Remove some debug log messages

- two uninformative ones in TextureBuilder
- very noisy one in tied-property-list
This commit is contained in:
James Turner 2014-01-23 13:51:18 +00:00
parent ed9764f923
commit d1942da317
2 changed files with 0 additions and 7 deletions

View File

@ -51,7 +51,6 @@ public:
template<typename T> SGPropertyNode_ptr Tie( SGPropertyNode_ptr node, const SGRawValue<T> &rawValue, bool useDefault = true ) { template<typename T> SGPropertyNode_ptr Tie( SGPropertyNode_ptr node, const SGRawValue<T> &rawValue, bool useDefault = true ) {
bool success = node->tie( rawValue, useDefault ); bool success = node->tie( rawValue, useDefault );
if( success ) { if( success ) {
SG_LOG( SG_GENERAL, SG_DEBUG, "Tied " << node->getPath() );
push_back( node ); push_back( node );
} else { } else {
#if PROPS_STANDALONE #if PROPS_STANDALONE
@ -125,7 +124,6 @@ public:
void Untie() { void Untie() {
while( ! empty() ) { while( ! empty() ) {
SG_LOG( SG_GENERAL, SG_DEBUG, "untie of " << back()->getPath() );
back()->untie(); back()->untie();
pop_back(); pop_back();
} }

View File

@ -455,9 +455,6 @@ Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*
// Using 6 separate images // Using 6 separate images
if(texturesProp) { if(texturesProp) {
SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images ");
CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp); CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp);
CubeMap::iterator itr = _cubemaps.find(_tuple); CubeMap::iterator itr = _cubemaps.find(_tuple);
@ -513,8 +510,6 @@ Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode*
// Using 1 cross image // Using 1 cross image
else if(crossProp) { else if(crossProp) {
SG_LOG(SG_INPUT, SG_DEBUG, "try cross map ");
std::string texname = crossProp->getStringValue(); std::string texname = crossProp->getStringValue();
// Try to find existing cube map // Try to find existing cube map