Add osg::Program wrapper for error-reporting
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@ -73,6 +73,7 @@
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#include <simgear/props/vectorPropTemplates.hxx>
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#include <simgear/props/vectorPropTemplates.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/scene/tgdb/userdata.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGProgram.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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#include <simgear/scene/util/StateAttributeFactory.hxx>
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@ -107,6 +108,7 @@ bool loadShaderFromUTF8File(osg::Shader* shader, const std::string& fileName)
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if (!inStream.is_open())
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if (!inStream.is_open())
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return false;
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return false;
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shader->setFileName(fileName);
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shader->setShaderSource(inStream.read_all());
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shader->setShaderSource(inStream.read_all());
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return true;
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return true;
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}
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}
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@ -959,7 +961,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
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pass->setAttributeAndModes(program);
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pass->setAttributeAndModes(program);
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return;
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return;
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}
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}
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program = new Program;
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program = new SGProgram;
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for (const auto& skey : resolvedKey.shaders) {
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for (const auto& skey : resolvedKey.shaders) {
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const string& fileName = skey.first;
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const string& fileName = skey.first;
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Shader::Type stype = (Shader::Type)skey.second;
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Shader::Type stype = (Shader::Type)skey.second;
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@ -31,6 +31,7 @@ set(HEADERS
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UpdateOnceCallback.hxx
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UpdateOnceCallback.hxx
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VectorArrayAdapter.hxx
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VectorArrayAdapter.hxx
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project.hxx
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project.hxx
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SGProgram.hxx
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)
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)
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set(SOURCES
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set(SOURCES
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@ -55,6 +56,7 @@ set(SOURCES
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StateAttributeFactory.cxx
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StateAttributeFactory.cxx
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UpdateOnceCallback.cxx
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UpdateOnceCallback.cxx
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project.cxx
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project.cxx
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SGProgram.cxx
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)
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)
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simgear_scene_component(util scene/util "${SOURCES}" "${HEADERS}")
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simgear_scene_component(util scene/util "${SOURCES}" "${HEADERS}")
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61
simgear/scene/util/SGProgram.cxx
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61
simgear/scene/util/SGProgram.cxx
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@ -0,0 +1,61 @@
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////
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the
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// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#include "simgear_config.h"
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#include "SGProgram.hxx"
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#include <osg/State>
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#include <simgear/debug/ErrorReportingCallback.hxx>
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SGProgram::SGProgram(const SGProgram& rhs, const osg::CopyOp& copyop) : osg::Program(rhs, copyop)
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{
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}
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void SGProgram::apply(osg::State& state) const
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{
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osg::Program::apply(state);
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if (_checkState != NotApplied) {
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return; // already done
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}
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auto pcp = state.getLastAppliedProgramObject();
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if (!pcp) {
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std::string infoLog;
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_checkState = FailedToApply;
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getPCP(state)->getInfoLog(infoLog);
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simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadEffectsShaders,
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"Shader program errors: " + infoLog, sg_location());
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for (int i = 0; i < getNumShaders(); ++i) {
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const auto shader = getShader(i);
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auto pcs = shader->getPCS(state);
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std::string shaderLog;
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pcs->getInfoLog(shaderLog);
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if (!shaderLog.empty()) {
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simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadEffectsShaders,
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"Shader source errors: " + shaderLog, sg_location(shader->getFileName()));
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}
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}
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} else {
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_checkState = AppliedOk;
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}
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}
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45
simgear/scene/util/SGProgram.hxx
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45
simgear/scene/util/SGProgram.hxx
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@ -0,0 +1,45 @@
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////
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU Library General Public
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// License along with this library; if not, write to the
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// Free Software Foundation, Inc., 51 Franklin St, Fifth Floor,
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// Boston, MA 02110-1301, USA.
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#pragma once
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#include <osg/Program>
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/**
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* @brief wrapper around osg::Program to allow detecting shader/link
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* errors in the GLSL code at runtime, and reporting of them
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*
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*/
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class SGProgram : public osg::Program
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{
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public:
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SGProgram() = default;
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SGProgram(const SGProgram& rhs, const osg::CopyOp& copyop = osg::CopyOp::SHALLOW_COPY);
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META_StateAttribute(simgear, SGProgram, PROGRAM);
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void apply(osg::State& state) const override;
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enum ErrorCheckState {
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NotApplied,
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AppliedOk,
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FailedToApply
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};
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private:
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mutable ErrorCheckState _checkState = NotApplied;
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};
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