Work on knob/slider animations.
Rename some values, and support mouse-dragging.
This commit is contained in:
parent
870fc2e53e
commit
eeeb30dc3f
@ -28,12 +28,14 @@
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#include <osg/Material>
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#include <osgGA/GUIEventAdapter>
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#include <simgear/sg_inlines.h>
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#include <simgear/scene/util/SGPickCallback.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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#include <simgear/structure/SGBinding.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/scene/model/SGRotateTransform.hxx>
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#include <simgear/scene/model/SGTranslateTransform.hxx>
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using namespace simgear;
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@ -49,6 +51,23 @@ static void readOptionalBindingList(const SGPropertyNode* aNode, SGPropertyNode*
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}
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osg::Vec2d eventToWindowCoords(const osgGA::GUIEventAdapter* ea)
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{
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using namespace osg;
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const GraphicsContext* gc = ea->getGraphicsContext();
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const GraphicsContext::Traits* traits = gc->getTraits() ;
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// Scale x, y to the dimensions of the window
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double x = (((ea->getX() - ea->getXmin()) / (ea->getXmax() - ea->getXmin()))
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* (double)traits->width);
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double y = (((ea->getY() - ea->getYmin()) / (ea->getYmax() - ea->getYmin()))
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* (double)traits->height);
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if (ea->getMouseYOrientation() == osgGA::GUIEventAdapter::Y_INCREASING_DOWNWARDS)
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y = (double)traits->height - y;
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return osg::Vec2d(x, y);
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}
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class SGPickAnimation::PickCallback : public SGPickCallback {
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public:
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PickCallback(const SGPropertyNode* configNode,
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@ -79,12 +98,15 @@ static void readOptionalBindingList(const SGPropertyNode* aNode, SGPropertyNode*
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_repeatTime = -_repeatInterval; // anti-bobble: delay start of repeat
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return true;
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}
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virtual void buttonReleased(void)
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virtual void buttonReleased(int keyModState)
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{
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SG_UNUSED(keyModState);
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fireBindingList(_bindingsUp);
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}
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virtual void update(double dt)
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virtual void update(double dt, int keyModState)
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{
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SG_UNUSED(keyModState);
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if (!_repeatable)
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return;
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@ -193,6 +215,7 @@ static void readOptionalBindingList(const SGPropertyNode* aNode, SGPropertyNode*
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bool _done;
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};
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///////////////////////////////////////////////////////////////////////////////
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class SGPickAnimation::VncCallback : public SGPickCallback {
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public:
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@ -231,15 +254,14 @@ static void readOptionalBindingList(const SGPropertyNode* aNode, SGPropertyNode*
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return vv.wasSuccessful();
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}
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virtual void buttonReleased(void)
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virtual void buttonReleased(int keyModState)
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{
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SG_UNUSED(keyModState);
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SG_LOG(SG_INPUT, SG_DEBUG, "VNC release");
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VncVisitor vv(_x, _y, 0);
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_node->accept(vv);
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}
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virtual void update(double dt)
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{
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}
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private:
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double _x, _y;
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osg::ref_ptr<osg::Group> _node;
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@ -247,6 +269,8 @@ static void readOptionalBindingList(const SGPropertyNode* aNode, SGPropertyNode*
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double _squaredRight, _squaredDown;
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};
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///////////////////////////////////////////////////////////////////////////////
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SGPickAnimation::SGPickAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot) :
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SGAnimation(configNode, modelRoot)
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@ -363,30 +387,30 @@ static void repeatBindings(const SGBindingList& a, SGBindingList& out, int count
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}
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static bool static_knobMouseWheelAlternateDirection = false;
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static bool static_knobDragAlternateAxis = false;
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class SGKnobAnimation::KnobPickCallback : public SGPickCallback {
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class KnobSliderPickCallback : public SGPickCallback {
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public:
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KnobPickCallback(const SGPropertyNode* configNode,
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KnobSliderPickCallback(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot) :
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SGPickCallback(PriorityPanel),
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_direction(DIRECTION_NONE),
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_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1)),
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_stickyShifted(false)
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_repeatInterval(configNode->getDoubleValue("interval-sec", 0.1))
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{
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readOptionalBindingList(configNode, modelRoot, "action", _action);
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readOptionalBindingList(configNode, modelRoot, "cw", _bindingsCW);
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readOptionalBindingList(configNode, modelRoot, "ccw", _bindingsCCW);
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readOptionalBindingList(configNode, modelRoot, "increase", _bindingsCW);
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readOptionalBindingList(configNode, modelRoot, "decrease", _bindingsCCW);
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readOptionalBindingList(configNode, modelRoot, "release", _releaseAction);
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readOptionalBindingList(configNode, modelRoot, "hovered", _hover);
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if (configNode->hasChild("shift-action") || configNode->hasChild("shift-cw") ||
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configNode->hasChild("shift-ccw"))
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if (configNode->hasChild("shift-action") || configNode->hasChild("shift-increase") ||
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configNode->hasChild("shift-decrease"))
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{
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// explicit shifted behaviour - just do exactly what was provided
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readOptionalBindingList(configNode, modelRoot, "shift-action", _shiftedAction);
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readOptionalBindingList(configNode, modelRoot, "shift-cw", _shiftedCW);
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readOptionalBindingList(configNode, modelRoot, "shift-ccw", _shiftedCCW);
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readOptionalBindingList(configNode, modelRoot, "shift-increase", _shiftedCW);
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readOptionalBindingList(configNode, modelRoot, "shift-decrease", _shiftedCCW);
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} else {
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// default shifted behaviour - repeat normal bindings N times.
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int shiftRepeat = configNode->getIntValue("shift-repeat", 10);
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@ -394,12 +418,12 @@ public:
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repeatBindings(_bindingsCW, _shiftedCW, shiftRepeat);
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repeatBindings(_bindingsCCW, _shiftedCCW, shiftRepeat);
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} // of default shifted behaviour
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_dragScale = configNode->getDoubleValue("drag-scale-px", 10.0);
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}
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virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* ea, const Info&)
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{
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_stickyShifted = ea->getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_SHIFT;
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// the 'be nice to Mac / laptop' users option; alt-clicking spins the
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// opposite direction. Should make this configurable
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if ((button == 0) && (ea->getModKeyMask() & osgGA::GUIEventAdapter::MODKEY_ALT)) {
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@ -418,22 +442,61 @@ public:
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return false;
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}
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_repeatTime = -_repeatInterval; // anti-bobble: delay start of repeat
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fire(_stickyShifted);
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_lastFirePos = eventToWindowCoords(ea);
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// delay start of repeat, makes dragging more usable
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_repeatTime = -_repeatInterval;
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_hasDragged = false;
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return true;
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}
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virtual void buttonReleased(void)
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virtual void buttonReleased(int keyModState)
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{
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// for *clicks*, we only fire on button release
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if (!_hasDragged) {
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// std::cout << "no drag, firing" << std::endl;
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fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT);
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}
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fireBindingList(_releaseAction);
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}
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virtual void update(double dt)
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virtual void mouseMoved(const osgGA::GUIEventAdapter* ea)
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{
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_mousePos = eventToWindowCoords(ea);;
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osg::Vec2d deltaMouse = _mousePos - _lastFirePos;
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if (!_hasDragged) {
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double manhattanDist = deltaMouse.x() * deltaMouse.x() + deltaMouse.y() * deltaMouse.y();
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if (manhattanDist < 5) {
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// don't do anything, just input noise
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return;
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}
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// user is dragging, disable repeat behaviour
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_hasDragged = true;
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}
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double delta = static_knobDragAlternateAxis ? deltaMouse.y() : deltaMouse.x();
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delta /= _dragScale;
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if (fabs(delta) >= 1.0) {
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// determine direction from sign of delta
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_direction = (delta > 0.0) ? DIRECTION_CLOCKWISE : DIRECTION_ANTICLOCKWISE;
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fire(ea->getModKeyMask());
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_lastFirePos = _mousePos;
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}
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}
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virtual void update(double dt, int keyModState)
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{
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if (_hasDragged) {
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return;
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}
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_repeatTime += dt;
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while (_repeatInterval < _repeatTime) {
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_repeatTime -= _repeatInterval;
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fire(_stickyShifted);
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fire(keyModState & osgGA::GUIEventAdapter::MODKEY_SHIFT);
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} // of repeat iteration
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}
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@ -486,11 +549,14 @@ private:
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double _repeatInterval;
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double _repeatTime;
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// FIXME - would be better to pass the current modifier state
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// into update(), but for now let's make it sticky
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bool _stickyShifted;
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bool _hasDragged; ///< has the mouse been dragged since the press?
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osg::Vec2d _mousePos, ///< current window coords location of the mouse
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_lastFirePos; ///< mouse location where we last fired the bindings
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double _dragScale;
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};
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///////////////////////////////////////////////////////////////////////////////
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class SGKnobAnimation::UpdateCallback : public osg::NodeCallback {
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public:
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UpdateCallback(SGExpressiond const* animationValue) :
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@ -535,7 +601,7 @@ SGKnobAnimation::createAnimationGroup(osg::Group& parent)
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transform->setAxis(_axis);
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SGSceneUserData* ud = SGSceneUserData::getOrCreateSceneUserData(transform);
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ud->setPickCallback(new KnobPickCallback(getConfig(), getModelRoot()));
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ud->setPickCallback(new KnobSliderPickCallback(getConfig(), getModelRoot()));
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return transform;
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}
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@ -545,3 +611,56 @@ void SGKnobAnimation::setAlternateMouseWheelDirection(bool aToggle)
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static_knobMouseWheelAlternateDirection = aToggle;
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}
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void SGKnobAnimation::setAlternateDragAxis(bool aToggle)
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{
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static_knobDragAlternateAxis = aToggle;
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}
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///////////////////////////////////////////////////////////////////////////////
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class SGSliderAnimation::UpdateCallback : public osg::NodeCallback {
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public:
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UpdateCallback(SGExpressiond const* animationValue) :
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_animationValue(animationValue)
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{
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setName("SGSliderAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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SGTranslateTransform* transform = static_cast<SGTranslateTransform*>(node);
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transform->setValue(_animationValue->getValue());
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traverse(node, nv);
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}
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private:
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SGSharedPtr<SGExpressiond const> _animationValue;
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};
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SGSliderAnimation::SGSliderAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot) :
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SGPickAnimation(configNode, modelRoot)
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{
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SGSharedPtr<SGExpressiond> value = read_value(configNode, modelRoot, "-m",
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-SGLimitsd::max(), SGLimitsd::max());
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_animationValue = value->simplify();
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_axis = readTranslateAxis(configNode);
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}
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osg::Group*
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SGSliderAnimation::createAnimationGroup(osg::Group& parent)
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{
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SGTranslateTransform* transform = new SGTranslateTransform();
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innerSetupPickGroup(transform, parent);
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UpdateCallback* uc = new UpdateCallback(_animationValue);
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transform->setUpdateCallback(uc);
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transform->setAxis(_axis);
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SGSceneUserData* ud = SGSceneUserData::getOrCreateSceneUserData(transform);
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ud->setPickCallback(new KnobSliderPickCallback(getConfig(), getModelRoot()));
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return transform;
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}
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@ -60,8 +60,14 @@ public:
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* Since no one can agree on that, make it a global toggle.
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*/
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static void setAlternateMouseWheelDirection(bool aToggle);
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/**
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* by default mouse is dragged left-right to change knobs.
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* set this to true to default to up-down. Individual knobs
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* can overrider this,
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*/
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static void setAlternateDragAxis(bool aToggle);
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private:
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class KnobPickCallback;
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class UpdateCallback;
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SGVec3d _axis;
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@ -69,5 +75,19 @@ private:
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SGSharedPtr<SGExpressiond const> _animationValue;
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};
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class SGSliderAnimation : public SGPickAnimation
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{
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public:
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SGSliderAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot);
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virtual osg::Group* createAnimationGroup(osg::Group& parent);
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private:
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class UpdateCallback;
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SGVec3d _axis;
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SGSharedPtr<SGExpressiond const> _animationValue;
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};
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#endif // of SG_SCENE_PICK_ANIMATION_HXX
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@ -399,6 +399,9 @@ SGAnimation::animate(osg::Node* node, const SGPropertyNode* configNode,
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} else if (type == "knob") {
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SGKnobAnimation animInst(configNode, modelRoot);
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animInst.apply(node);
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} else if (type == "slider") {
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SGSliderAnimation animInst(configNode, modelRoot);
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animInst.apply(node);
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} else if (type == "range") {
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SGRangeAnimation animInst(configNode, modelRoot);
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animInst.apply(node);
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@ -645,22 +648,7 @@ SGTranslateAnimation::SGTranslateAnimation(const SGPropertyNode* configNode,
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else
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_initialValue = 0;
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if (configNode->hasValue("axis/x1-m")) {
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SGVec3d v1, v2;
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v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
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v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
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v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
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v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
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v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
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v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
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_axis = v2 - v1;
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} else {
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_axis[0] = configNode->getDoubleValue("axis/x", 0);
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_axis[1] = configNode->getDoubleValue("axis/y", 0);
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_axis[2] = configNode->getDoubleValue("axis/z", 0);
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}
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if (8*SGLimitsd::min() < norm(_axis))
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_axis = normalize(_axis);
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_axis = readTranslateAxis(configNode);
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}
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osg::Group*
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@ -876,6 +864,30 @@ void readRotationCenterAndAxis(const SGPropertyNode* configNode, SGVec3d& center
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center[2] = configNode->getDoubleValue("center/z-m", center[2]);
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}
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SGVec3d readTranslateAxis(const SGPropertyNode* configNode)
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{
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SGVec3d axis;
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if (configNode->hasValue("axis/x1-m")) {
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SGVec3d v1, v2;
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v1[0] = configNode->getDoubleValue("axis/x1-m", 0);
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v1[1] = configNode->getDoubleValue("axis/y1-m", 0);
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v1[2] = configNode->getDoubleValue("axis/z1-m", 0);
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v2[0] = configNode->getDoubleValue("axis/x2-m", 0);
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v2[1] = configNode->getDoubleValue("axis/y2-m", 0);
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v2[2] = configNode->getDoubleValue("axis/z2-m", 0);
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axis = v2 - v1;
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} else {
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axis[0] = configNode->getDoubleValue("axis/x", 0);
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axis[1] = configNode->getDoubleValue("axis/y", 0);
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axis[2] = configNode->getDoubleValue("axis/z", 0);
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}
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if (8*SGLimitsd::min() < norm(axis))
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axis = normalize(axis);
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return axis;
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}
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SGRotateAnimation::SGRotateAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot) :
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SGAnimation(configNode, modelRoot)
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@ -36,6 +36,7 @@ read_value(const SGPropertyNode* configNode, SGPropertyNode* modelRoot,
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const char* unit, double defMin, double defMax);
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void readRotationCenterAndAxis(const SGPropertyNode* configNode, SGVec3d& center, SGVec3d& axis);
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SGVec3d readTranslateAxis(const SGPropertyNode* configNode);
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//////////////////////////////////////////////////////////////////////
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// Base class for animation installers
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@ -54,9 +54,10 @@ public:
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virtual bool buttonPressed(int button, const osgGA::GUIEventAdapter* event, const Info& info)
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{ return false; }
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virtual void update(double dt)
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virtual void update(double dt, int keyModState)
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{ }
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virtual void buttonReleased(void)
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virtual void buttonReleased(int keyModState)
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{ }
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virtual void mouseMoved(const osgGA::GUIEventAdapter* event)
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