Logging: enable the WinDebug callback using an env var.

Instead of hard-coding, add an env-var SG_WINDEBUG to enable the
logging to the Windows debug stream.
This commit is contained in:
James Turner 2020-04-10 19:50:58 +01:00
parent c90ab3df5b
commit c62c080a4b

View File

@ -38,6 +38,7 @@
#include <simgear/io/iostreams/sgstream.hxx>
#include <simgear/misc/sg_path.hxx>
#include <simgear/misc/strutils.hxx>
#include <simgear/timing/timestamp.hxx>
#if defined (SG_WINDOWS)
@ -387,9 +388,14 @@ public:
m_callbacks.push_back(new StderrLogCallback(m_logClass, m_logPriority));
m_consoleCallbacks.push_back(m_callbacks.back());
#if defined (SG_WINDOWS) && !defined(NDEBUG)
m_callbacks.push_back(new WinDebugLogCallback(m_logClass, m_logPriority));
m_consoleCallbacks.push_back(m_callbacks.back());
#if defined (SG_WINDOWS)
const char* winDebugEnv = ::getenv("SG_WINDEBUG");
const bool b = winDebugEnv ? simgear::strutils::to_bool(std::string{winDebugEnv}) : false;
if (b) {
m_callbacks.push_back(new WinDebugLogCallback(m_logClass, m_logPriority));
m_consoleCallbacks.push_back(m_callbacks.back());
}
#endif
}