Added some increased functionality in support of the binary file format
additions.
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@ -58,23 +58,26 @@ int main( int argc, char **argv ) {
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}
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cout << endl;
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cout << "# triangle groups" << endl;
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cout << "# geometry groups" << endl;
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cout << endl;
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string material;
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int_list vertex_index;
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int_list normal_index;
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int_list tex_index;
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// generate points
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string_list pt_materials = obj.get_pt_materials();
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group_list pts_v = obj.get_pts_v();
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group_list pts_n = obj.get_pts_n();
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for ( i = 0; i < (int)pts_v.size(); ++i ) {
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material = pt_materials[i];
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vertex_index = pts_v[i];
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normal_index = pts_n[i];
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cout << "# usemtl " << material << endl;
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cout << "pt ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j] << " ";
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cout << vertex_index[j] << "/" << normal_index[j] << " ";
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}
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cout << endl;
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}
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@ -82,15 +85,22 @@ int main( int argc, char **argv ) {
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// generate triangles
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string_list tri_materials = obj.get_tri_materials();
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group_list tris_v = obj.get_tris_v();
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group_list tris_n = obj.get_tris_n();
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group_list tris_tc = obj.get_tris_tc();
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for ( i = 0; i < (int)tris_v.size(); ++i ) {
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material = tri_materials[i];
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vertex_index = tris_v[i];
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normal_index = tris_n[i];
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tex_index = tris_tc[i];
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cout << "# usemtl " << material << endl;
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cout << "f ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j] << "/" << tex_index[j] << " ";
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cout << vertex_index[j];
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if ( normal_index.size() ) {
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cout << "/" << normal_index[j];
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}
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cout << "/" << tex_index[j];
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cout << " ";
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}
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cout << endl;
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}
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@ -98,15 +108,21 @@ int main( int argc, char **argv ) {
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// generate strips
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string_list strip_materials = obj.get_strip_materials();
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group_list strips_v = obj.get_strips_v();
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group_list strips_n = obj.get_strips_n();
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group_list strips_tc = obj.get_strips_tc();
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for ( i = 0; i < (int)strips_v.size(); ++i ) {
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material = strip_materials[i];
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vertex_index = strips_v[i];
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normal_index = strips_n[i];
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tex_index = strips_tc[i];
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cout << "# usemtl " << material << endl;
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cout << "ts ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j] << "/" << tex_index[j] << " ";
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cout << vertex_index[j];
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if ( normal_index.size() ) {
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cout << "/" << normal_index[j];
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}
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cout << "/" << tex_index[j] << " ";
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}
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cout << endl;
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}
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@ -114,15 +130,21 @@ int main( int argc, char **argv ) {
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// generate fans
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string_list fan_materials = obj.get_fan_materials();
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group_list fans_v = obj.get_fans_v();
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group_list fans_n = obj.get_fans_n();
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group_list fans_tc = obj.get_fans_tc();
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for ( i = 0; i < (int)fans_v.size(); ++i ) {
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material = fan_materials[i];
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vertex_index = fans_v[i];
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normal_index = fans_n[i];
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tex_index = fans_tc[i];
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cout << "# usemtl " << material << endl;
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cout << "tf ";
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for ( j = 0; j < (int)vertex_index.size(); ++j ) {
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cout << vertex_index[j] << "/" << tex_index[j] << " ";
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cout << vertex_index[j];
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if ( normal_index.size() ) {
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cout << "/" << normal_index[j];
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}
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cout << "/" << tex_index[j] << " ";
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}
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cout << endl;
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}
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