Get soundmgr_aeonwave in a compilig state
This commit is contained in:
parent
968e0b4cd2
commit
d12cd4945e
@ -131,6 +131,7 @@ option(SIMGEAR_HEADLESS "Set to ON to build SimGear without GUI/graphics support
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option(ENABLE_RTI "Set to ON to build SimGear with RTI support" OFF)
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option(ENABLE_TESTS "Set to OFF to disable building SimGear's test applications" ON)
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option(ENABLE_SOUND "Set to OFF to disable building SimGear's sound support" ON)
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option(USE_AEONWAVE "set to ON to use AeonWave instead of OpenAL" ON)
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option(ENABLE_PKGUTIL "Set to ON to build the sg_pkgutil application (default)" ON)
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option(ENABLE_DNS "Set to ON to use udns library and DNS service resolver" ON)
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@ -191,8 +192,12 @@ if (MSVC AND MSVC_3RDPARTY_ROOT)
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)
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# set (BOOST_ROOT ${MSVC_3RDPARTY_ROOT}/boost_1_44_0)
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message(STATUS "BOOST_ROOT is ${BOOST_ROOT}")
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set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
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set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
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if (USE_AEONWAVE)
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find_package(AAX COMPONENTS aax REQUIRED)
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else()
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set (OPENAL_INCLUDE_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/include)
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set (OPENAL_LIBRARY_DIR ${MSVC_3RDPARTY_ROOT}/${MSVC_3RDPARTY_DIR}/lib)
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endif()
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endif (MSVC AND MSVC_3RDPARTY_ROOT)
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if(APPLE)
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@ -209,11 +214,9 @@ if(${CMAKE_SYSTEM_NAME} MATCHES "Linux" OR
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find_package(Threads REQUIRED)
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endif()
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# Somehow this only works if included before searching for Boost...
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include(BoostTestTargets)
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find_package(Boost REQUIRED)
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set (BOOST_CXX_FLAGS "-DBOOST_BIMAP_DISABLE_SERIALIZATION")
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include(BoostTestTargets)
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if(SIMGEAR_HEADLESS)
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message(STATUS "SimGear mode: HEADLESS")
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@ -401,10 +404,20 @@ include_directories(BEFORE ${PROJECT_BINARY_DIR}/simgear)
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include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
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${Boost_INCLUDE_DIRS}
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${ZLIB_INCLUDE_DIR}
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${OPENAL_INCLUDE_DIR}
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${CURL_INCLUDE_DIRS}
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)
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if (USE_AEONWAVE)
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find_package(AAX COMPONENTS aax REQUIRED)
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include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
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${AAX_INCLUDE_DIR}
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)
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else()
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include_directories(${OPENSCENEGRAPH_INCLUDE_DIRS}
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${OPENAL_INCLUDE_DIR}
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)
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endif()
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add_definitions(-DHAVE_CONFIG_H)
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# configure a header file to pass some of the CMake settings
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@ -3,7 +3,7 @@ include (SimGearComponent)
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set(HEADERS
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sample.hxx
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sample_group.hxx
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soundmgr_openal.hxx
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soundmgr_aeonwave.hxx
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xmlsound.hxx
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readwav.hxx
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)
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@ -11,33 +11,54 @@ set(HEADERS
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set(SOURCES
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sample.cxx
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sample_group.cxx
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soundmgr_openal.cxx
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soundmgr_aeonwave.cxx
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xmlsound.cxx
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readwav.cxx
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soundmgr_openal_private.hxx
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)
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if (USE_AEONWAVE)
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set(HEADERS ${HEADERS}
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soundmgr_aeonwave.hxx
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)
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set(SOURCES ${SOURCES}
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soundmgr_aeonwave.cxx
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)
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else()
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set(HEADERS ${HEADERS}
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soundmgr_openal.hxx
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)
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set(SOURCES ${SOURCES}
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soundmgr_openal.cxx
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)
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endif()
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simgear_scene_component(sound sound "${SOURCES}" "${HEADERS}")
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if(ENABLE_TESTS AND ENABLE_SOUND)
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if (SIMGEAR_SHARED)
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set( SOUND_TEST_LIBS
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${TEST_LIBS})
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else()
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set(SOUND_TEST_LIBS
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${TEST_LIBS}
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${OPENAL_LIBRARY})
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endif()
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)
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function(create_test TEST_NAME)
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add_executable(${TEST_NAME} ${TEST_NAME}.cxx)
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target_link_libraries(${TEST_NAME} ${SOUND_TEST_LIBS})
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set_target_properties(${TEST_NAME} PROPERTIES
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COMPILE_DEFINITIONS "SRC_DIR=\"${CMAKE_CURRENT_SOURCE_DIR}\"" )
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endfunction()
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if (USE_AEONWAVE)
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else ()
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if (SIMGEAR_SHARED)
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else()
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set(SOUND_TEST_LIBS ${SOUND_TEST_LIBS}
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${OPENAL_LIBRARY}
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)
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endif()
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create_test(openal_test1)
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create_test(openal_test2)
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create_test(openal_test3)
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function(create_test TEST_NAME)
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add_executable(${TEST_NAME} ${TEST_NAME}.cxx)
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target_link_libraries(${TEST_NAME} ${SOUND_TEST_LIBS})
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set_target_properties(${TEST_NAME} PROPERTIES
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COMPILE_DEFINITIONS "SRC_DIR=\"${CMAKE_CURRENT_SOURCE_DIR}\"" )
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endfunction()
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create_test(openal_test1)
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create_test(openal_test2)
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create_test(openal_test3)
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endif()
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endif()
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@ -111,6 +111,7 @@ public:
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inline size_t get_size() const {
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return (_samples * _tracks * _bits)/8;
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}
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inline size_t get_no_samples() { return _samples; }
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/**
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@ -446,6 +447,10 @@ public:
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_tracks = fmt & 0x3; _bits = fmt & 0x1C; _compressed = fmt & 0x100;
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}
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inline void set_bits_sample( unsigned int b ) { _bits = b; }
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inline void set_no_tracks( unsigned int t ) { _tracks = t; }
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inline void set_compressed( bool c ) { _compressed = c; }
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/**
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* Set the block alignament for compressed audio.
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* @param block the block alignment in bytes
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@ -54,18 +54,23 @@ typedef std::map < unsigned int,AAX::Buffer& > buffer_map;
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typedef buffer_map::iterator buffer_map_iterator;
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typedef buffer_map::const_iterator const_buffer_map_iterator;
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typedef std::map < std::string, SGSharedPtr<SGSampleGroup> > sample_group_map;
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typedef sample_group_map::iterator sample_group_map_iterator;
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typedef sample_group_map::const_iterator const_sample_group_map_iterator;
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#define BLOCKSIZE_TO_SMP(a) ((a) > 1) ? (((a)-4)*2) : 1
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class SGSoundMgr::SoundManagerPrivate
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{
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public:
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SoundManagerPrivate() :
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_buffer_id(0),
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_source_id(0),
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_base_pos(SGVec3d::zeros()),
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_buffer_id(0),
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_source_id(0)
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{
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}
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void init()
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{
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void init() {
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_mtx64 = AAX::Matrix64();
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}
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@ -73,7 +78,7 @@ public:
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{
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SGVec3d sgv_at = _orientation.backTransform(-SGVec3d::e3());
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SGVec3d sgv_up = _orientation.backTransform(SGVec3d::e2());
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_mtx64.set(_base_pos, sgv_at, sgv_up);
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_mtx64.set(_base_pos.data(), sgv_at.data(), sgv_up.data());
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}
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AAX::AeonWave _aax;
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@ -84,14 +89,22 @@ public:
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unsigned int _buffer_id;
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buffer_map _buffers;
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AAX::Buffer nullBuffer;
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AAX::Buffer& get_buffer(unsigned int id) {
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buffer_map_iterator buffer_it = _buffers.find(id);
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if ( buffer_it != _buffers.end() ) return buffer_it->second;
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SG_LOG(SG_SOUND, SG_ALERT, "unknown buffer id requested.");
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return nullBuffer;
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}
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unsigned int _source_id;
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source_map _sources;
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AAX::Emitter nullEmitter;
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AAX::Emitter& get_source(unsigned int id) {
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source_map_iterator source_it = _d->_sources.find(id);
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if ( source_it != d->_sources.end() ) return source_it->second;
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source_map_iterator source_it = _sources.find(id);
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if ( source_it != _sources.end() ) return source_it->second;
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SG_LOG(SG_SOUND, SG_ALERT, "unknown source id requested.");
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return NULL;
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return nullEmitter;
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}
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sample_group_map _sample_groups;
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@ -106,13 +119,11 @@ public:
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// constructor
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SGSoundMgr::SGSoundMgr() :
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_renderer("unknown"),
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_vendor("unknown"),
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_active(false),
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_changed(true),
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_volume(0.0),
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_offset_pos(SGVec3d::zeros()),
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_velocity(SGVec3d::zeros()),
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_renderer("unknown"),
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_vendor("unknown")
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_volume(0.0)
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{
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d.reset(new SoundManagerPrivate);
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d->_base_pos = SGVec3d::fromGeod(_geod_pos);
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@ -139,7 +150,7 @@ void SGSoundMgr::init()
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SG_LOG( SG_SOUND, SG_INFO, "Initializing AeonWave sound manager" );
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_source_id = 0;
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d->_source_id = 0;
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d->_sources.clear();
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AAX::AeonWave aax;
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@ -154,7 +165,7 @@ void SGSoundMgr::init()
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aax = AAX::AeonWave(devname);
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}
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if ((!devname)||(testForError(device, "Audio device not available, trying default.")) ) {
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if ((!devname)||(testForError(aax, "Audio device not available, trying default.")) ) {
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aax = AAX::AeonWave(AAX_MODE_WRITE_STEREO);
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if (testForError(aax, "Default audio device not available.") ) {
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return;
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@ -230,10 +241,10 @@ void SGSoundMgr::stop()
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sgrp->stop();
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}
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_bufefr_id = 0;
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d->_buffer_id = 0;
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d->_buffers.clear();
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_source_id = 0;
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d->_source_id = 0;
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d->_sources.clear();
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if (is_working()) {
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@ -307,15 +318,14 @@ void SGSoundMgr::update( double dt )
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SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos );
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SGVec3d velocity = SGVec3d::zeros();
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if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
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velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER);
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velocity = SGVec3d( _velocity*SG_FEET_TO_METER );
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velocity = hlOr.backTransform(velocity);
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}
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AAX::Vector vel(velocity.data());
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d->_aax.sensor_velocity(vel);
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if ( _bad_doppler ) {
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velocity *= 100.0f;
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}
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d->_aax.sensor_velocity(AAX::Vector(toVec3f(velocity).data()));
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d->_aax.sensor_matrix(d->_mtx64);
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AAX::Matrix mtx = d->_mtx64.toMatrix();
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d->_aax.sensor_matrix(mtx);
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testForError("update");
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_changed = false;
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@ -392,14 +402,14 @@ void SGSoundMgr::set_volume( float v )
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unsigned int SGSoundMgr::request_source()
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{
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unsigned int id = d->_source_id++;
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d->_sources.insert( std::pair<id,AAX::Emitter()> );
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d->_sources.insert( std::make_pair(id,AAX::Emitter()) );
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return id;
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}
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// Free up a source id
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void SGSoundMgr::release_source( unsigned int source )
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{
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source_map_iterator source_it = _d->_sources.find(source);
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source_map_iterator source_it = d->_sources.find(source);
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if ( source_it != d->_sources.end() )
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{
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AAX::Emitter& emitter = source_it->second;
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@ -418,71 +428,61 @@ unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
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if ( !sample->is_valid_buffer() ) {
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// sample was not yet loaded or removed again
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std::string sample_name = sample->get_sample_name();
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void *sample_data = NULL;
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// sample name was not found in the buffer cache.
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if ( sample->is_file() ) {
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AAX::Buffer& buf = d->_aax->buffer(sample_name);
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if (!buf) {
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SG_LOG(SG_SOUND, SG_ALERT,
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"failed to load sound file: " << sample_name);
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sample->set_buffer( SGSoundMgr::FAILED_BUFFER );
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return FAILED_BUFFER;
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}
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AAX::Buffer& buf = d->_aax.buffer(sample_name);
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if (!buf) {
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SG_LOG(SG_SOUND, SG_ALERT,
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"Unable to create buffer: " << sample_name);
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sample->set_buffer( SGSoundMgr::FAILED_BUFFER );
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return FAILED_BUFFER;
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}
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buffer = d->_buffer_id++;
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d->_buffers.insert( std::pair<buffer,buf> );
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buffer = d->_buffer_id++;
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d->_buffers.insert( std::make_pair<unsigned int,AAX::Buffer&>(buffer,buf) );
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sample->set_block_align( buf.get(AAX_BLOCK_ALIGNMENT) );
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sample->set_frequency( buf.get(AAX_FREQUENCY) );
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sample->set_no_samples( buf.get(AAX_NO_SAMPLES) );
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sample->set_no_tracks( buf.get(AAX_TRACKS) );
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enum aaxFormat fmt = buf.get(AAX_FORMAT);
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sample->set_bits_sample( aaxGetBitsPerSample(fmt) );
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bool c = (fmt == AAX_MULAW || fmt == AAX_IMA4_ADPCM);
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sample->set_compressed(c);
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} else {
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if ( !sample->is_file() ) {
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enum aaxFormat format = AAX_FORMAT_NONE;
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switch( sample->get_format() )
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{
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case SG_SAMPLE_MONO16:
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format = AAX_FORMAT_PCM16;
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format = AAX_PCM16S;
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break;
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case SG_SAMPLE_MONO8:
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format = AAX_FORMAT_PCM8;
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format = AAX_PCM8S;
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break;
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case SG_SAMPLE_MULAW:
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format = AAX_FORMAT_MULAW;
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format = AAX_MULAW;
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break;
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case SG_SAMPLE_ADPCM:
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format = AAX_FORMAT_IMA4_ADPCM;
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format = AAX_IMA4_ADPCM;
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break;
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default:
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SG_LOG(SG_SOUND, SG_ALERT, "unsupported audio format");
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return buffer;
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}
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AAX::Buffer& buf = d->_aax->buffer(sample_name);
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if ( buf ) {
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unsigned int no_samples = sample->get_no_samples();
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unsigned int no_samples = sample->get_no_samples();
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buf.set(d->_aax, no_samples, 1, format);
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buf.set( AAX_FREQUENCY, sample->get_frequency() );
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buf.fill( sample->get_data() );
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buf.set(d->_aax, no_samples, 1, format);
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buf.set( AAX_FREQUENCY, sample->get_frequency() );
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buf.fill( sample->get_data() );
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if (format == AAX_FORMAT_IMA4_ADPCM) {
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size_t samples_block = BLOCKSIZE_TO_SMP( sample->get_block_align() );
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buf.set( AAX_BLOCK_ALIGNMENT, samples_block );
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}
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buffer = d->_buffer_id++;
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d->_buffers.insert( std::pair<buffer,buf> );
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sample->set_buffer(buffer);
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if (format == AAX_IMA4_ADPCM) {
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size_t samples_block = BLOCKSIZE_TO_SMP( sample->get_block_align() );
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buf.set( AAX_BLOCK_ALIGNMENT, samples_block );
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}
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}
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sample->set_buffer(buffer);
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sample->set_block_align( buf.get(AAX_BLOCK_ALIGNMENT) );
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sample->set_frequency( buf.get(AAX_FREQUENCY) );
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sample->set_no_samples( buf.get(AAX_NO_SAMPLES) );
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sample->set_no_tracks( buf.get(AAX_TRACKS) );
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enum aaxFormat fmt = aaxFormat( buf.get(AAX_FORMAT) );
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sample->set_bits_sample( aaxGetBitsPerSample(fmt) );
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bool c = (fmt == AAX_MULAW || fmt == AAX_IMA4_ADPCM);
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sample->set_compressed(c);
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}
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else {
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buffer = sample->get_buffer();
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@ -496,13 +496,13 @@ void SGSoundMgr::release_buffer(SGSoundSample *sample)
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if ( !sample->is_queue() )
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{
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unsigned int buffer = sample->get_buffer();
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buffer_map_iterator buffer_it = _d->_buffers.find(buffer);
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buffer_map_iterator buffer_it = d->_buffers.find(buffer);
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if ( buffer_it != d->_buffers.end() )
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{
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sample->no_valid_buffer();
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#ifdef ENABLE_SOUND
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AAX::Buffer& buffer = buffer_it->second;
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d->_aax->destroy(buffer);
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d->_aax.destroy(buffer);
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#endif
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d->_buffers.erase(buffer_it);
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testForError("release buffer");
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@ -514,7 +514,7 @@ void SGSoundMgr::sample_suspend( SGSoundSample *sample )
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{
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if ( sample->is_valid_source() && sample->is_playing() ) {
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AAX::Emitter& emitter = d->get_source(sample->get_source());
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emitter.set(AAX_PASUED);
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emitter.set(AAX_SUSPENDED);
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}
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}
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|
||||
@ -539,7 +539,8 @@ void SGSoundMgr::sample_play( SGSoundSample *sample )
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
|
||||
if ( !sample->is_queue() ) {
|
||||
emitter.add(request_buffer(sample));
|
||||
unsigned int buffer = request_buffer(sample);
|
||||
emitter.add( d->get_buffer(buffer) );
|
||||
}
|
||||
|
||||
AAX::DSP dsp = emitter.get(AAX_DISTANCE_FILTER);
|
||||
@ -577,7 +578,7 @@ void SGSoundMgr::sample_destroy( SGSoundSample *sample )
|
||||
{
|
||||
if ( sample->is_valid_source() ) {
|
||||
#ifdef ENABLE_SOUND
|
||||
ALint source = sample->get_source();
|
||||
unsigned int source = sample->get_source();
|
||||
if ( sample->is_playing() ) {
|
||||
AAX::Emitter& emitter = d->get_source(source);
|
||||
emitter.set(AAX_STOPPED);
|
||||
@ -610,9 +611,13 @@ void SGSoundMgr::update_sample_config( SGSoundSample *sample, SGVec3d& position,
|
||||
AAX::Emitter& emitter = d->get_source(sample->get_source());
|
||||
AAX::DSP dsp;
|
||||
|
||||
d->_mtx64.set(position.data(), orientation.data());
|
||||
emitter.velocity(velocity.data());
|
||||
emitter.matrix(d->_mtx64);
|
||||
AAX::Vector64 pos = position.data();
|
||||
AAX::Vector64 ori = orientation.data();
|
||||
AAX::Vector vel = velocity.data();
|
||||
d->_mtx64.set(pos, ori);
|
||||
AAX::Matrix mtx = d->_mtx64;
|
||||
emitter.matrix(mtx);
|
||||
emitter.velocity(vel);
|
||||
|
||||
dsp = emitter.get(AAX_VOLUME_FILTER);
|
||||
dsp.set(AAX_GAIN, sample->get_volume());
|
||||
@ -631,7 +636,7 @@ void SGSoundMgr::update_sample_config( SGSoundSample *sample, SGVec3d& position,
|
||||
|
||||
dsp = emitter.get(AAX_DISTANCE_FILTER);
|
||||
dsp.set(AAX_REF_DISTANCE, sample->get_reference_dist());
|
||||
sp.set(AAX_MAX_DISTANC, sample->get_max_dist();
|
||||
dsp.set(AAX_MAX_DISTANCE, sample->get_max_dist());
|
||||
emitter.set(dsp);
|
||||
}
|
||||
}
|
||||
@ -643,14 +648,13 @@ vector<const char*> SGSoundMgr::get_available_devices()
|
||||
#ifdef ENABLE_SOUND
|
||||
std::string on = " on ";
|
||||
std::string colon = ": ";
|
||||
while (std::string d = d->_aax.drivers()) {
|
||||
while (std::string r = d->_aax.devices()) {
|
||||
while (std::string i = d->_aax.interfaces()) {
|
||||
std::string name;
|
||||
if (!i.empty() && !r.empty()) name = d + on + r + colon + i;
|
||||
else if (!r.empty()) name = d + on + r;
|
||||
else if (!i.empty) name = d + colon + i;
|
||||
else name = d;
|
||||
while (const char* be = d->_aax.drivers()) {
|
||||
while (const char* r = d->_aax.devices()) {
|
||||
while (const char* i = d->_aax.interfaces()) {
|
||||
std::string name = be;
|
||||
if (i && r) name += on + r + colon + i;
|
||||
else if (r) name += on + r;
|
||||
else if (i) name += colon + i;
|
||||
|
||||
d->_devices.push_back(name);
|
||||
devices.push_back(name.c_str());
|
||||
@ -685,20 +689,6 @@ bool SGSoundMgr::testForError(std::string s, std::string name)
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SGSoundMgr::testForALCError(std::string s)
|
||||
{
|
||||
#ifdef ENABLE_SOUND
|
||||
enum aaxErrorType error = d->_aax.error_no();
|
||||
if (error != AAX_ERROR_NONE) {
|
||||
SG_LOG( SG_SOUND, SG_ALERT, "Error (sound manager): "
|
||||
<< d->_aax.error(error) << " at "
|
||||
<< s);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
||||
|
||||
bool SGSoundMgr::is_working() const
|
||||
{
|
||||
return (d->_aax != NULL);
|
||||
@ -717,9 +707,7 @@ void SGSoundMgr::set_orientation( const SGQuatd& ori )
|
||||
|
||||
const SGVec3d& SGSoundMgr::get_position() const
|
||||
{
|
||||
aaxVec3d pos, at, up;
|
||||
d->_mtx64.get(pos, at, up);
|
||||
return pos;
|
||||
return d->_base_pos;
|
||||
}
|
||||
|
||||
void SGSoundMgr::set_position( const SGVec3d& pos, const SGGeod& pos_geod )
|
||||
@ -729,7 +717,7 @@ void SGSoundMgr::set_position( const SGVec3d& pos, const SGGeod& pos_geod )
|
||||
|
||||
SGVec3f SGSoundMgr::get_direction() const
|
||||
{
|
||||
aaxVec3d pos, at, up;
|
||||
aaxVec3f pos, at, up;
|
||||
d->_mtx64.get(pos, at, up);
|
||||
return at;
|
||||
return SGVec3f( at );
|
||||
}
|
||||
|
@ -127,7 +127,7 @@ public:
|
||||
void set_position( const SGVec3d& pos, const SGGeod& pos_geod );
|
||||
|
||||
void set_position_offset( const SGVec3d& pos ) {
|
||||
_offset_pos = pos; _changed = true;
|
||||
_offset_pos = pos.data(); _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -145,7 +145,7 @@ public:
|
||||
* @param vel Velocity vector
|
||||
*/
|
||||
void set_velocity( const SGVec3d& vel ) {
|
||||
_velocity = vel; _changed = true;
|
||||
_velocity = vel.data(); _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
@ -154,7 +154,7 @@ public:
|
||||
*
|
||||
* @return Velocity vector of the OpenAL listener
|
||||
*/
|
||||
inline SGVec3f get_velocity() { return toVec3f(_velocity); }
|
||||
inline SGVec3f get_velocity() { SGVec3f f(_velocity); return f; }
|
||||
|
||||
/**
|
||||
* Set the orientation of the sound manager
|
||||
@ -299,7 +299,7 @@ public:
|
||||
* a problem in the implementation or in out code. Until then
|
||||
* this function is used to detect the problematic implementations.
|
||||
*/
|
||||
inline bool bad_doppler_effect() { return _bad_doppler; }
|
||||
inline bool bad_doppler_effect() { return false; }
|
||||
|
||||
/**
|
||||
* Get a list of available playback devices.
|
||||
@ -316,6 +316,7 @@ public:
|
||||
|
||||
static const char* subsystemName() { return "sound"; };
|
||||
private:
|
||||
class SoundManagerPrivate;
|
||||
/// private implementation object
|
||||
std::auto_ptr<SoundManagerPrivate> d;
|
||||
|
||||
@ -328,11 +329,11 @@ private:
|
||||
float _volume;
|
||||
|
||||
// Position of the listener.
|
||||
SGVec3d _offset_pos;
|
||||
AAX::Vector64 _offset_pos;
|
||||
SGGeod _geod_pos;
|
||||
|
||||
// Velocity of the listener.
|
||||
AAX::Vector _velocity;
|
||||
AAX::Vector64 _velocity;
|
||||
|
||||
bool testForError(void *p, std::string s);
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user