Tweaks for the 0.3.2 release.
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@ -22,7 +22,7 @@ PROJECT_NAME = SimGear
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# This could be handy for archiving the generated documentation or
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# if some version control system is used.
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PROJECT_NUMBER = 0.3.1
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PROJECT_NUMBER = 0.3.2
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# The OUTPUT_DIRECTORY tag is used to specify the (relative or absolute)
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# base path where the generated documentation will be put.
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32
NEWS
32
NEWS
@ -1,3 +1,35 @@
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New in 0.3.2
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* June 2, 2003
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* Moved quite a bit of low level model management and "state"
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management code from FlightGear into SimGear and did a substantial
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amount of restructuring and dependency clean up in the process.
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Created a "scene" subdirectory with sub-subdirectories for material
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management, basic model and model animation management, sky
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rendering, and low level loaders for the "TerraGear" tile object format.
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* Removed support of the flat shaded and non-textured material
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property varients. You can still do these things, but extra states
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are no longer set up automatically.
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* Removed 3d clouds from the default build ... these need a maintainer
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or better yet, a complete plib-based rewrite.
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* Moved the FlightGear sound effect manager code over to SimGear.
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* Updated the cloud layer surface to better follow the inverted bowl
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shape.
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* Much work on cloud/sky coloring, and also much work on
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sunset/sunrise coloring.
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* Fixed an obscure bug in cloud texture loading which caused each
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cloud texture to be loaded 5 times. Ouch!
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* Various class and function renaming to make them better fit into the
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standard SimGear naming scheme.
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* Added some additional convenience functions to the SGPath class.
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* Upgraded the distributed version of metakit.
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* FreeBSD fixes.
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* Irix fixes (better STL/ISO C++ header support.)
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* Mingwin fixes.
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* Better MacOS support
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* MSVC fixes.
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New in 0.3.1
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* December 4, 2002
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@ -10,7 +10,7 @@ dnl Require at least automake 2.52
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AC_PREREQ(2.52)
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dnl Initialize the automake stuff
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AM_INIT_AUTOMAKE(SimGear, 0.3.1)
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AM_INIT_AUTOMAKE(SimGear, 0.3.2)
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dnl Specify KAI C++ compiler and flags.
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dnl Borrowed with slight modification from blitz distribution.
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