Add failure reporting / context to various places.

Not total coverage by far, but working through the list of common
failure points as seen on Sentry
This commit is contained in:
James Turner 2021-02-19 17:40:39 +00:00 committed by Automatic Release Builder
parent 747d99450b
commit d8d64b2367
7 changed files with 73 additions and 25 deletions

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@ -41,9 +41,10 @@
#include <bitset>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/structure/exception.hxx>
#include "lowlevel.hxx"
@ -502,6 +503,8 @@ bool SGBinObject::read_bin( const SGPath& file )
unsigned int nbytes;
sgSimpleBuffer buf( 32768 ); // 32 Kb
simgear::ErrorReportContext ec("btg", file.utf8Str());
// zero out structures
gbs_center = SGVec3d(0, 0, 0);
gbs_radius = 0.0;

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@ -67,9 +67,13 @@
#include <osgDB/ReadFile>
#include <osgDB/Registry>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/vectorPropTemplates.hxx>
#include <simgear/scene/tgdb/userdata.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/structure/OSGUtils.hxx>
@ -936,10 +940,8 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
string fileName = SGModelLib::findDataFile(shaderName, options);
if (fileName.empty())
{
SG_LOG(SG_INPUT, SG_ALERT, "Could not locate shader" << shaderName);
if (!compositorEnabled) {
reportError("Missing shader", shaderName);
}
simgear::reportFailure(simgear::LoadFailure::NotFound, simgear::ErrorCode::MissingShader,
"Couldn't locate shader:" + shaderName, sg_location{shaderName});
throw BuilderException(string("couldn't find shader ") +
shaderName);
@ -1486,13 +1488,15 @@ void mergeSchemesFallbacks(Effect *effect, const SGReaderWriterOptions *options)
// passes.
bool Effect::realizeTechniques(const SGReaderWriterOptions* options)
{
simgear::ErrorReportContext ec{"effect", getName()};
if (getPropertyRoot()->getBoolValue("/sim/version/compositor-support", false))
mergeSchemesFallbacks(this, options);
if (_isRealized)
return true;
PropertyList tniqList = root->getChildren("technique");
for (PropertyList::iterator itr = tniqList.begin(), e = tniqList.end();
itr != e;
++itr)
buildTechnique(this, *itr, options);

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@ -39,12 +39,13 @@
#include <OpenThreads/Mutex>
#include <OpenThreads/ScopedLock>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/props/vectorPropTemplates.hxx>
#include <simgear/scene/util/OsgMath.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/scene/util/SGSceneFeatures.hxx>
#include <simgear/scene/util/StateAttributeFactory.hxx>
#include <simgear/structure/OSGUtils.hxx>
#include <simgear/props/vectorPropTemplates.hxx>
namespace simgear
{
@ -280,9 +281,10 @@ bool setAttrs(const TexTuple& attrs, Texture* tex,
#else
result = osgDB::readRefImageFile(imageName, options);
#endif
} catch (std::bad_alloc& ba) {
SG_LOG(SG_GL, SG_ALERT, "Bad allocation loading:" << imageName);
// todo: report low memory warning
} catch (std::exception& e) {
simgear::reportFailure(simgear::LoadFailure::OutOfMemory, simgear::ErrorCode::LoadingTexture,
string{"osgDB::readRefImageFile failed:"} + e.what(),
SGPath::fromUtf8(imageName));
return false;
}
@ -304,6 +306,9 @@ bool setAttrs(const TexTuple& attrs, Texture* tex,
tex->setMaxAnisotropy(SGSceneFeatures::instance()->getTextureFilter());
} else {
SG_LOG(SG_INPUT, SG_ALERT, "failed to load effect texture file " << imageName);
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadingTexture,
"osgDB::readRefImageFile failed:" + result.message(),
SGPath::fromUtf8(imageName));
return false;
}
@ -588,8 +593,8 @@ Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*
const SGPropertyNode* texturesProp = getEffectPropertyChild(effect, props, "images");
const SGPropertyNode* crossProp = getEffectPropertyChild(effect, props, "image");
if (!texturesProp && !crossProp) {
simgear::reportFailure(simgear::LoadFailure::NotFound, simgear::ErrorCode::LoadingTexture, "No images defined for cube map");
throw BuilderException("no images defined for cube map");
return NULL; // This is redundant
}
// Using 6 separate images
@ -770,6 +775,9 @@ Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*
return cubeTexture.release();
} else {
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadingTexture,
"Could not load cube-map image:" + result.message(),
sg_location{texname});
throw BuilderException("Could not load cube cross");
}
}
@ -850,6 +858,9 @@ Texture* Texture3DBuilder::build(Effect* effect, Pass* pass,
tex->setImage(image3d.get());
} else {
SG_LOG(SG_INPUT, SG_ALERT, "failed to load effect texture file " << imageName);
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::LoadingTexture,
"osgDB::readRefImageFile failed:" + result.message(),
SGPath::fromUtf8(imageName));
return NULL;
}

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@ -35,12 +35,13 @@
#include <osgDB/FileNameUtils>
#include <simgear/compiler.h>
#include <simgear/structure/exception.hxx>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <simgear/props/props_io.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/scene/util/SGNodeMasks.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/structure/exception.hxx>
#include "modellib.hxx"
#include "SGReaderWriterXML.hxx"
@ -81,6 +82,7 @@ SGReaderWriterXML::readNode(const std::string& name,
const osgDB::Options* options) const
{
std::string fileName = osgDB::findDataFile(name, options);
simgear::ErrorReportContext ec{"model-xml", fileName};
osg::Node *result=0;
try {
@ -262,8 +264,10 @@ sgLoad3DModel_internal(const SGPath& path,
SGPropertyNode *overlay)
{
if (!path.exists()) {
simgear::reportFailure(simgear::LoadFailure::NotFound, simgear::ErrorCode::XMLModelLoad,
"Failed to load model XML: not found", path);
SG_LOG(SG_IO, SG_DEV_ALERT, "Failed to load file: \"" << path << "\"");
return std::make_tuple(0, (osg::Node *) NULL);
return std::make_tuple(0, (osg::Node*)NULL);
}
osg::ref_ptr<SGReaderWriterOptions> options;
@ -291,6 +295,8 @@ sgLoad3DModel_internal(const SGPath& path,
try {
readProperties(modelpath, props);
} catch (const sg_exception &t) {
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::XMLModelLoad,
"Failed to load model XML:" + t.getFormattedMessage(), t.getLocation());
SG_LOG(SG_IO, SG_DEV_ALERT, "Failed to load xml: "
<< t.getFormattedMessage());
throw;
@ -305,9 +311,12 @@ sgLoad3DModel_internal(const SGPath& path,
if (props->hasValue("/path")) {
string modelPathStr = props->getStringValue("/path");
modelpath = SGModelLib::findDataFile(modelPathStr, NULL, modelDir);
if (modelpath.isNull())
if (modelpath.isNull()) {
simgear::reportFailure(simgear::LoadFailure::NotFound, simgear::ErrorCode::ThreeDModelLoad,
"Model not found:" + modelPathStr, sg_location{modelPathStr});
throw sg_io_exception("Model file not found: '" + modelPathStr + "'",
path);
path, {}, false);
}
if (props->hasValue("/texture-path")) {
string texturePathStr = props->getStringValue("/texture-path");
@ -343,9 +352,13 @@ sgLoad3DModel_internal(const SGPath& path,
#else
modelResult = osgDB::readRefNodeFile(modelpath.utf8Str(), options.get());
#endif
if (!modelResult.validNode())
if (!modelResult.validNode()) {
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::XMLModelLoad,
"Failed to load 3D model:" + modelResult.message(), modelpath);
throw sg_io_exception("Failed to load 3D model:" + modelResult.message(),
modelpath);
modelpath, {}, false);
}
model = copyModel(modelResult.getNode());
// Add an extra reference to the model stored in the database.
// That is to avoid expiring the object from the cache even if

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@ -39,9 +39,11 @@
#include <simgear/bvh/BVHGroup.hxx>
#include <simgear/bvh/BVHLineGeometry.hxx>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/math/interpolater.hxx>
#include <simgear/props/condition.hxx>
#include <simgear/props/props.hxx>
#include <simgear/scene/material/EffectGeode.hxx>
#include <simgear/scene/material/EffectCullVisitor.hxx>
#include <simgear/scene/util/DeletionManager.hxx>
@ -455,6 +457,9 @@ SGAnimation::~SGAnimation()
}
if (!info.empty())
{
reportFailure(LoadFailure::Misconfigured, ErrorCode::XMLModelLoad,
"Could not find at least one of the following object for animation:" + info,
SGPath::fromUtf8(_modelData.getPath()));
SG_LOG(SG_IO, SG_DEV_ALERT, "Could not find at least one of the following"
" objects for animation: " << info << " in file: " << _modelData.getPath());
}
@ -773,10 +778,16 @@ bool SGAnimation::setCenterAndAxisFromObject(osg::Node *rootNode, SGVec3d& cente
object_group->setNodeMask(0);
}
else {
reportFailure(LoadFailure::Misconfigured, ErrorCode::XMLModelLoad,
"Could not find valid line segment for axis animation:" + axis_object_name,
SGPath::fromUtf8(_modelData.getPath()));
SG_LOG(SG_IO, SG_DEV_ALERT, "Could not find a valid line segment for animation: " << axis_object_name << " in file: " << _modelData.getPath());
}
}
else if (can_warn) {
reportFailure(LoadFailure::Misconfigured, ErrorCode::XMLModelLoad,
"Could not find object for axis animation:" + axis_object_name,
SGPath::fromUtf8(_modelData.getPath()));
SG_LOG(SG_IO, SG_DEV_ALERT, "Could not find at least one of the following objects for axis animation: " << axis_object_name << " in file: " << _modelData.getPath());
}
}

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@ -38,10 +38,12 @@
#include <osgDB/ReaderWriter>
#include <osgDB/ReadFile>
#include <simgear/math/sg_random.h>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/bucket/newbucket.hxx>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/debug/logstream.hxx>
#include <simgear/math/SGGeometry.hxx>
#include <simgear/math/sg_random.h>
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/scene/util/OptionsReadFileCallback.hxx>
#include <simgear/scene/util/OsgMath.hxx>
@ -594,8 +596,9 @@ struct ReaderWriterSTG::_ModelBin {
std::string terrain_name = string("terrain ").append(bucket.gen_index_str());
terrainGroup->setName(terrain_name);
simgear::ErrorReportContext ec{"bucket", bucket.gen_index_str()};
if (_foundBase) {
for (auto stgObject : _objectList) {
osg::ref_ptr<osg::Node> node;
#if OSG_VERSION_LESS_THAN(3,4,0)
node = osgDB::readNodeFile(stgObject._name, stgObject._options.get());

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@ -22,6 +22,7 @@
#include <osgDB/FileNameUtils>
#include <osgDB/Registry>
#include <simgear/debug/ErrorReportingCallback.hxx>
#include <simgear/scene/model/ModelRegistry.hxx>
#include <simgear/scene/util/SGReaderWriterOptions.hxx>
#include <simgear/structure/exception.hxx>
@ -62,13 +63,15 @@ SGReaderWriterBTG::readNode(const std::string& fileName,
const SGReaderWriterOptions* sgOptions;
sgOptions = dynamic_cast<const SGReaderWriterOptions*>(options);
osg::Node* result = NULL;
simgear::ErrorReportContext ec{"btg", fileName};
try {
result = SGLoadBTG(fileName, sgOptions);
if (!result)
return ReadResult::FILE_NOT_HANDLED;
} catch (sg_exception& e) {
SG_LOG(SG_IO, SG_WARN, "error reading:" << fileName << ":" <<
e.getFormattedMessage());
simgear::reportFailure(simgear::LoadFailure::BadData, simgear::ErrorCode::BTGLoad,
"Failed to load BTG file:" + e.getFormattedMessage(),
e.getLocation());
return ReadResult::ERROR_IN_READING_FILE;
}