Make the bounding volume debug visitor compile again.
Modified Files: simgear/scene/bvh/BVHDebugCollectVisitor.hxx
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@ -148,9 +148,9 @@ private:
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osg::Geometry* geometry = new osg::Geometry;
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osg::Vec3Array* vertices = new osg::Vec3Array;
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vertices->push_back(triangle.getVertex(0).osg());
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vertices->push_back(triangle.getVertex(1).osg());
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vertices->push_back(triangle.getVertex(2).osg());
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vertices->push_back(toOsg(triangle.getVertex(0)));
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vertices->push_back(toOsg(triangle.getVertex(1)));
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vertices->push_back(toOsg(triangle.getVertex(2)));
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osg::Vec4Array* colors = new osg::Vec4Array;
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colors->push_back(color);
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@ -172,7 +172,7 @@ private:
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return;
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SGSphered sphere = node.getBoundingSphere();
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osg::Sphere* shape = new osg::Sphere;
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shape->setCenter(SGVec3f(sphere.getCenter()).osg());
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shape->setCenter(toOsg(sphere.getCenter()));
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shape->setRadius(sphere.getRadius());
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addShape(shape, osg::Vec4(0.5f, 0.5f, 0.5f, 0.1f));
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}
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@ -184,8 +184,8 @@ private:
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BVHBoundingBoxVisitor bbv;
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node.accept(bbv, data);
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osg::Box* shape = new osg::Box;
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shape->setCenter(bbv.getBox().getCenter().osg());
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shape->setHalfLengths((0.5*bbv.getBox().getSize()).osg());
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shape->setCenter(toOsg(bbv.getBox().getCenter()));
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shape->setHalfLengths(toOsg((0.5*bbv.getBox().getSize())));
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addShape(shape, osg::Vec4(0.5f, 0, 0, 0.1f));
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}
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