cpp \
minmaxbox.cpp \
SkyMinMaxBox.cpp \
SkyLight.cpp \
SkyMaterial.cpp \
SkyTextureManager.cpp \
SkyTextureState.cpp \
SkyDynamicTextureManager.cpp \
SkyRenderableInstanceCloud.cpp \
SkyRenderableInstanceGroup.cpp \
SkyCloud.cpp \
SkyArchive.cpp \
SkyUtil.cpp \
SkyContext.cpp \
SkySceneManager.cpp \
SkySceneLoader.cpp
vec3fv.cpp vec3fv.hpp vec3f.hpp vec4f.hpp vec2f.hpp \
mat16fv.cpp mat16fv.hpp \
mat33.hpp mat33impl.hpp \
mat44.hpp mat44impl.hpp \
tri.cpp tri.hpp \
plane.cpp plane.hpp \
camera.cpp camera.hpp \
camutils.cpp camutils.hpp \
minmaxbox.cpp minmaxbox.hpp \
SkyAABBTree.hpp \
SkyArchive.cpp SkyArchive.hpp \
SkyBoundingVolume.hpp \
SkyBVTree.hpp SkyBVTreeSplitter.hpp \
SkyCloud.cpp SkyCloud.hpp \
SkyCloudParticle.hpp \
SkyContext.cpp SkyContext.hpp \
SkyDynamicTextureManager.cpp SkyDynamicTextureManager.hpp \
SkyLight.cpp SkyLight.hpp \
SkyMaterial.cpp SkyMaterial.hpp \
SkyMinMaxBox.cpp SkyMinMaxBox.hpp \
SkyRenderable.hpp \
SkyRenderableInstance.hpp \
SkyRenderableInstanceCloud.cpp SkyRenderableInstanceCloud.hpp \
SkyRenderableInstanceGeneric.hpp \
SkyRenderableInstanceGroup.cpp SkyRenderableInstanceGroup.hpp \
SkySceneLoader.cpp \
SkySceneManager.cpp SkySceneManager.hpp \
SkySingleton.hpp \
SkyTexture.hpp \
SkyTextureManager.cpp SkyTextureManager.hpp \
SkyTextureState.cpp SkyTextureState.hpp \
SkyUtil.cpp
INCLUDES = -I$(top_srcdir)