Bug fix in vertex order of inner disk (fan) of the sky dome.
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@ -300,12 +300,12 @@ void fgSkyRender( void ) {
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xglBegin( GL_TRIANGLE_FAN );
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xglColor4fv(l->sky_color);
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xglVertex3f(0.0, 0.0, CENTER_ELEV);
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for ( i = 0; i < 12; i++ ) {
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for ( i = 11; i >= 0; i++ ) {
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xglColor4fv( inner_color );
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xglVertex3fv( inner_vertex[i] );
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}
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xglColor4fv( inner_color );
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xglVertex3fv( inner_vertex[0] );
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xglVertex3fv( inner_vertex[11] );
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xglEnd();
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// Draw the middle ring
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@ -362,6 +362,9 @@ void fgSkyRender( void ) {
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// $Log$
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// Revision 1.18 1999/02/01 21:09:00 curt
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// Bug fix in vertex order of inner disk (fan) of the sky dome.
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//
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// Revision 1.17 1998/12/09 18:50:12 curt
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// Converted "class fgVIEW" to "class FGView" and updated to make data
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// members private and make required accessor functions.
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