Use std::function for callbacks
Reduce complexity by using std::function for callbacks instead of our own class.
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/**************************************************************************
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// Declaration for simgear callback
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* callback.hxx -- Wrapper classes to treat function and method pointers
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// SPDX-License-Identifier: GPL-2.0-or-later
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* as objects.
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*
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#include <functional>
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License as
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* published by the Free Software Foundation; either version 2 of the
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* License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $Id$
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**************************************************************************/
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#ifndef _SG_CALLBACK_HXX
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#ifndef _SG_CALLBACK_HXX
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#define _SG_CALLBACK_HXX
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#define _SG_CALLBACK_HXX
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/**
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namespace simgear {
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* Abstract base class for all callbacks.
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using Callback = std::function<void()>;
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*/
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class SGCallback
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{
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public:
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/**
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*
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*/
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virtual ~SGCallback() {}
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/**
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*
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*/
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virtual SGCallback* clone() const = 0;
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/**
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* Execute the callback function.
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*/
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virtual void operator()() = 0;
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protected:
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/**
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*
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*/
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SGCallback() {}
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private:
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// Not implemented.
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void operator=( const SGCallback& );
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};
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/**
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* Callback for invoking a file scope function.
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*/
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template< typename Fun >
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class SGFunctionCallback : public SGCallback
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{
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public:
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/**
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*
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*/
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SGFunctionCallback( const Fun& fun )
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: SGCallback(), f_(fun) {}
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SGCallback* clone() const
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{
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return new SGFunctionCallback( *this );
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}
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void operator()() { f_(); }
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private:
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// Not defined.
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SGFunctionCallback();
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private:
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Fun f_;
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};
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/**
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* Callback for invoking a member function.
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*/
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template< class ObjPtr, typename MemFn >
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class SGMethodCallback : public SGCallback
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{
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public:
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/**
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*
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*/
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SGMethodCallback( const ObjPtr& pObj, MemFn pMemFn )
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: SGCallback(),
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pObj_(pObj),
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pMemFn_(pMemFn)
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{
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}
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/**
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*
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*/
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SGCallback* clone() const
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{
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return new SGMethodCallback( *this );
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}
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/**
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*
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*/
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void operator()()
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{
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((*pObj_).*pMemFn_)();
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}
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private:
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// Not defined.
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SGMethodCallback();
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private:
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ObjPtr pObj_;
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MemFn pMemFn_;
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};
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/**
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* Helper template functions.
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*/
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template< typename Fun >
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SGCallback*
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make_callback( const Fun& fun )
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{
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return new SGFunctionCallback<Fun>(fun);
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}
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template< class ObjPtr, typename MemFn >
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SGCallback*
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make_callback( const ObjPtr& pObj, MemFn pMemFn )
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{
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return new SGMethodCallback<ObjPtr,MemFn>(pObj, pMemFn );
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}
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}
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#endif // _SG_CALLBACK_HXX
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#endif // _SG_CALLBACK_HXX
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@ -8,18 +8,12 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/debug/logstream.hxx>
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SGTimer::~SGTimer()
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{
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delete callback;
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callback = nullptr;
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}
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void SGTimer::run()
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void SGTimer::run()
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{
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{
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(*callback)();
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callback();
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}
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}
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void SGEventMgr::add(const std::string& name, SGCallback* cb,
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void SGEventMgr::add(const std::string& name, simgear::Callback cb,
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double interval, double delay,
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double interval, double delay,
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bool repeat, bool simtime)
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bool repeat, bool simtime)
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{
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{
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@ -4,6 +4,8 @@
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#include <simgear/props/props.hxx>
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#include <simgear/props/props.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <simgear/structure/subsystem_mgr.hxx>
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#include <utility>
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#include "callback.hxx"
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#include "callback.hxx"
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class SGEventMgr;
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class SGEventMgr;
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@ -12,12 +14,12 @@ class SGTimer
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{
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{
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public:
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public:
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SGTimer() = default;
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SGTimer() = default;
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~SGTimer();
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void run();
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void run();
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std::string name;
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std::string name;
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double interval = 0.0;
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double interval = 0.0;
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SGCallback* callback = nullptr;
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simgear::Callback callback;
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bool repeat = false;
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bool repeat = false;
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bool running = false;
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bool running = false;
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@ -76,42 +78,19 @@ public:
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void setRealtimeProperty(SGPropertyNode* node) { _rtProp = node; }
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void setRealtimeProperty(SGPropertyNode* node) { _rtProp = node; }
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/**
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/**
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* Add a single function callback event as a repeating task.
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* Add a callback as a one-shot event.
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* ex: addTask("foo", &Function ... )
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*/
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*/
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template<typename FUNC>
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inline void addEvent(const std::string& name, simgear::Callback cb,
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inline void addTask(const std::string& name, const FUNC& f,
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double interval, double delay=0, bool sim=false)
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{ add(name, make_callback(f), interval, delay, true, sim); }
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/**
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* Add a single function callback event as a one-shot event.
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* ex: addEvent("foo", &Function ... )
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*/
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template<typename FUNC>
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inline void addEvent(const std::string& name, const FUNC& f,
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double delay, bool sim=false)
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double delay, bool sim=false)
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{ add(name, make_callback(f), 0, delay, false, sim); }
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{ add(name, std::move(cb), 0, delay, false, sim); }
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/**
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/**
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* Add a object/method pair as a repeating task.
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* Add a callback as a repeating task.
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* ex: addTask("foo", &object, &ClassName::Method, ...)
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*/
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*/
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template<class OBJ, typename METHOD>
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inline void addTask(const std::string& name,
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inline void addTask(const std::string& name,
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const OBJ& o, METHOD m,
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simgear::Callback cb,
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double interval, double delay=0, bool sim=false)
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double interval, double delay=0, bool sim=false)
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{ add(name, make_callback(o,m), interval, delay, true, sim); }
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{ add(name, std::move(cb), interval, delay, true, sim); }
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/**
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* Add a object/method pair as a repeating task.
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* ex: addEvent("foo", &object, &ClassName::Method, ...)
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*/
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template<class OBJ, typename METHOD>
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inline void addEvent(const std::string& name,
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const OBJ& o, METHOD m,
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double delay, bool sim=false)
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{ add(name, make_callback(o,m), 0, delay, false, sim); }
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void removeTask(const std::string& name);
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void removeTask(const std::string& name);
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@ -121,7 +100,7 @@ public:
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private:
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private:
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friend class SGTimer;
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friend class SGTimer;
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void add(const std::string& name, SGCallback* cb,
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void add(const std::string& name, simgear::Callback cb,
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double interval, double delay,
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double interval, double delay,
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bool repeat, bool simtime);
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bool repeat, bool simtime);
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