Fix masked rotation so that it's clockwise from above.

This commit is contained in:
Stuart Buchanan 2012-02-28 21:05:54 +00:00
parent 811147d08e
commit e4e3760b3d

View File

@ -672,7 +672,7 @@ SGLoadBTG(const std::string& path, SGMaterialLib *matlib, bool use_random_object
if (obj.model->get_heading_type() == SGMatModel::HEADING_MASK) {
// Rotate the object around the z axis.
double hdg = obj.rotation * M_PI * 2;
double hdg = - obj.rotation * M_PI * 2;
transformMat.preMult(osg::Matrix::rotate(hdg,
osg::Vec3d(0.0, 0.0, 1.0)));
}