REVIEW: Memory Leak - Effect::buildAttribute()
144,400 bytes in 38 blocks are indirectly lost
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@ -1101,6 +1101,9 @@ struct UniformBuilder :public PassAttributeBuilder
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uniform = colorMode[val];
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}
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}
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// REVIEW: Memory Leak - 144,400 bytes in 38 blocks are indirectly lost
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// Leak occurs within OSG, likely caused by passing a raw pointer
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pass->addUniform(uniform.get());
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if (positionedProp && positionedProp->getBoolValue() && uniformType == Uniform::FLOAT_VEC4) {
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osg::Vec4 offset;
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