WS30: Better water detection
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@ -426,8 +426,7 @@ SGMaterialCache::Atlas SGMaterialLib::getMaterialTextureAtlas(SGVec2f center, co
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atlas.materialParams2->setElement(materialLookupIndex, osg::Vec4f(mat->get_parameter("dot_density"), mat->get_parameter("dot_size"), mat->get_parameter("dust_resistance"), mat->get_parameter("rock_strata")));
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atlas.materialParams2->setElement(materialLookupIndex, osg::Vec4f(mat->get_parameter("dot_density"), mat->get_parameter("dot_size"), mat->get_parameter("dust_resistance"), mat->get_parameter("rock_strata")));
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float water = 0.0;
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float water = 0.0;
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if (mat->get_effect_name() == "Effects/water") {
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if (atlas.waterAtlas[landclass]) {
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SG_LOG(SG_GENERAL, SG_ALERT, " Found water effect " << mat->get_names()[0]);
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water = 1.0;
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water = 1.0;
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}
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}
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