Keep the stack clean
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@ -103,22 +103,24 @@ void SGSky::build( double h_radius_m, double v_radius_m,
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// 0 degrees = high noon
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// 90 degrees = sun rise/set
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// 180 degrees = darkest midnight
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bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color,
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double sun_angle, double moon_angle,
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int nplanets, sgdVec3 *planet_data,
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int nstars, sgdVec3 *star_data )
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bool SGSky::repaint( const SGSkyColor &sc )
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{
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if ( effective_visibility > 1000.0 ) {
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enable();
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dome->repaint( sky_color, fog_color, sun_angle, effective_visibility );
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oursun->repaint( sun_angle );
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moon->repaint( moon_angle );
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planets->repaint( sun_angle, nplanets, planet_data );
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stars->repaint( sun_angle, nstars, star_data );
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dome->repaint( sc.sky_color, sc.fog_color, sc.sun_angle,
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effective_visibility );
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oursun->repaint( sc.sun_angle );
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moon->repaint( sc.moon_angle );
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planets->repaint( sc.sun_angle, sc.nplanets, sc.planet_data );
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stars->repaint( sc.sun_angle, sc.nstars, sc.star_data );
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for ( int i = 0; i < (int)cloud_layers.size(); ++i ) {
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if (cloud_layers[i]->getCoverage() != SGCloudLayer::SG_CLOUD_CLEAR){
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cloud_layers[i]->repaint( cloud_color );
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cloud_layers[i]->repaint( sc.cloud_color );
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}
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}
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} else {
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@ -137,22 +139,27 @@ bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color,
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// spin specifies a rotation about the new Z axis (this allows
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// additional orientation for the sunrise/set effects and is used by
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// the skydome and perhaps clouds.
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bool SGSky::reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up,
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double lon, double lat, double alt, double spin,
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double gst,
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double sun_ra, double sun_dec, double sun_dist,
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double moon_ra, double moon_dec, double moon_dist )
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bool SGSky::reposition( SGSkyState &st )
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{
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double angle = gst * 15; // degrees
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dome->reposition( zero_elev, lon, lat, spin );
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oursun->reposition( view_pos, angle, sun_ra, sun_dec, sun_dist );
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moon->reposition( view_pos, angle, moon_ra, moon_dec, moon_dist );
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planets->reposition( view_pos, angle );
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stars->reposition( view_pos, angle );
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double angle = st.gst * 15; // degrees
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dome->reposition( st.zero_elev, st.lon, st.lat, st.spin );
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oursun->reposition( st.view_pos, angle,
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st.sun_ra, st.sun_dec, st.sun_dist );
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moon->reposition( st.view_pos, angle,
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st.moon_ra, st.moon_dec, st.moon_dist );
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planets->reposition( st.view_pos, angle );
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stars->reposition( st.view_pos, angle );
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for ( int i = 0; i < (int)cloud_layers.size(); ++i ) {
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if ( cloud_layers[i]->getCoverage() != SGCloudLayer::SG_CLOUD_CLEAR ) {
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cloud_layers[i]->reposition( zero_elev, view_up, lon, lat, alt );
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cloud_layers[i]->reposition( st.zero_elev, st.view_up,
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st.lon, st.lat, st.alt );
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}
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}
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@ -55,6 +55,21 @@ typedef vector < SGCloudLayer* > layer_list_type;
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typedef layer_list_type::iterator layer_list_iterator;
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typedef layer_list_type::const_iterator layer_list_const_iterator;
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typedef struct {
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float *view_pos, *zero_elev, *view_up;
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double lon, lat, alt, spin;
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double gst;
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double sun_ra, sun_dec, sun_dist;
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double moon_ra, moon_dec, moon_dist;
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} SGSkyState;
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typedef struct {
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float *sky_color, *fog_color, *cloud_color;
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double sun_angle, moon_angle;
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int nplanets, nstars;
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sgdVec3 *planet_data, *star_data;
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} SGSkyColor;
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/**
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* A class to model a realistic (time/date/position) based sky.
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*
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@ -263,10 +278,7 @@ public:
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* @param star_data an array of star right ascensions, declinations,
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* and magnitudes
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*/
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bool repaint( sgVec4 sky_color, sgVec4 fog_color, sgVec4 cloud_color,
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double sun_angle, double moon_angle,
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int nplanets, sgdVec3 *planet_data,
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int nstars, sgdVec3 *star_data );
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bool repaint( const SGSkyColor &sc );
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/**
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* Reposition the sky at the specified origin and orientation
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@ -296,11 +308,7 @@ public:
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* @param moon_dec the moon's current declination
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* @param moon_dist the moon's distance from the current view point.
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*/
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bool reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up,
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double lon, double lat, double alt, double spin,
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double gst,
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double sun_ra, double sun_dec, double sun_dist,
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double moon_ra, double moon_dec, double moon_dist );
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bool reposition( SGSkyState &st );
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/**
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* Modify the given visibility based on cloud layers, thickness,
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