Stuart Buchanan:

A further fix to the cloud placement, to make it more accurate over longer distances.
This commit is contained in:
Torsten Dreyer 2011-10-06 16:49:09 +02:00
parent c1f51d5be7
commit eb52f38c47

View File

@ -231,7 +231,7 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
float lon, float lat, float alt, float x, float y) {
// Get the base position
SGGeod loc = SGGeod::fromDegFt(lon, lat, alt);
SGGeod loc = SGGeod::fromDegFt(lon, lat, 0.0);
// Determine any shift by x/y
if ((x != 0.0f) || (y != 0.0f)) {
@ -248,24 +248,24 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
SGGeod base_pos = SGGeod::fromDegFt(lon, lat, 0.0f);
SGGeodesy::direct(base_pos, crs, dst, loc, endcrs);
}
// The direct call provides the position at 0 alt, so adjust as required.
loc.setElevationFt(alt);
}
// Work out where this cloud should go in OSG coordinates.
SGVec3<double> cart;
SGGeodesy::SGGeodToCart(loc, cart);
osg::Vec3f pos = toOsg(cart);
// Convert to the scenegraph orientation where we just rotate around
// the y axis 180 degrees.
osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(lon, lat) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
if (old_pos == osg::Vec3f(0.0f, 0.0f, 0.0f)) {
// First setup.
SGVec3<double> fieldcenter;
SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(lon, lat, 0.0f), fieldcenter);
SGGeodesy::SGGeodToCart(SGGeod::fromDegFt(loc.getLongitudeDeg(), loc.getLatitudeDeg(), 0.0f), fieldcenter);
// Convert to the scenegraph orientation where we just rotate around
// the y axis 180 degrees.
osg::Quat orient = toOsg(SGQuatd::fromLonLatDeg(loc.getLongitudeDeg(), loc.getLatitudeDeg()) * SGQuatd::fromRealImag(0, SGVec3d(0, 1, 0)));
field_transform->setPosition(toOsg(fieldcenter));
field_transform->setAttitude(orient);
@ -274,7 +274,8 @@ void SGCloudField::addCloudToTree(osg::ref_ptr<osg::PositionAttitudeTransform> t
pos = pos - field_transform->getPosition();
pos = orient.inverse() * pos;
//pos = orient.inverse() * pos;
pos = field_transform->getAttitude().inverse() * pos;
// We have a two level dynamic quad tree which the cloud will be added
// to. If there are no appropriate nodes in the quad tree, they are