Compositor: Replace OSG camera resize function by own implementation
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@ -18,8 +18,14 @@
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#include <algorithm>
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#include <osg/Texture1D>
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#include <osg/Texture2D>
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#include <osg/Texture2DArray>
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#include <osg/Texture2DMultisample>
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#include <osg/Texture3D>
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#include <osg/TextureRectangle>
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#include <osg/TextureCubeMap>
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#include <osgUtil/IntersectionVisitor>
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#include <osgViewer/Renderer>
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#include <osgViewer/Viewer>
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@ -251,14 +257,78 @@ Compositor::resized()
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// viewport size.
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for (const auto &pass : _passes) {
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osg::Camera *camera = pass->camera;
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if (!camera->isRenderToTextureCamera() ||
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pass->viewport_width_scale == 0.0f ||
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pass->viewport_height_scale == 0.0f)
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continue;
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if (camera && camera->isRenderToTextureCamera()
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&& pass->viewport_width_scale != 0.0f
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&& pass->viewport_height_scale != 0.0f) {
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// Resize both the viewport and its texture attachments
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camera->resize(pass->viewport_width_scale * _viewport->width(),
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// Resize the viewport
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camera->setViewport(0, 0,
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pass->viewport_width_scale * _viewport->width(),
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pass->viewport_height_scale * _viewport->height());
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// Force the OSG rendering backend to handle the new sizes
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camera->dirtyAttachmentMap();
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}
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}
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// Resize buffers that must be a multiple of the screen size
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for (const auto &buffer : _buffers) {
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osg::Texture *texture = buffer.second->texture;
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if (texture
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&& buffer.second->width_scale != 0.0f
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&& buffer.second->height_scale != 0.0f) {
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int width = buffer.second->width_scale * _viewport->width();
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int height = buffer.second->height_scale * _viewport->height();
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{
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auto tex = dynamic_cast<osg::Texture1D *>(texture);
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if (tex) {
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tex->setTextureWidth(width);
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tex->dirtyTextureObject();
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}
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}
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{
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auto tex = dynamic_cast<osg::Texture2D *>(texture);
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if (tex) {
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tex->setTextureSize(width, height);
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tex->dirtyTextureObject();
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}
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}
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{
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auto tex = dynamic_cast<osg::Texture2DArray *>(texture);
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if (tex) {
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tex->setTextureSize(width, height, tex->getTextureDepth());
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tex->dirtyTextureObject();
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}
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}
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{
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auto tex = dynamic_cast<osg::Texture2DMultisample *>(texture);
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if (tex) {
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tex->setTextureSize(width, height);
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tex->dirtyTextureObject();
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}
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}
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{
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auto tex = dynamic_cast<osg::Texture3D *>(texture);
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if (tex) {
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tex->setTextureSize(width, height, tex->getTextureDepth());
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tex->dirtyTextureObject();
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}
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}
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{
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auto tex = dynamic_cast<osg::TextureRectangle *>(texture);
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if (tex) {
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tex->setTextureSize(width, height);
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tex->dirtyTextureObject();
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}
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}
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{
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auto tex = dynamic_cast<osg::TextureCubeMap *>(texture);
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if (tex) {
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tex->setTextureSize(width, height);
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tex->dirtyTextureObject();
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}
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}
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}
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}
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}
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@ -395,9 +395,7 @@ public:
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camera->setProjectionMatrix(osg::Matrix::ortho2D(0, 1, 0, 1));
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// Do not automatically add a depth renderbuffer
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camera->setImplicitBufferAttachmentMask(
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osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT,
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osg::DisplaySettings::IMPLICIT_COLOR_BUFFER_ATTACHMENT);
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camera->setImplicitBufferAttachmentMask(0, 0);
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float left = 0.0f, bottom = 0.0f, width = 1.0f, height = 1.0f, scale = 1.0f;
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const SGPropertyNode *p_geometry = root->getNode("geometry");
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@ -432,10 +430,6 @@ public:
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for (const auto &uniform : compositor->getUniforms())
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ss->addUniform(uniform);
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int cubemap_face = root->getIntValue("cubemap-face", -1);
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if (cubemap_face >= 0)
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ss->addUniform(new osg::Uniform("fg_CubemapFace", cubemap_face));
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return pass.release();
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}
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protected:
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