another attempt at getting something useful without any result.
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4ffd70a42a
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@ -22,7 +22,7 @@ int main( int argc, char *argv[] ) {
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smgr->init();
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sgr = smgr->find("default", true);
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smgr->set_volume(0.9);
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smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(0,0)) );
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smgr->set_position_geod( SGGeod::fromDeg(0,0) );
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smgr->activate();
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printf("default position and orientation\n");
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@ -39,8 +39,8 @@ int main( int argc, char *argv[] ) {
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sleep(1);
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printf("source at lat,lon = (10,-10), listener at (9.99,-9.99)\n");
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sample1->set_position( SGGeod::fromDeg(10,-10) );
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smgr->set_position( SGVec3d::fromGeod(SGGeod::fromDeg(9.99,-9.99)) );
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sample1->set_position_geod( SGGeod::fromDeg(10,-10) );
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smgr->set_position( SGGeod::fromDeg(9.99,-9.99) );
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sample1->play_looped();
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smgr->update(1.0);
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printf("playing sample\n");
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@ -327,13 +327,13 @@ void SGSampleGroup::set_velocity( const SGVec3f &vel ) {
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}
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// set the source position of all managed sounds
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void SGSampleGroup::set_position( const SGGeod& pos ) {
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void SGSampleGroup::set_position_geod( const SGGeod& pos ) {
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sample_map_iterator sample_current = _samples.begin();
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sample_map_iterator sample_end = _samples.end();
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for ( ; sample_current != sample_end; ++sample_current ) {
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SGSoundSample *sample = sample_current->second;
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sample->set_position( pos );
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sample->set_position_geod( pos );
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}
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_position = pos;
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}
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@ -376,13 +376,13 @@ void SGSampleGroup::update_sample_config( SGSoundSample *sample ) {
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position = _smgr->get_position();
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velocity = _smgr->get_velocity();
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} else {
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sample->update_absolute_position();
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sample->update_pos_and_orientation();
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orientation = sample->get_orientation();
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position = sample->get_position();
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velocity = sample->get_velocity();
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}
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if (dist(position, _smgr->get_position()) > 10000)
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if (length(position -_smgr->get_position()) > 20000)
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printf("source and listener distance greater than 20km!\n");
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if (isNaN(toVec3f(position).data())) printf("NaN in source position\n");
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if (isNaN(orientation.data())) printf("NaN in source orientation\n");
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@ -186,7 +186,7 @@ public:
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/**
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* Set the velocity vector of this sample group.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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* This is in the local frame coordinate system; x=north, y=east, z=down
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* @param vel Velocity vector
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*/
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void set_velocity( const SGVec3f& vel );
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@ -196,7 +196,7 @@ public:
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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* @param pos Base position
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*/
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void set_position( const SGGeod& pos );
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void set_position_geod( const SGGeod& pos );
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/**
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* Set the orientation of this sample group.
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@ -191,7 +191,7 @@ SGSoundSample::~SGSoundSample() {
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if (_data) free(_data);
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}
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void SGSoundSample::update_absolute_position() {
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void SGSoundSample::update_pos_and_orientation() {
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// The rotation rotating from the earth centerd frame to
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// the horizontal local frame
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SGQuatd hlOr = SGQuatd::fromLonLat(_base_pos);
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@ -208,12 +208,10 @@ void SGSoundSample::update_absolute_position() {
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SGVec3d position = SGVec3d::fromGeod(_base_pos);
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_absolute_pos = position;
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if ( !(_relative_pos[0] == 0 && _relative_pos[1] == 0 &&
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_relative_pos[2] == 0) )
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{
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if ( _relative_pos[0] || _relative_pos[1] || _relative_pos[2] ) {
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_absolute_pos += (sc2body*q).backTransform(_relative_pos);
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}
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if ( !(_direction[0] == 0 && _direction[1] == 0 && _direction[2] == 0) ) {
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if ( _direction[0] || _direction[1] || _direction[2] ) {
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_orivec = toVec3f((sc2body*q).backTransform(toVec3d(_direction)));
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}
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}
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@ -311,7 +311,7 @@ public:
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* Set the base position of this sound in Geodetic coordinates.
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* @param pos Geodetic position
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*/
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inline void set_position( const SGGeod& pos ) {
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inline void set_position_geod( const SGGeod& pos ) {
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_base_pos = pos; _changed = true;
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}
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@ -381,7 +381,7 @@ public:
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/**
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* Set the velocity vector (in meters per second) of this sound.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
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* This is in the local frame coordinate system; x=north, y=east, z=down
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* @param Velocity vector
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*/
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inline void set_velocity( const SGVec3f& vel ) {
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@ -435,7 +435,7 @@ public:
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*/
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inline std::string get_sample_name() const { return _refname; }
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void update_absolute_position();
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void update_pos_and_orientation();
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private:
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@ -63,7 +63,9 @@ SGSoundMgr::SGSoundMgr() :
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_volume(0.0),
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_device(NULL),
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_context(NULL),
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_position(SGVec3d::zeros()),
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_position_geod(SGGeod::fromDeg(0,0)),
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_position_offs(SGVec3d::zeros()),
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_absolute_pos(SGVec3d::zeros()),
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_velocity(SGVec3d::zeros()),
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_orientation(SGQuatd::zeros()),
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_orient_offs(SGQuatd::zeros()),
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@ -254,11 +256,12 @@ void SGSoundMgr::update( double dt ) {
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if (_changed) {
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if (isNaN(_at_up_vec)) printf("NaN in listener orientation\n");
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if (isNaN(toVec3f(_position).data())) printf("NaN in listener position\n");
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if (isNaN(toVec3f(_absolute_pos).data())) printf("NaN in listener position\n");
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if (isNaN(_velocity.data())) printf("NaN in listener velocity\n");
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update_pos_and_orientation();
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alListenerf( AL_GAIN, _volume );
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alListenerfv( AL_ORIENTATION, _at_up_vec );
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alListenerfv( AL_POSITION, toVec3f(_position).data() );
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alListenerfv( AL_POSITION, toVec3f(_absolute_pos).data() );
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alListenerfv( AL_VELOCITY, _velocity.data() );
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// alDopplerVelocity(340.3); // TODO: altitude dependent
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testForALError("update");
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@ -336,33 +339,6 @@ void SGSoundMgr::set_volume( float v )
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_changed = true;
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}
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/**
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* set the orientation of the listener (in opengl coordinates)
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*
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* Description: ORIENTATION is a pair of 3-tuples representing the
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* 'at' direction vector and 'up' direction of the Object in
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* Cartesian space. AL expects two vectors that are orthogonal to
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* each other. These vectors are not expected to be normalized. If
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* one or more vectors have zero length, implementation behavior
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* is undefined. If the two vectors are linearly dependent,
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* behavior is undefined.
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*/
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void SGSoundMgr::set_orientation( const SGQuatd& ori, const SGQuatd& offs )
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{
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_orientation = ori;
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_orient_offs = offs;
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SGVec3d sgv_up = offs.rotate(SGVec3d::e2());
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SGVec3d sgv_at = offs.rotate(SGVec3d::e3());
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_at_up_vec[0] = sgv_at[0];
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_at_up_vec[1] = sgv_at[1];
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_at_up_vec[2] = sgv_at[2];
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_at_up_vec[3] = sgv_up[0];
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_at_up_vec[4] = sgv_up[1];
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_at_up_vec[5] = sgv_up[2];
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_changed = true;
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}
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// Get an unused source id
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//
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// The Sound Manager should keep track of the sources in use, the distance
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@ -485,6 +461,45 @@ void SGSoundMgr::release_buffer(SGSoundSample *sample)
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}
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}
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void SGSoundMgr::update_pos_and_orientation() {
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// The rotation rotating from the earth centerd frame to
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// the horizontal local frame
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SGQuatd hlOr = SGQuatd::fromLonLat( _position_geod );
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// Compute the listeners orientation and position
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// wrt the earth centered frame - that is global coorinates
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SGQuatd lc2body = hlOr*_orientation;
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// cartesian position of the listener
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SGVec3d position = SGVec3d::fromGeod( _position_geod );
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// This is rotates the x-forward, y-right, z-down coordinate system where
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// simulation runs into the OpenGL camera system with x-right, y-up, z-back.
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SGQuatd q(-0.5, -0.5, 0.5, 0.5);
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_absolute_pos = position + (lc2body*q).backTransform( _position_offs );
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/**
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* Description: ORIENTATION is a pair of 3-tuples representing the
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* 'at' direction vector and 'up' direction of the Object in
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* Cartesian space. AL expects two vectors that are orthogonal to
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* each other. These vectors are not expected to be normalized. If
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* one or more vectors have zero length, implementation behavior
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* is undefined. If the two vectors are linearly dependent,
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* behavior is undefined.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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*/
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SGQuatd lViewOrientation = lc2body*_orient_offs*q;
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SGVec3d sgv_up = lViewOrientation.rotate(SGVec3d::e2());
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SGVec3d sgv_at = lViewOrientation.rotate(SGVec3d::e3());
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_at_up_vec[0] = sgv_at[0];
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_at_up_vec[1] = sgv_at[1];
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_at_up_vec[2] = sgv_at[2];
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_at_up_vec[3] = sgv_up[0];
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_at_up_vec[4] = sgv_up[1];
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_at_up_vec[5] = sgv_up[2];
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}
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bool SGSoundMgr::load(string &samplepath, void **dbuf, int *fmt,
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size_t *sz, int *frq )
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{
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SGSampleGroup *find( const string& refname, bool create = false );
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/**
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* Set the position of the sound manager.
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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* Set the Geodetic position of the sound manager.
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* @param pos OpenAL listener position
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*/
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void set_position( const SGVec3d& pos ) {
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_position = pos;
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_changed = true;
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void set_position_geod( const SGGeod& pos ) {
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_position_geod = pos; _changed = true;
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}
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void set_position_offset( const SGVec3d& pos ) {
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_position_offs = pos; _changed = true;
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}
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/**
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@ -167,14 +169,14 @@ public:
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right
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* @return OpenAL listener position
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*/
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SGVec3d& get_position() { return _position; }
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SGVec3d& get_position() { return _absolute_pos; }
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/**
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* Set the velocity vector of the sound manager
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* This is in the same coordinate system as OpenGL; y=up, z=back, x=right.
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* @param vel Velocity vector of the OpenAL listener
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* Set the velocity vector (in meters per second) of the sound manager
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* This is the horizontal local frame; x=north, y=east, z=down
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* @param Velocity vector
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*/
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void set_velocity( SGVec3f& vel ) {
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void set_velocity( const SGVec3f& vel ) {
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_velocity = vel; _changed = true;
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}
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@ -189,7 +191,9 @@ public:
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* Set the orientation of the sound manager
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* @param ori Quaternation containing the orientation information
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*/
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void set_orientation( const SGQuatd& ori, const SGQuatd& offs );
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void set_orientation( const SGQuatd& ori, const SGQuatd& offs ) {
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_orientation = ori; _orient_offs = offs; _changed = true;
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}
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/**
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* Get the orientation of the sound manager
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@ -281,7 +285,9 @@ private:
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ALCcontext *_context;
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// Position of the listener.
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SGVec3d _position;
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SGGeod _position_geod;
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SGVec3d _position_offs;
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SGVec3d _absolute_pos;
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// Velocity of the listener.
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SGVec3f _velocity;
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@ -305,6 +311,7 @@ private:
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bool testForALUTError(string s);
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bool testForError(void *p, string s);
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void update_pos_and_orientation();
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void update_sample_config( SGSampleGroup *sound );
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};
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