Working on adding a top leve Doxygen docs introduction.

This commit is contained in:
curt 2003-05-30 16:41:36 +00:00
parent 1d8b352d2d
commit df677ff8aa
3 changed files with 85 additions and 5 deletions

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@ -64,14 +64,14 @@ EXTRACT_STATIC = NO
# various overviews, but no documentation section is generated.
# This option has no effect if EXTRACT_ALL is enabled.
HIDE_UNDOC_MEMBERS = NO
HIDE_UNDOC_MEMBERS = YES
# If the HIDE_UNDOC_CLASSES tag is set to YES, Doxygen will hide all
# undocumented classes that are normally visible in the class hierarchy.
# If set to NO (the default) these class will be included in the various
# overviews. This option has no effect if EXTRACT_ALL is enabled.
HIDE_UNDOC_CLASSES = NO
HIDE_UNDOC_CLASSES = YES
# If the BRIEF_MEMBER_DESC tag is set to YES (the default) Doxygen will
# include brief member descriptions after the members that are listed in
@ -298,6 +298,7 @@ WARN_LOGFILE =
# with spaces.
INPUT = \
DoxygenMain.cxx \
simgear/bucket \
simgear/compiler.h \
simgear/constants.h \
@ -308,11 +309,11 @@ INPUT = \
simgear/math \
simgear/misc \
simgear/route \
simgear/scene \
simgear/screen \
simgear/serial \
simgear/sg_inlines.h \
simgear/sg_traits.hxx \
simgear/sky \
simgear/threads \
simgear/timing \
simgear/xml
@ -334,7 +335,7 @@ RECURSIVE = YES
# excluded from the INPUT source files. This way you can easily exclude a
# subdirectory from a directory tree whose root is specified with the INPUT tag.
EXCLUDE = simgear/metakit simgear/zlib
EXCLUDE = simgear/scene/sky/clouds3d
# If the value of the INPUT tag contains directories, you can use the
# EXCLUDE_PATTERNS tag to specify one or more wildcard patterns to exclude
@ -480,7 +481,7 @@ ENUM_VALUES_PER_LINE = 4
# JavaScript and frames is required (for instance Netscape 4.0+
# or Internet explorer 4.0+).
GENERATE_TREEVIEW = YES
GENERATE_TREEVIEW = NO
# If the treeview is enabled (see GENERATE_TREEVIEW) then this tag can be
# used to set the initial width (in pixels) of the frame in which the tree

78
DoxygenMain.cxx Normal file
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@ -0,0 +1,78 @@
/* This is a dummy code file that only contains doxygen main page
documentation. It has a .cxx extension so that emacs will happily
autoindent correctly. */
/** \mainpage SimGear
* Simulation, Visualization, and Game development libraries.
* \section intro Introduction
*
* SimGear is a collection of libraries which provide a variety of
* functionality useful for building simulations, visualizations, and
* even games. All the SimGear code is designed to be portable across
* a wide variety of platforms and compilers. It has primarily been
* developed in support of the FlightGear project, but as development
* moves forward, we are generalizing the code to make more of it
* useful for other types of applications.
*
* Some of the functionality provide includes
*
* - Compiler and platform abstractions for many tricky differences.
* - A whole earth tiling/indexing scheme.
* - A console debugging output scheme that tracks severity and
* category that can be completely compiled out for a final build release.
* - Code to manage "real" time and time zones.
* - Code to calculate accurate positions of sun, moon, stars, and
* planets for a given time, date, season, earth location, etc.
* - Simple serial, file, and network I/O abstractions
* - Code to calculate magnetic variation.
* - A variety of coordinate conversion, vector, matrix type math routines.
* - An abstraction to hide platform dependent path naming schemes.
* - A C++ streams wrapper to handle compress input/output streams.
* - An optimized "property manager" which associates ascii property
* names with their corresponding value. This can be a great way to build
* loose linkages between modules, or build linkages/connections that can
* be determined from config files or at runtime.
* - Scene management and drawing routines:
* - material property management
* - object management
* - terrain tile management and paging
* - sky dome rendering (with ephemeral objects)
* - Code to handle screen dumps (and ultra-hires tile rendered screen dumps)
* - A sound effects manager.
* - A threading abstraction.
* - A simple but highly functional XML parser that interfaces nicely
* with the property manager.
* \section supports Supported Platforms
* SimGear has been built on the following platforms:
*
* - Linux (x86)
* - Windows (MSVC, Cygwin, Mingwin)
* - SGI (native compilers)
* - Mac OS X
* - FreeBSD
* \section depends Dependencies
*
* SimGear depends on several other open source packages. These must
* be installed before SimGear can be installed:
*
* - glut and opengl
* - plib (http://plib.sf.net)
* - metakit
* - zlib
* - libjpeg (optional)
* - pthread (optional)
* \section license Licensing
*
* SimGear is licensed under the terms of the LGPL
* \section install Installation
*
* \subsection step1 Step 1: Opening the box
*
* etc...
*/

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@ -1,6 +1,7 @@
EXTRA_DIST = \
acinclude.m4 \
autogen.sh \
DoxygenMain.cxx
README.MSVC \
README.metakit \
README.zlib \