Merge branch 'mathias/intersect'
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commit
da07871bc6
@ -71,6 +71,14 @@ public:
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(pt[2] > center[2]) ? _min[2] : _max[2]);
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(pt[2] > center[2]) ? _min[2] : _max[2]);
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}
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}
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// return the closest point to pt still in the box
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template<typename S>
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SGVec3<T> getClosestPoint(const SGVec3<S>& pt) const
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{
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return SGVec3<T>((pt[0] < _min[0]) ? _min[0] : ((_max[0] < pt[0]) ? _max[0] : T(pt[0])),
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(pt[1] < _min[1]) ? _min[1] : ((_max[1] < pt[1]) ? _max[1] : T(pt[1])),
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(pt[2] < _min[2]) ? _min[2] : ((_max[2] < pt[2]) ? _max[2] : T(pt[2])));
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}
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// Only works for floating point types
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// Only works for floating point types
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SGVec3<T> getCenter() const
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SGVec3<T> getCenter() const
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@ -38,25 +38,11 @@ intersects(const SGBox<T1>& box, const SGSphere<T2>& sphere)
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{
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{
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if (sphere.empty())
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if (sphere.empty())
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return false;
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return false;
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// Is more or less trivially included in the next tests
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if (box.empty())
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// if (box.empty())
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// return false;
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if (sphere.getCenter().x() < box.getMin().x() - sphere.getRadius())
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return false;
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if (sphere.getCenter().y() < box.getMin().y() - sphere.getRadius())
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return false;
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if (sphere.getCenter().z() < box.getMin().z() - sphere.getRadius())
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return false;
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return false;
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if (box.getMax().x() + sphere.getRadius() < sphere.getCenter().x())
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SGVec3<T1> closest = box.getClosestPoint(sphere.getCenter());
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return false;
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return distSqr(closest, SGVec3<T1>(sphere.getCenter())) <= sphere.getRadius2();
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if (box.getMax().y() + sphere.getRadius() < sphere.getCenter().y())
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return false;
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if (box.getMax().z() + sphere.getRadius() < sphere.getCenter().z())
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return false;
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return true;
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}
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}
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// make it symmetric
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// make it symmetric
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template<typename T1, typename T2>
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template<typename T1, typename T2>
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