Aircraft model reinit deletes sound effect samples, but leaves them defined in the sample group, so a reload doesn't re-add them.
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@ -83,6 +83,9 @@ SGXmlSound::~SGXmlSound()
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if (_sample)
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if (_sample)
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_sample->stop();
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_sample->stop();
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if (_sgrp && (_name != ""))
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_sgrp->remove(_name);
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_volume.clear();
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_volume.clear();
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_pitch.clear();
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_pitch.clear();
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}
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}
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