State-machines: don’t require name for transitions
Allow anonymous transitions, since the name is purely informational (unlike for states). Sentry-Id: FLIGHTGEAR-9H
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@ -441,7 +441,7 @@ void StateMachine::initFromPlist(SGPropertyNode* desc, SGPropertyNode* root)
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std::string nm = stateDesc->getStringValue("name");
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std::string nm = stateDesc->getStringValue("name");
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if (nm.empty()) {
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if (nm.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "No name found for state in branch " << path);
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SG_LOG(SG_GENERAL, SG_DEV_ALERT, "No name found for state in branch " << path);
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throw sg_exception("No name element in state");
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throw sg_exception("No name element in state");
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}
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}
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@ -464,8 +464,8 @@ void StateMachine::initFromPlist(SGPropertyNode* desc, SGPropertyNode* root)
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std::string target_id = tDesc->getStringValue("target");
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std::string target_id = tDesc->getStringValue("target");
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if (nm.empty()) {
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if (nm.empty()) {
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SG_LOG(SG_GENERAL, SG_ALERT, "No name found for transition in branch " << path);
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SG_LOG(SG_GENERAL, SG_DEV_WARN, "No name found for transition in branch " << path);
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throw sg_exception("No name element in transition");
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nm = "transition-to-" + target_id;
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}
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}
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if (target_id.empty()) {
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if (target_id.empty()) {
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