Fix masked rotation so that it's clockwise from above.
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@ -672,7 +672,7 @@ SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool use_random_object
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if (obj.model->get_heading_type() == SGMatModel::HEADING_MASK) {
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// Rotate the object around the z axis.
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double hdg = obj.rotation * M_PI * 2;
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double hdg = - obj.rotation * M_PI * 2;
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transformMat.preMult(osg::Matrix::rotate(hdg,
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osg::Vec3d(0.0, 0.0, 1.0)));
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}
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