Merge branch 'timoore/optimizations' into next
Some changes aimed at reducing the cost of the huge scene graph.
This commit is contained in:
commit
c84e1d0f0e
@ -314,7 +314,9 @@ OptimizeModelPolicy::OptimizeModelPolicy(const string& extension) :
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_osgOptions(Optimizer::SHARE_DUPLICATE_STATE
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| Optimizer::MERGE_GEOMETRY
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| Optimizer::FLATTEN_STATIC_TRANSFORMS
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| Optimizer::TRISTRIP_GEOMETRY)
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| Optimizer::INDEX_MESH
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| Optimizer::VERTEX_POSTTRANSFORM
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| Optimizer::VERTEX_PRETRANSFORM)
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{
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}
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@ -12,6 +12,7 @@
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#include <algorithm>
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#include <functional>
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#include <OpenThreads/Atomic>
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#include <OpenThreads/Mutex>
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#include <OpenThreads/ReentrantMutex>
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#include <OpenThreads/ScopedLock>
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@ -42,6 +43,7 @@
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#include <simgear/props/props.hxx>
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#include <simgear/structure/SGBinding.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/material/EffectCullVisitor.hxx>
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#include <simgear/scene/util/OsgMath.hxx>
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#include <simgear/scene/util/SGNodeMasks.hxx>
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#include <simgear/scene/util/SGSceneUserData.hxx>
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@ -655,7 +657,9 @@ public:
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SGExpressiond const* animationValue) :
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_condition(condition),
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_animationValue(animationValue)
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{ }
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{
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setName("SGTranslateAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (!_condition || _condition->test()) {
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@ -722,60 +726,129 @@ SGTranslateAnimation::createAnimationGroup(osg::Group& parent)
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// Implementation of rotate/spin animation
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////////////////////////////////////////////////////////////////////////
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class SGRotateAnimation::UpdateCallback : public osg::NodeCallback {
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//Cull callback
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class RotAnimCallback : public osg::NodeCallback
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{
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public:
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UpdateCallback(SGCondition const* condition,
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SGExpressiond const* animationValue) :
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_condition(condition),
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_animationValue(animationValue)
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{ }
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (!_condition || _condition->test()) {
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SGRotateTransform* transform;
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transform = static_cast<SGRotateTransform*>(node);
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transform->setAngleDeg(_animationValue->getValue());
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}
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traverse(node, nv);
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}
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RotAnimCallback(SGCondition const* condition,
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SGExpressiond const* animationValue,
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double initialValue = 0.0) :
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_condition(condition),
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_animationValue(animationValue),
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_initialValue(initialValue),
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_lastValue(0.0)
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{ }
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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public:
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SGSharedPtr<SGCondition const> _condition;
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SGSharedPtr<SGExpressiond const> _animationValue;
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SGSharedPtr<SGCondition const> _condition;
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SGSharedPtr<SGExpressiond const> _animationValue;
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double _initialValue;
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double _lastValue;
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};
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class SGRotateAnimation::SpinUpdateCallback : public osg::NodeCallback {
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void RotAnimCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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using namespace osg;
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SGRotateTransform* transform = static_cast<SGRotateTransform*>(node);
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EffectCullVisitor* cv = dynamic_cast<EffectCullVisitor*>(nv);
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if (!cv)
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return;
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double angle = 0.0;
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if (!_condition || _condition->test()) {
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angle = _animationValue->getValue() - _initialValue;
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_lastValue = angle;
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} else {
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angle = _lastValue;
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}
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const SGVec3d& sgcenter = transform->getCenter();
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const SGVec3d& sgaxis = transform->getAxis();
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Matrixd mat = Matrixd::translate(-sgcenter[0], -sgcenter[1], -sgcenter[2])
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* Matrixd::rotate(SGMiscd::deg2rad(angle), sgaxis[0], sgaxis[1], sgaxis[2])
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* Matrixd::translate(sgcenter[0], sgcenter[1], sgcenter[2])
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* *cv->getModelViewMatrix();
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ref_ptr<RefMatrix> refmat = new RefMatrix(mat);
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cv->pushModelViewMatrix(refmat.get(), transform->getReferenceFrame());
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traverse(transform, nv);
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cv->popModelViewMatrix();
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}
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// Cull callback
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class SpinAnimCallback : public osg::NodeCallback {
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public:
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SpinUpdateCallback(SGCondition const* condition,
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SGExpressiond const* animationValue) :
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SpinAnimCallback(SGCondition const* condition,
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SGExpressiond const* animationValue,
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double initialValue = 0.0) :
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_condition(condition),
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_animationValue(animationValue),
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_lastTime(-1)
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{ }
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (!_condition || _condition->test()) {
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SGRotateTransform* transform;
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transform = static_cast<SGRotateTransform*>(node);
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double t = nv->getFrameStamp()->getReferenceTime();
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double dt = 0;
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if (0 <= _lastTime)
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dt = t - _lastTime;
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_lastTime = t;
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double velocity_rpms = _animationValue->getValue()/60;
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double angle = transform->getAngleDeg();
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angle += dt*velocity_rpms*360;
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angle -= 360*floor(angle/360);
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transform->setAngleDeg(angle);
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}
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traverse(node, nv);
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}
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_initialValue(initialValue)
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{}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv);
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public:
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SGSharedPtr<SGCondition const> _condition;
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SGSharedPtr<SGExpressiond const> _animationValue;
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double _lastTime;
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SGSharedPtr<SGCondition const> _condition;
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SGSharedPtr<SGExpressiond const> _animationValue;
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double _initialValue;
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protected:
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// This cull callback can run in different threads if there is
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// more than one camera. It is probably safe to overwrite the
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// reference values in multiple threads, but we'll provide a
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// threadsafe way to manage those values just to be safe.
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struct ReferenceValues {
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ReferenceValues(double t, double rot, double vel)
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: _time(t), _rotation(rot), _rotVelocity(vel)
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{
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}
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double _time;
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double _rotation;
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double _rotVelocity;
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};
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OpenThreads::AtomicPtr _referenceValues;
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};
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void SpinAnimCallback::operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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using namespace osg;
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SGRotateTransform* transform = static_cast<SGRotateTransform*>(node);
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EffectCullVisitor* cv = dynamic_cast<EffectCullVisitor*>(nv);
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if (!cv)
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return;
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if (!_condition || _condition->test()) {
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double t = nv->getFrameStamp()->getReferenceTime();
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double rps = _animationValue->getValue() / 60.0;
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ReferenceValues* refval = static_cast<ReferenceValues*>(_referenceValues.get());
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if (!refval || refval->_rotVelocity != rps) {
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ReferenceValues* newref = 0;
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if (!refval) {
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// initialization
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newref = new ReferenceValues(t, 0.0, rps);
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} else {
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double newRot = refval->_rotation + (t - refval->_time) * refval->_rotVelocity;
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newref = new ReferenceValues(t, newRot, rps);
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}
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if (_referenceValues.assign(newref, refval)) {
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delete refval;
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}
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refval = newref;
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}
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double rotation = refval->_rotation + (t - refval->_time) * rps;
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double intPart;
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double rot = modf(rotation, &intPart);
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double angle = rot * 2.0 * osg::PI;
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const SGVec3d& sgcenter = transform->getCenter();
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const SGVec3d& sgaxis = transform->getAxis();
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Matrixd mat = Matrixd::translate(-sgcenter[0], -sgcenter[1], -sgcenter[2])
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* Matrixd::rotate(angle, sgaxis[0], sgaxis[1], sgaxis[2])
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* Matrixd::translate(sgcenter[0], sgcenter[1], sgcenter[2])
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* *cv->getModelViewMatrix();
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ref_ptr<RefMatrix> refmat = new RefMatrix(mat);
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cv->pushModelViewMatrix(refmat.get(), transform->getReferenceFrame());
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traverse(transform, nv);
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cv->popModelViewMatrix();
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} else {
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traverse(transform, nv);
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}
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}
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SGRotateAnimation::SGRotateAnimation(const SGPropertyNode* configNode,
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SGPropertyNode* modelRoot) :
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SGAnimation(configNode, modelRoot)
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@ -792,7 +865,6 @@ SGRotateAnimation::SGRotateAnimation(const SGPropertyNode* configNode,
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_initialValue = _animationValue->getValue();
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else
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_initialValue = 0;
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_center = SGVec3d::zeros();
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if (configNode->hasValue("axis/x1-m")) {
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SGVec3d v1, v2;
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@ -823,12 +895,12 @@ SGRotateAnimation::createAnimationGroup(osg::Group& parent)
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SGRotateTransform* transform = new SGRotateTransform;
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transform->setName("rotate animation");
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if (_isSpin) {
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SpinUpdateCallback* uc;
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uc = new SpinUpdateCallback(_condition, _animationValue);
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transform->setUpdateCallback(uc);
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SpinAnimCallback* cc;
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cc = new SpinAnimCallback(_condition, _animationValue, _initialValue);
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transform->setCullCallback(cc);
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} else if (_animationValue || !_animationValue->isConst()) {
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UpdateCallback* uc = new UpdateCallback(_condition, _animationValue);
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transform->setUpdateCallback(uc);
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RotAnimCallback* cc = new RotAnimCallback(_condition, _animationValue, _initialValue);
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transform->setCullCallback(cc);
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}
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transform->setCenter(_center);
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transform->setAxis(_axis);
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@ -851,6 +923,7 @@ public:
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_animationValue[0] = animationValue[0];
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_animationValue[1] = animationValue[1];
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_animationValue[2] = animationValue[2];
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setName("SGScaleAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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@ -1373,7 +1446,9 @@ public:
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_maxAnimationValue(maxAnimationValue),
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_minStaticValue(minValue),
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_maxStaticValue(maxValue)
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{}
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{
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setName("SGRangeAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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osg::LOD* lod = static_cast<osg::LOD*>(node);
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@ -1629,7 +1704,9 @@ public:
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UpdateCallback(const SGPropertyNode* configNode, const SGExpressiond* v) :
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_prev_value(-1),
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_animationValue(v)
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{ }
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{
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setName("SGBlendAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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double blend = _animationValue->getValue();
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@ -1708,6 +1785,7 @@ public:
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rNode->getDoubleValue( "max", 1));
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}
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}
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setName("SGTimedAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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@ -1796,7 +1874,9 @@ class SGShadowAnimation::UpdateCallback : public osg::NodeCallback {
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public:
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UpdateCallback(const SGCondition* condition) :
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_condition(condition)
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{}
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{
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setName("SGShadowAnimation::UpdateCallback");
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}
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virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
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{
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if (_condition->test())
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@ -1889,7 +1969,9 @@ class SGTexTransformAnimation::UpdateCallback :
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public:
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UpdateCallback(const SGCondition* condition) :
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_condition(condition)
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{ }
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{
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setName("SGTexTransformAnimation::UpdateCallback");
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}
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virtual void operator () (osg::StateAttribute* sa, osg::NodeVisitor*)
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{
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if (!_condition || _condition->test()) {
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@ -136,8 +136,6 @@ public:
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SGPropertyNode* modelRoot);
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virtual osg::Group* createAnimationGroup(osg::Group& parent);
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private:
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class UpdateCallback;
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class SpinUpdateCallback;
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SGSharedPtr<const SGCondition> _condition;
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SGSharedPtr<const SGExpressiond> _animationValue;
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SGVec3d _axis;
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@ -35,6 +35,7 @@
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#include <osg/Math>
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#include <osg/MatrixTransform>
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#include <osg/Matrix>
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#include <osg/NodeVisitor>
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#include <osgDB/ReadFile>
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#include <osgDB/FileUtils>
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@ -281,6 +282,42 @@ struct TreeTransformer
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Matrix mat;
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};
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// We may end up with a quadtree with many empty leaves. One might say
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// that we should avoid constructing the leaves in the first place,
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// but this node visitor tries to clean up after the fact.
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struct QuadTreeCleaner : public osg::NodeVisitor
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{
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QuadTreeCleaner() : NodeVisitor(NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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}
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void apply(LOD& lod)
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{
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for (int i = lod.getNumChildren() - 1; i >= 0; --i) {
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EffectGeode* geode = dynamic_cast<EffectGeode*>(lod.getChild(i));
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if (!geode)
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continue;
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bool geodeEmpty = true;
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for (unsigned j = 0; j < geode->getNumDrawables(); ++j) {
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const Geometry* geom = dynamic_cast<Geometry*>(geode->getDrawable(j));
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if (!geom) {
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geodeEmpty = false;
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break;
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}
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for (unsigned k = 0; k < geom->getNumPrimitiveSets(); k++) {
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const PrimitiveSet* ps = geom->getPrimitiveSet(k);
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if (ps->getNumIndices() > 0) {
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geodeEmpty = false;
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break;
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}
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}
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}
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if (geodeEmpty)
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lod.removeChildren(i, 1);
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}
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}
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};
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// This actually returns a MatrixTransform node. If we rotate the whole
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// forest into the local Z-up coordinate system we can reuse the
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// primitive tree geometry for all the forests of the same type.
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@ -342,8 +379,10 @@ osg::Group* createForest(SGTreeBinList& forestList, const osg::Matrix& transform
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}
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forestList.clear();
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QuadTreeCleaner cleaner;
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mt->accept(cleaner);
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return mt;
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}
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}
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Reference in New Issue
Block a user