Aircraft model reinit deletes sound effect samples, but leaves them defined in the sample group, so a reload doesn't re-add them.

This commit is contained in:
Dan Wickstrom 2019-05-14 12:51:35 -04:00
parent 319b59500c
commit cde95864b4

View File

@ -83,6 +83,9 @@ SGXmlSound::~SGXmlSound()
if (_sample)
_sample->stop();
if (_sgrp && (_name != ""))
_sgrp->remove(_name);
_volume.clear();
_pitch.clear();
}