Converted to Point3D class.
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@ -291,7 +291,9 @@ void fgSkyRender( void ) {
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xglPushMatrix();
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/* Translate to view position */
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xglTranslatef( v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z );
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xglTranslatef( v->cur_zero_elev.x(),
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v->cur_zero_elev.y(),
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v->cur_zero_elev.z() );
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/* printf(" Translated to %.2f %.2f %.2f\n",
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v->cur_zero_elev.x, v->cur_zero_elev.y, v->cur_zero_elev.z ); */
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@ -368,9 +370,12 @@ void fgSkyRender( void ) {
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/* $Log$
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/* Revision 1.10 1998/08/29 13:07:16 curt
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/* Rewrite of event manager thanks to Bernie Bright.
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/* Revision 1.11 1998/10/16 00:52:19 curt
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/* Converted to Point3D class.
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/*
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* Revision 1.10 1998/08/29 13:07:16 curt
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* Rewrite of event manager thanks to Bernie Bright.
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*
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* Revision 1.9 1998/08/22 01:18:59 curt
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* Minor tweaks to avoid using unitialized memory.
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*
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@ -43,7 +43,6 @@
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#include <Aircraft/aircraft.h>
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#include <Debug/fg_debug.h>
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#include <Include/fg_constants.h>
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#include <Include/fg_types.h>
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#include <Misc/fgstream.hxx>
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#include <Main/options.hxx>
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#include <Main/views.hxx>
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@ -63,7 +62,7 @@ static GLint stars[FG_STAR_LEVELS];
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// Initialize the Star Management Subsystem
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int fgStarsInit( void ) {
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fgPoint3d starlist[FG_MAX_STARS];
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Point3D starlist[FG_MAX_STARS];
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// struct CelestialCoord pltPos;
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double right_ascension, declination, magnitude;
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double min_magnitude[FG_STAR_LEVELS];
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@ -97,13 +96,8 @@ int fgStarsInit( void ) {
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{
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in.eat_comments();
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string name;
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char c = 0;
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getline( in.stream(), name, ',' );
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in.stream() >> starlist[starcount].x >> c;
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in.stream() >> starlist[starcount].y >> c;
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// in.stream() >> starlist[starcount].x; in.get(c);
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// in.stream() >> starlist[starcount].y; in.get(c);
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in.stream() >> starlist[starcount].z;
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in.stream() >> starlist[starcount];
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++starcount;
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}
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@ -130,12 +124,12 @@ int fgStarsInit( void ) {
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count = 0;
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for ( j = 0; j < starcount; j++ ) {
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magnitude = starlist[j].z;
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magnitude = starlist[j].z();
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// printf("magnitude = %.2f\n", magnitude);
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if ( magnitude < min_magnitude[i] ) {
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right_ascension = starlist[j].x;
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declination = starlist[j].y;
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right_ascension = starlist[j].x();
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declination = starlist[j].y();
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count++;
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@ -258,6 +252,9 @@ void fgStarsRender( void ) {
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// $Log$
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// Revision 1.18 1998/10/16 00:52:20 curt
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// Converted to Point3D class.
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//
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// Revision 1.17 1998/09/24 15:36:19 curt
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// Converted to c++ style comments.
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//
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