Avoid segfault when a texture file is missing.
Always check the return value of "findDataFile". If it's empty, always provide the _original_ path being searched in an error message. Otherwise we eventually just get useless 'Can't find file "".' error messages (and also a segfault here, since osgDB::readImageFile("") returns NULL).
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@ -213,8 +213,14 @@ SGMaterial::read_properties(const SGReaderWriterOptions* options,
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fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
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fullMaskPath = SGModelLib::findDataFile(ompath.str(), options);
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}
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}
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if (fullMaskPath.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "Cannot find texture file \""
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<< ompath.str() << "\"");
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}
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else
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{
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osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
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osg::Image* image = osgDB::readImageFile(fullMaskPath, options);
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if (image->valid())
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if (image && image->valid())
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{
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{
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osg::Texture2D* object_mask = new osg::Texture2D;
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osg::Texture2D* object_mask = new osg::Texture2D;
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@ -242,6 +248,7 @@ SGMaterial::read_properties(const SGReaderWriterOptions* options,
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}
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}
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}
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}
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}
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}
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}
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xsize = props->getDoubleValue("xsize", 0.0);
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xsize = props->getDoubleValue("xsize", 0.0);
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ysize = props->getDoubleValue("ysize", 0.0);
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ysize = props->getDoubleValue("ysize", 0.0);
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