diff --git a/simgear/props/tiedpropertylist.hxx b/simgear/props/tiedpropertylist.hxx index 39461afd..4e597af0 100644 --- a/simgear/props/tiedpropertylist.hxx +++ b/simgear/props/tiedpropertylist.hxx @@ -51,7 +51,6 @@ public: template SGPropertyNode_ptr Tie( SGPropertyNode_ptr node, const SGRawValue &rawValue, bool useDefault = true ) { bool success = node->tie( rawValue, useDefault ); if( success ) { - SG_LOG( SG_GENERAL, SG_DEBUG, "Tied " << node->getPath() ); push_back( node ); } else { #if PROPS_STANDALONE @@ -125,7 +124,6 @@ public: void Untie() { while( ! empty() ) { - SG_LOG( SG_GENERAL, SG_DEBUG, "untie of " << back()->getPath() ); back()->untie(); pop_back(); } diff --git a/simgear/scene/material/TextureBuilder.cxx b/simgear/scene/material/TextureBuilder.cxx index 7858ea27..ab5bbe03 100644 --- a/simgear/scene/material/TextureBuilder.cxx +++ b/simgear/scene/material/TextureBuilder.cxx @@ -455,9 +455,6 @@ Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* // Using 6 separate images if(texturesProp) { - - SG_LOG(SG_INPUT, SG_DEBUG, "try 6 images "); - CubeMapTuple _tuple = makeCubeMapTuple(effect, texturesProp); CubeMap::iterator itr = _cubemaps.find(_tuple); @@ -513,8 +510,6 @@ Texture* CubeMapBuilder::build(Effect* effect, Pass* pass, const SGPropertyNode* // Using 1 cross image else if(crossProp) { - SG_LOG(SG_INPUT, SG_DEBUG, "try cross map "); - std::string texname = crossProp->getStringValue(); // Try to find existing cube map