Updates to control span (or lateral size of cloud layer square)
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a29cbc1112
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@ -248,10 +248,11 @@ void SGSky::postDraw( float alt ) {
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}
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}
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void SGSky::add_cloud_layer( double asl, double thickness, double transition,
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void SGSky::add_cloud_layer( double span, double asl,
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double thickness, double transition,
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ssgSimpleState *state ) {
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ssgSimpleState *state ) {
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SGCloudLayer *layer = new SGCloudLayer;
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SGCloudLayer *layer = new SGCloudLayer;
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layer->build( 40000.0f, asl, thickness, transition, state );
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layer->build( span, asl, thickness, transition, state );
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layer_list_iterator current = cloud_layers.begin();
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layer_list_iterator current = cloud_layers.begin();
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layer_list_iterator last = cloud_layers.end();
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layer_list_iterator last = cloud_layers.end();
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@ -272,17 +273,19 @@ void SGSky::add_cloud_layer( double asl, double thickness, double transition,
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}
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}
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void SGSky::add_cloud_layer( double asl, double thickness, double transition,
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void SGSky::add_cloud_layer( double span, double asl,
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double thickness, double transition,
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const string &tex_path ) {
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const string &tex_path ) {
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ssgSimpleState *state = SGCloudMakeState( tex_path );
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ssgSimpleState *state = SGCloudMakeState( tex_path );
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add_cloud_layer( asl, thickness, transition, state );
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add_cloud_layer( span, asl, thickness, transition, state );
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}
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}
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void SGSky::add_cloud_layer( double asl, double thickness, double transition,
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void SGSky::add_cloud_layer( double span, double asl,
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double thickness, double transition,
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SGCloudType type ) {
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SGCloudType type ) {
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if ( type > 0 && type < SG_MAX_CLOUD_TYPES ) {
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if ( type > 0 && type < SG_MAX_CLOUD_TYPES ) {
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add_cloud_layer( asl, thickness, transition, cloud_mats[type] );
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add_cloud_layer( span, asl, thickness, transition, cloud_mats[type] );
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}
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}
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}
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}
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@ -153,11 +153,14 @@ public:
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}
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}
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// add a cloud layer (above sea level in meters)
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// add a cloud layer (above sea level in meters)
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void add_cloud_layer( double asl, double thickness, double transition,
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void add_cloud_layer( double span, double asl,
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double thickness, double transition,
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SGCloudType type );
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SGCloudType type );
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void add_cloud_layer( double asl, double thickness, double transition,
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void add_cloud_layer( double span, double asl,
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double thickness, double transition,
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const string &tex_path );
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const string &tex_path );
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void add_cloud_layer( double asl, double thickness, double transition,
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void add_cloud_layer( double span, double asl,
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double thickness, double transition,
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ssgSimpleState *state );
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ssgSimpleState *state );
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inline int get_num_layers() const { return cloud_layers.size(); }
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inline int get_num_layers() const { return cloud_layers.size(); }
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