Make a failed wav file a SG_POPUP message
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@ -394,7 +394,7 @@ ALvoid* loadWAVFromFile(const SGPath& path, unsigned int& format, ALsizei& size,
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try {
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loadWavFile(fd, &b);
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} catch (sg_exception& e) {
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throw sg_io_exception(e.getFormattedMessage() + " for " + path.str());
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throw sg_io_exception(e.getFormattedMessage() + "\nfor: " + path.str());
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}
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ALvoid* data = b.data;
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@ -556,8 +556,8 @@ unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
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bool res = load(sample_name, &sample_data, &format, &size, &freq, &block);
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if (res == false) return NO_BUFFER;
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} catch (sg_exception& e) {
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SG_LOG(SG_SOUND, SG_ALERT,
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"failed to load sound buffer: " << e.getFormattedMessage());
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SG_LOG(SG_SOUND, SG_POPUP,
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"failed to load sound buffer:\n" << e.getFormattedMessage());
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sample->set_buffer( SGSoundMgr::FAILED_BUFFER );
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return FAILED_BUFFER;
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}
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