Text-animation: fix missing encoding specification
Ensure we can pass full UTF-8 strings into text animations. Will consider for back-port after discussion on the devel list. Ticket-Id: https://sourceforge.net/p/flightgear/codetickets/2512/
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@ -80,7 +80,7 @@ void SGText::UpdateCallback::operator()(osg::Node * node, osg::NodeVisitor *nv )
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// be lazy and set the text only if the property has changed.
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// update() computes the glyph representation which looks
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// more expensive than a the above string compare.
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text->setText( buf );
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text->setText( buf, osgText::String::ENCODING_UTF8 );
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text->update();
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}
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traverse( node, nv );
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