Remove unused files
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// soundmgr.cxx -- Sound effect management class
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//
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// Sound manager initially written by David Findlay
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// <david_j_findlay@yahoo.com.au> 2001
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//
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// C++-ified by Curtis Olson, started March 2001.
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// Modified for the new SoundSystem by Erik Hofman, October 2009
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//
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// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
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// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
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//
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// This program is free software; you can redistribute it and/or
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// modify it under the terms of the GNU General Public License as
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// published by the Free Software Foundation; either version 2 of the
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// License, or (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful, but
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// WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software Foundation,
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// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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// $Id$
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#ifdef HAVE_CONFIG_H
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# include <simgear_config.h>
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#endif
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#if defined( __APPLE__ )
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# include <ALUT/alut.h>
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#else
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# include <AL/alut.h>
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#endif
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#include <iostream>
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#include <algorithm>
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#include "soundmgr_openal.hxx"
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#include <simgear/structure/exception.hxx>
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#include <simgear/debug/logstream.hxx>
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#include <simgear/misc/sg_path.hxx>
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#include <simgear/math/SGMath.hxx>
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using std::string;
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extern bool isNaN(float *v);
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#define MAX_SOURCES 128
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//
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// Sound Manager
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//
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int SGSoundMgr::_alut_init = 0;
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// constructor
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SGSoundMgr::SGSoundMgr() :
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_working(false),
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_active(false),
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_changed(true),
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_volume(0.0),
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_device(NULL),
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_context(NULL),
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_absolute_pos(SGVec3d::zeros()),
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_offset_pos(SGVec3d::zeros()),
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_base_pos(SGVec3d::zeros()),
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_geod_pos(SGGeod::fromCart(SGVec3d::zeros())),
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_velocity(SGVec3d::zeros()),
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_orientation(SGQuatd::zeros()),
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_bad_doppler(false),
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_renderer("unknown"),
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_vendor("unknown")
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{
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#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
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if (_alut_init == 0) {
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if ( !alutInitWithoutContext(NULL, NULL) ) {
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testForALUTError("alut initialization");
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return;
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}
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}
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_alut_init++;
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#else
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//#error ALUT 1.1 required, ALUT 1.0 is no longer supported, please upgrade
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#endif
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}
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// destructor
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SGSoundMgr::~SGSoundMgr() {
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stop();
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#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
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_alut_init--;
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if (_alut_init == 0) {
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alutExit ();
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}
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#endif
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}
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// initialize the sound manager
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void SGSoundMgr::init(const char *devname) {
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SG_LOG( SG_GENERAL, SG_INFO, "Initializing OpenAL sound manager" );
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_config = aaxDriverOpenByName(devname, AAX_MODE_WRITE_STEREO);
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if ( testForError(C-nfig, "Audio device not available, trying default") ) {
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_config = aaxDriverOpenDefault(AAX_MODE_WRITE_STEREO);
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if (testForError(_config, "Default Audio device not available.") ) {
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return;
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}
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}
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aaxMixerInit(_config);
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aaxSensorSetGain(_config, 0.0);
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aaxSensorSetIdentityMatrix(_config);
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aaxScenerySetDopplerFactor(_config, 340.3);
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aaxScenerySetDistanceModel(_config, AAX_AL_INVERSE_DISTANCE_CLAMPED);
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// get a free source one at a time
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// if an error is returned no more (hardware) sources are available
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for (unsigned int i=0; i<MAX_SOURCES; i++) {
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aaxEmitter source;
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source = aaxEmitterCreate();
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if ( source ) {
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_free_sources.push_back( source );
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}
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else break;
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}
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if (_free_sources.size() == 0) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Unable to grab any OpenAL sources!");
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}
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}
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void SGSoundMgr::activate() {
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if ( _working ) {
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_active = true;
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sample_group_map_iterator sample_grp_current = _sample_groups.begin();
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sample_group_map_iterator sample_grp_end = _sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->activate();
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}
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}
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}
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// stop the sound manager
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void SGSoundMgr::stop() {
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// first stop all sample groups
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sample_group_map_iterator sample_grp_current = _sample_groups.begin();
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sample_group_map_iterator sample_grp_end = _sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->stop();
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}
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// clear all OpenAL sources
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for (unsigned int i=0; i<_free_sources.size(); i++) {
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aaxEmitter source = _free_sources[i];
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aaxEmitterDestroy(source);
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}
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_free_sources.clear();
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// clear any OpenAL buffers before shutting down
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buffer_map_iterator buffers_current = _buffers.begin();
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buffer_map_iterator buffers_end = _buffers.end();
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for ( ; buffers_current != buffers_end; ++buffers_current ) {
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refUint ref = buffers_current->second;
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aaxBuffer buffer = ref.id;
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aaxBufferDestroy(buffer);
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}
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_buffers.clear();
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if (_working) {
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_working = false;
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_active = false;
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aaxDriverClose(_config);
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aaxDriverFree(_config);
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_renderer = "unknown";
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_vendor = "unknown";
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}
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}
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void SGSoundMgr::suspend() {
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if (_working) {
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sample_group_map_iterator sample_grp_current = _sample_groups.begin();
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sample_group_map_iterator sample_grp_end = _sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->stop();
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}
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_active = false;
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}
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}
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void SGSoundMgr::resume() {
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if (_working) {
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sample_group_map_iterator sample_grp_current = _sample_groups.begin();
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sample_group_map_iterator sample_grp_end = _sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->resume();
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}
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_active = true;
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}
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}
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void SGSoundMgr::bind ()
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{
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_free_sources.clear();
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_free_sources.reserve( MAX_SOURCES );
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_sources_in_use.clear();
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_sources_in_use.reserve( MAX_SOURCES );
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}
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void SGSoundMgr::unbind ()
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{
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_sample_groups.clear();
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// delete free sources
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for (unsigned int i=0; i<_free_sources.size(); i++) {
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aaxEmitter source = _free_sources[i];
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aaxEmitterDestroy(source);
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}
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_free_sources.clear();
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_sources_in_use.clear();
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}
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// run the audio scheduler
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void SGSoundMgr::update( double dt ) {
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if (_active) {
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if (_changed) {
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update_pos_and_orientation();
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}
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sample_group_map_iterator sample_grp_current = _sample_groups.begin();
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sample_group_map_iterator sample_grp_end = _sample_groups.end();
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for ( ; sample_grp_current != sample_grp_end; ++sample_grp_current ) {
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SGSampleGroup *sgrp = sample_grp_current->second;
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sgrp->update(dt);
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}
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if (_changed) {
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#if 0
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if (isNaN(_at_up_vec)) printf("NaN in listener orientation\n");
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if (isNaN(toVec3f(_absolute_pos).data())) printf("NaN in listener position\n");
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if (isNaN(_velocity.data())) printf("NaN in listener velocity\n");
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#endif
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SGMatrix m = SGMatrix(_orientation);
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aaxSensorSetMatrix(m.data());
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aaxSensorSetGain(_config, _volume);
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SGQuatd hlOr = SGQuatd::fromLonLat( _geod_pos );
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SGVec3d velocity = SGVec3d::zeros();
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if ( _velocity[0] || _velocity[1] || _velocity[2] ) {
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velocity = hlOr.backTransform(_velocity*SG_FEET_TO_METER);
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}
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aaxSensorSetVelocity(toVec3f(velocity).data());
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// TODO: altitude dependent
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// aaxScenerySetDopplerFactor(_config, 340.3);
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_changed = false;
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}
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}
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}
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// add a sample group, return true if successful
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bool SGSoundMgr::add( SGSampleGroup *sgrp, const string& refname )
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{
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sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
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if ( sample_grp_it != _sample_groups.end() ) {
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// sample group already exists
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return false;
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}
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if (_active) sgrp->activate();
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_sample_groups[refname] = sgrp;
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return true;
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}
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// remove a sound effect, return true if successful
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bool SGSoundMgr::remove( const string &refname )
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{
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sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
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if ( sample_grp_it == _sample_groups.end() ) {
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// sample group was not found.
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return false;
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}
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_sample_groups.erase( sample_grp_it );
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return true;
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}
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// return true of the specified sound exists in the sound manager system
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bool SGSoundMgr::exists( const string &refname ) {
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sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
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if ( sample_grp_it == _sample_groups.end() ) {
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// sample group was not found.
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return false;
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}
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return true;
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}
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// return a pointer to the SGSampleGroup if the specified sound exists
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// in the sound manager system, otherwise return NULL
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SGSampleGroup *SGSoundMgr::find( const string &refname, bool create ) {
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sample_group_map_iterator sample_grp_it = _sample_groups.find( refname );
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if ( sample_grp_it == _sample_groups.end() ) {
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// sample group was not found.
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if (create) {
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SGSampleGroup* sgrp = new SGSampleGroup(this, refname);
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add( sgrp, refname );
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return sgrp;
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}
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else
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return NULL;
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}
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return sample_grp_it->second;
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}
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void SGSoundMgr::set_volume( float v )
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{
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_volume = v;
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if (_volume > 1.0) _volume = 1.0;
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if (_volume < 0.0) _volume = 0.0;
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_changed = true;
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}
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// Get an unused source id
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//
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// The Sound Manager should keep track of the sources in use, the distance
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// of these sources to the listener and the volume (also based on audio cone
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// and hence orientation) of the sources.
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//
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// The Sound Manager is (and should be) the only one knowing about source
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// management. Sources further away should be suspendped to free resources for
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// newly added sounds close by.
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unsigned int SGSoundMgr::request_source()
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{
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unsigned int source = NO_SOURCE;
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if (_free_sources.size() > 0) {
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source = _free_sources.back();
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_free_sources.pop_back();
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_sources_in_use.push_back(source);
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}
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else
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SG_LOG( SG_GENERAL, SG_INFO, "No more free sources available\n");
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return source;
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}
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// Free up a source id for further use
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void SGSoundMgr::release_source( unsigned int source )
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{
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vector<ALuint>::iterator it;
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it = std::find(_sources_in_use.begin(), _sources_in_use.end(), source);
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if ( it != _sources_in_use.end() ) {
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ALint result;
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result = aaxEmitterGetStatus(source);
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if ( result == AAX_STATUS_PLAYING ) {
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aaxMixerDeregisterEmitter(_config, source);
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aaxEmitterDestroy(source);
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}
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_free_sources.push_back( source );
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_sources_in_use.erase( it );
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}
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}
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unsigned int SGSoundMgr::request_buffer(SGSoundSample *sample)
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{
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ALuint buffer = NO_BUFFER;
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if ( !sample->is_valid_buffer() ) {
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// sample was not yet loaded or removed again
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string sample_name = sample->get_sample_name();
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void *sample_data = NULL;
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// see if the sample name is already cached
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buffer_map_iterator buffer_it = _buffers.find( sample_name );
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if ( buffer_it != _buffers.end() ) {
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buffer_it->second.refctr++;
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buffer = buffer_it->second.id;
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sample->set_buffer( buffer );
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return buffer;
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}
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// sample name was not found in the buffer cache.
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if ( sample->is_file() ) {
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int freq, format;
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size_t size;
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bool res;
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res = load(sample_name, &sample_data, &format, &size, &freq);
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if (res == false) return buffer;
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sample->set_frequency( freq );
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sample->set_format( format );
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sample->set_size( size );
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}
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else
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sample_data = sample->get_data();
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// create a buffer handle
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unsigned long size = sample->get_size();
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unsigned int freq = sample->get_frequency();
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enum aaxFormat fmt = sample->get_format();
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buffer = aaxBufferCreate(_config, sample_data, size, fmt, tracks);
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aaxBufferSetFrequency(buffer, frequency);
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if ( sample->is_file() ) free(sample_data);
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if ( !testForALError("buffer add data") ) {
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sample->set_buffer(buffer);
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_buffers[sample_name] = refUint(buffer);
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}
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}
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else {
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buffer = sample->get_buffer();
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}
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return buffer;
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}
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void SGSoundMgr::release_buffer(SGSoundSample *sample)
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{
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string sample_name = sample->get_sample_name();
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buffer_map_iterator buffer_it = _buffers.find( sample_name );
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if ( buffer_it == _buffers.end() ) {
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// buffer was not found
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return;
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}
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sample->no_valid_buffer();
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buffer_it->second.refctr--;
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if (buffer_it->second.refctr == 0) {
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aaxBuffer buffer = buffer_it->second.id;
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aaxBufferDestory(buffer);
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_buffers.erase( buffer_it );
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testForALError("release buffer");
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}
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}
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void SGSoundMgr::update_pos_and_orientation() {
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/**
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* Description: ORIENTATION is a pair of 3-tuples representing the
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* 'at' direction vector and 'up' direction of the Object in
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* Cartesian space. AL expects two vectors that are orthogonal to
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* each other. These vectors are not expected to be normalized. If
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* one or more vectors have zero length, implementation behavior
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* is undefined. If the two vectors are linearly dependent,
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* behavior is undefined.
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*
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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*/
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SGVec3d sgv_at = _orientation.backTransform(-SGVec3d::e3());
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SGVec3d sgv_up = _orientation.backTransform(SGVec3d::e2());
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_at_up_vec[0] = sgv_at[0];
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_at_up_vec[1] = sgv_at[1];
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_at_up_vec[2] = sgv_at[2];
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_at_up_vec[3] = sgv_up[0];
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_at_up_vec[4] = sgv_up[1];
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_at_up_vec[5] = sgv_up[2];
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|
||||
// static const SGQuatd q(-0.5, -0.5, 0.5, 0.5);
|
||||
// SGQuatd hlOr = SGQuatd::fromLonLat(SGGeod::fromCart(_base_pos));
|
||||
// SGQuatd ec2body = hlOr*_orientation;
|
||||
_absolute_pos = _base_pos; // + ec2body.backTransform( _offset_pos );
|
||||
}
|
||||
|
||||
bool SGSoundMgr::load(string &samplepath, void **dbuf, int *fmt,
|
||||
size_t *sz, int *frq )
|
||||
{
|
||||
if ( !_working ) return false;
|
||||
|
||||
ALenum format;
|
||||
ALsizei size;
|
||||
ALsizei freq;
|
||||
ALvoid *data;
|
||||
|
||||
#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
|
||||
ALfloat freqf;
|
||||
// ignore previous errors to prevent the system from halting on silly errors
|
||||
alGetError();
|
||||
alcGetError(_device);
|
||||
data = alutLoadMemoryFromFile(samplepath.c_str(), &format, &size, &freqf );
|
||||
freq = (ALsizei)freqf;
|
||||
int error = alutGetError();
|
||||
if (data == NULL || error != ALUT_ERROR_NO_ERROR) {
|
||||
string msg = "Failed to load wav file: ";
|
||||
msg.append(alutGetErrorString(error));
|
||||
throw sg_io_exception(msg.c_str(), sg_location(samplepath));
|
||||
return false;
|
||||
}
|
||||
|
||||
#else
|
||||
ALbyte *fname = (ALbyte *)samplepath.c_str();
|
||||
# if defined (__APPLE__)
|
||||
alutLoadWAVFile( fname, &format, &data, &size, &freq );
|
||||
# else
|
||||
ALboolean loop;
|
||||
alutLoadWAVFile( fname, &format, &data, &size, &freq, &loop );
|
||||
# endif
|
||||
ALenum error = alGetError();
|
||||
if ( error != AL_NO_ERROR ) {
|
||||
string msg = "Failed to load wav file: ";
|
||||
const ALchar *errorString = alGetString(error);
|
||||
if (errorString) {
|
||||
msg.append(errorString);
|
||||
} else {
|
||||
// alGetString returns NULL when an unexpected or OS specific error
|
||||
// occurs: e.g. -43 on Mac when file is not found.
|
||||
// In this case, alGetString() sets 'Invalid Enum' error, so
|
||||
// showing with the original error number is helpful.
|
||||
stringstream ss;
|
||||
ss << alGetString(alGetError()) << "(" << error << ")";
|
||||
msg.append(ss.str());
|
||||
}
|
||||
throw sg_io_exception(msg.c_str(), sg_location(samplepath));
|
||||
return false;
|
||||
}
|
||||
#endif
|
||||
|
||||
*dbuf = (void *)data;
|
||||
*fmt = (int)format;
|
||||
*sz = (size_t)size;
|
||||
*frq = (int)freq;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
vector<const char*> SGSoundMgr::get_available_devices()
|
||||
{
|
||||
vector<const char*> devices;
|
||||
unsigned int x, max;
|
||||
char *s;
|
||||
|
||||
max = aaxDriverGetCount();
|
||||
for (x=0; x<max; x++)
|
||||
{
|
||||
aaxConfig cfg = aaxDriverGetByNumber(x);
|
||||
if (cfg) {
|
||||
unsigned int y, max_device;
|
||||
const char *d;
|
||||
|
||||
d = aaxDriverGetName(cfg);
|
||||
max_device = aaxDriverGetDeviceCount(cfg);
|
||||
for (y=0; y<max_device; y++) {
|
||||
const char *r = aaxDriverGetDeviceNameByPos(cfg, y);
|
||||
printf(" '%s on %s'\n", d, r);
|
||||
devices.push_back(s);
|
||||
}
|
||||
aaxDriverFree(cfg);
|
||||
}
|
||||
}
|
||||
return devices;
|
||||
}
|
||||
|
||||
|
||||
bool SGSoundMgr::testForError(void *p, string s)
|
||||
{
|
||||
if (p == NULL) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT, "Error: " << s);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
}
|
||||
|
||||
|
||||
bool SGSoundMgr::testForALUTError(string s)
|
||||
{
|
||||
#if defined(ALUT_API_MAJOR_VERSION) && ALUT_API_MAJOR_VERSION >= 1
|
||||
ALenum error;
|
||||
error = alutGetError ();
|
||||
if (error != ALUT_ERROR_NO_ERROR) {
|
||||
SG_LOG( SG_GENERAL, SG_ALERT, "ALUT Error (sound manager): "
|
||||
<< alutGetErrorString(error) << " at "
|
||||
<< s);
|
||||
return true;
|
||||
}
|
||||
#endif
|
||||
return false;
|
||||
}
|
@ -1,313 +0,0 @@
|
||||
// soundmgr.hxx -- Sound effect management class
|
||||
//
|
||||
// Sound manager initially written by David Findlay
|
||||
// <david_j_findlay@yahoo.com.au> 2001
|
||||
//
|
||||
// C++-ified by Curtis Olson, started March 2001.
|
||||
// Modified for the new SoundSystem by Erik Hofman, October 2009
|
||||
//
|
||||
// Copyright (C) 2001 Curtis L. Olson - http://www.flightgear.org/~curt
|
||||
// Copyright (C) 2009 Erik Hofman <erik@ehofman.com>
|
||||
//
|
||||
// This program is free software; you can redistribute it and/or
|
||||
// modify it under the terms of the GNU General Public License as
|
||||
// published by the Free Software Foundation; either version 2 of the
|
||||
// License, or (at your option) any later version.
|
||||
//
|
||||
// This program is distributed in the hope that it will be useful, but
|
||||
// WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
||||
// General Public License for more details.
|
||||
//
|
||||
// You should have received a copy of the GNU General Public License
|
||||
// along with this program; if not, write to the Free Software Foundation,
|
||||
// Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||
//
|
||||
// $Id$
|
||||
|
||||
/**
|
||||
* \file soundmgr.hxx
|
||||
* Provides a sound manager class to keep track of
|
||||
* multiple sounds and manage playing them with different effects and
|
||||
* timings.
|
||||
*/
|
||||
|
||||
#ifndef _SG_SOUNDMGR_AAX_HXX
|
||||
#define _SG_SOUNDMGR_AAX_HXX 1
|
||||
|
||||
#include <string>
|
||||
#include <vector>
|
||||
#include <map>
|
||||
|
||||
#include <aax.h>
|
||||
|
||||
#include <simgear/compiler.h>
|
||||
#include <simgear/structure/subsystem_mgr.hxx>
|
||||
#include <simgear/math/SGMathFwd.hxx>
|
||||
|
||||
#include "sample_group.hxx"
|
||||
|
||||
struct refUint {
|
||||
unsigned int refctr;
|
||||
ALuint id;
|
||||
|
||||
refUint() { refctr = 0; id = (ALuint)-1; };
|
||||
refUint(ALuint i) { refctr = 1; id = i; };
|
||||
~refUint() {};
|
||||
};
|
||||
|
||||
typedef std::map < std::string, refUint > buffer_map;
|
||||
typedef buffer_map::iterator buffer_map_iterator;
|
||||
typedef buffer_map::const_iterator const_buffer_map_iterator;
|
||||
|
||||
typedef std::map < std::string, SGSharedPtr<SGSampleGroup> > sample_group_map;
|
||||
typedef sample_group_map::iterator sample_group_map_iterator;
|
||||
typedef sample_group_map::const_iterator const_sample_group_map_iterator;
|
||||
|
||||
/**
|
||||
* Manage a collection of SGSampleGroup instances
|
||||
*/
|
||||
class SGSoundMgr : public SGSubsystem
|
||||
{
|
||||
public:
|
||||
|
||||
SGSoundMgr();
|
||||
~SGSoundMgr();
|
||||
|
||||
void init(const char *devname = NULL);
|
||||
void bind();
|
||||
void unbind();
|
||||
void update(double dt);
|
||||
|
||||
void suspend();
|
||||
void resume();
|
||||
void stop();
|
||||
|
||||
inline void reinit() { stop(); init(); }
|
||||
|
||||
/**
|
||||
* Test is the sound manager is in a working condition.
|
||||
* @return true is the sound manager is working
|
||||
*/
|
||||
inline bool is_working() const { return _working; }
|
||||
|
||||
/**
|
||||
* Set the sound manager to a working condition.
|
||||
*/
|
||||
void activate();
|
||||
|
||||
/**
|
||||
* Test is the sound manager is in an active and working condition.
|
||||
* @return true is the sound manager is active
|
||||
*/
|
||||
inline bool is_active() const { return _active; }
|
||||
|
||||
/**
|
||||
* Register a sample group to the sound manager.
|
||||
* @para sgrp Pointer to a sample group to add
|
||||
* @param refname Reference name of the sample group
|
||||
* @return true if successful, false otherwise
|
||||
*/
|
||||
bool add( SGSampleGroup *sgrp, const std::string& refname );
|
||||
|
||||
/**
|
||||
* Remove a sample group from the sound manager.
|
||||
* @param refname Reference name of the sample group to remove
|
||||
* @return true if successful, false otherwise
|
||||
*/
|
||||
bool remove( const std::string& refname );
|
||||
|
||||
/**
|
||||
* Test if a specified sample group is registered at the sound manager
|
||||
* @param refname Reference name of the sample group test for
|
||||
* @return true if the specified sample group exists
|
||||
*/
|
||||
bool exists( const std::string& refname );
|
||||
|
||||
/**
|
||||
* Find a specified sample group in the sound manager
|
||||
* @param refname Reference name of the sample group to find
|
||||
* @return A pointer to the SGSampleGroup
|
||||
*/
|
||||
SGSampleGroup *find( const string& refname, bool create = false );
|
||||
|
||||
/**
|
||||
* Set the Cartesian position of the sound manager.
|
||||
* @param pos listener position
|
||||
*/
|
||||
void set_position( const SGVec3d& pos, const SGGeod& pos_geod ) {
|
||||
_base_pos = pos; _geod_pos = pos_geod; _changed = true;
|
||||
}
|
||||
|
||||
void set_position_offset( const SGVec3d& pos ) {
|
||||
_offset_pos = pos; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the position of the sound manager.
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
|
||||
* @return listener position
|
||||
*/
|
||||
SGVec3d& get_position() { return _absolute_pos; }
|
||||
|
||||
/**
|
||||
* Set the velocity vector (in meters per second) of the sound manager
|
||||
* This is the horizontal local frame; x=north, y=east, z=down
|
||||
* @param Velocity vector
|
||||
*/
|
||||
void set_velocity( const SGVec3d& vel ) {
|
||||
_velocity = vel; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the velocity vector of the sound manager
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
|
||||
* @return Velocity vector of the listener
|
||||
*/
|
||||
inline SGVec3f get_velocity() { return toVec3f(_velocity); }
|
||||
|
||||
/**
|
||||
* Set the orientation of the sound manager
|
||||
* @param ori Quaternation containing the orientation information
|
||||
*/
|
||||
void set_orientation( const SGQuatd& ori ) {
|
||||
_orientation = ori; _changed = true;
|
||||
}
|
||||
|
||||
/**
|
||||
* Get the orientation of the sound manager
|
||||
* @return Quaternation containing the orientation information
|
||||
*/
|
||||
inline const SGQuatd& get_orientation() { return _orientation; }
|
||||
|
||||
/**
|
||||
* Get the direction vector of the sound manager
|
||||
* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
|
||||
* @return Look-at direction of the listener
|
||||
*/
|
||||
SGVec3f get_direction() {
|
||||
return SGVec3f(_at_up_vec[0], _at_up_vec[1], _at_up_vec[2]);
|
||||
}
|
||||
|
||||
enum {
|
||||
NO_SOURCE = (unsigned int)-1,
|
||||
NO_BUFFER = (unsigned int)-1
|
||||
};
|
||||
|
||||
/**
|
||||
* Set the master volume.
|
||||
* @param vol Volume (must be between 0.0 and 1.0)
|
||||
*/
|
||||
void set_volume( float vol );
|
||||
|
||||
/**
|
||||
* Get the master volume.
|
||||
* @return Volume (must be between 0.0 and 1.0)
|
||||
*/
|
||||
inline float get_volume() { return _volume; }
|
||||
|
||||
/**
|
||||
* Get a free source-id
|
||||
* @return NO_SOURCE if no source is available
|
||||
*/
|
||||
unsigned int request_source();
|
||||
|
||||
/**
|
||||
* Free an source-id for future use
|
||||
* @param source source-id to free
|
||||
*/
|
||||
void release_source( unsigned int source );
|
||||
|
||||
/**
|
||||
* Get a free buffer-id
|
||||
* The buffer-id will be asigned to the sample by calling this function.
|
||||
* @param sample Pointer to an audio sample to assign the buffer-id to
|
||||
* @return NO_BUFFER if loading of the buffer failed.
|
||||
*/
|
||||
unsigned int request_buffer(SGSoundSample *sample);
|
||||
|
||||
/**
|
||||
* Free an buffer-id for this sample
|
||||
* @param sample Pointer to an audio sample for which to free the buffer
|
||||
*/
|
||||
void release_buffer( SGSoundSample *sample );
|
||||
|
||||
/**
|
||||
* Test if the position of the sound manager has changed.
|
||||
* The value will be set to false upon the next call to update_late()
|
||||
* @return true if the position has changed
|
||||
*/
|
||||
inline bool has_changed() { return _changed; }
|
||||
|
||||
/**
|
||||
* Some implementations seem to need the velocity miltyplied by a
|
||||
* factor of 100 to make them distinct. I've not found if this is
|
||||
* a problem in the implementation or in out code. Until then
|
||||
* this function is used to detect the problematic implementations.
|
||||
*/
|
||||
inline bool bad_doppler_effect() { return _bad_doppler; }
|
||||
|
||||
/**
|
||||
* Load a sample file and return it's configuration and data.
|
||||
* @param samplepath Path to the file to load
|
||||
* @param data Pointer to a variable that points to the allocated data
|
||||
* @param format Pointer to a vairable that gets the format
|
||||
* @param size Pointer to a vairable that gets the sample size in bytes
|
||||
* @param freq Pointer to a vairable that gets the sample frequency in Herz
|
||||
* @return true if succesful, false on error
|
||||
*/
|
||||
bool load(string &samplepath, void **data, int *format,
|
||||
size_t *size, int *freq );
|
||||
|
||||
/**
|
||||
* Get a list of available playback devices.
|
||||
*/
|
||||
std::vector<const char*> get_available_devices();
|
||||
|
||||
/**
|
||||
* Get the current vendor or rendering backend.
|
||||
*/
|
||||
const std::string& get_vendor() { return _vendor; }
|
||||
const std::string& get_renderer() { return _renderer; }
|
||||
|
||||
private:
|
||||
static int _alut_init;
|
||||
|
||||
bool _working;
|
||||
bool _active;
|
||||
bool _changed;
|
||||
float _volume;
|
||||
|
||||
aaxConfig _config;
|
||||
|
||||
// Position of the listener.
|
||||
SGVec3d _absolute_pos;
|
||||
SGVec3d _offset_pos;
|
||||
SGVec3d _base_pos;
|
||||
SGGeod _geod_pos;
|
||||
|
||||
// Velocity of the listener.
|
||||
SGVec3d _velocity;
|
||||
|
||||
// Orientation of the listener.
|
||||
// first 3 elements are "at" vector, second 3 are "up" vector
|
||||
SGQuatd _orientation;
|
||||
|
||||
sample_group_map _sample_groups;
|
||||
buffer_map _buffers;
|
||||
|
||||
std::vector<aaxEmitter> _free_sources;
|
||||
std::vector<aaxEmitter> _sources_in_use;
|
||||
|
||||
bool _bad_doppler;
|
||||
std::string _renderer;
|
||||
std::string _vendor;
|
||||
|
||||
void update_pos_and_orientation();
|
||||
void update_sample_config( SGSampleGroup *sound );
|
||||
};
|
||||
|
||||
|
||||
#endif // _SG_SOUNDMGR_AAX_HXX
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user