Modified Files:
SGMaterialAnimation.cxx SGMaterialAnimation.hxx: Tim Moore: overhaul the material animation.
This commit is contained in:
parent
2dc8de295d
commit
c523e15302
@ -10,9 +10,11 @@
|
||||
#include "SGMaterialAnimation.hxx"
|
||||
|
||||
#include <osg/AlphaFunc>
|
||||
#include <osg/Array>
|
||||
#include <osg/Drawable>
|
||||
#include <osg/Geode>
|
||||
#include <osg/Geometry>
|
||||
#include <osg/Material>
|
||||
#include <osg/StateSet>
|
||||
#include <osgDB/FileNameUtils>
|
||||
#include <osgDB/FileUtils>
|
||||
@ -22,7 +24,11 @@
|
||||
#include <simgear/props/props.hxx>
|
||||
#include <simgear/scene/model/model.hxx>
|
||||
|
||||
struct SGMaterialAnimation::ColorSpec {
|
||||
namespace {
|
||||
/**
|
||||
* Get a color from properties.
|
||||
*/
|
||||
struct ColorSpec {
|
||||
float red, green, blue;
|
||||
float factor;
|
||||
float offset;
|
||||
@ -91,6 +97,12 @@ struct SGMaterialAnimation::ColorSpec {
|
||||
v[3] = 1;
|
||||
return v;
|
||||
}
|
||||
|
||||
osg::Vec4& rgbaVec4()
|
||||
{
|
||||
return rgba().osg();
|
||||
}
|
||||
|
||||
SGVec4f &initialRgba() {
|
||||
v[0] = SGMiscf::clip(red*factor + offset, 0, 1);
|
||||
v[1] = SGMiscf::clip(green*factor + offset, 0, 1);
|
||||
@ -100,8 +112,10 @@ struct SGMaterialAnimation::ColorSpec {
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
struct SGMaterialAnimation::PropSpec {
|
||||
/**
|
||||
* Get a property value from a property.
|
||||
*/
|
||||
struct PropSpec {
|
||||
float value;
|
||||
float factor;
|
||||
float offset;
|
||||
@ -155,148 +169,83 @@ struct SGMaterialAnimation::PropSpec {
|
||||
}
|
||||
};
|
||||
|
||||
class SGMaterialAnimation::MaterialVisitor : public osg::NodeVisitor {
|
||||
public:
|
||||
enum {
|
||||
/**
|
||||
* The possible color properties supplied by a material animation.
|
||||
*/
|
||||
enum SuppliedColor {
|
||||
DIFFUSE = 1,
|
||||
AMBIENT = 2,
|
||||
SPECULAR = 4,
|
||||
EMISSION = 8,
|
||||
SHININESS = 16,
|
||||
TRANSPARENCY = 32
|
||||
};
|
||||
};
|
||||
|
||||
MaterialVisitor() :
|
||||
osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
|
||||
_updateMask(0),
|
||||
_ambient(-1, -1, -1, -1),
|
||||
_diffuse(-1, -1, -1, -1),
|
||||
_specular(-1, -1, -1, -1),
|
||||
_emission(-1, -1, -1, -1),
|
||||
_shininess(-1),
|
||||
_alpha(-1)
|
||||
const unsigned AMBIENT_DIFFUSE = AMBIENT | DIFFUSE;
|
||||
|
||||
const int allMaterialColors = (DIFFUSE | AMBIENT | SPECULAR | EMISSION
|
||||
| SHININESS);
|
||||
|
||||
// Visitor for finding default material colors in the animation node's
|
||||
// subgraph. This makes some assumptions about the subgraph i.e.,
|
||||
// there will be one material and one color value found. This is
|
||||
// probably true for ac3d models and most uses of material animations,
|
||||
// but will break down if, for example, you animate the transparency
|
||||
// of a vertex colored model.
|
||||
class MaterialDefaultsVisitor : public osg::NodeVisitor {
|
||||
public:
|
||||
MaterialDefaultsVisitor()
|
||||
: osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN),
|
||||
ambientDiffuse(-1.0f, -1.0f, -1.0f, -1.0f)
|
||||
{
|
||||
setVisitorType(osg::NodeVisitor::NODE_VISITOR);
|
||||
}
|
||||
|
||||
void setDiffuse(const SGVec4f& diffuse)
|
||||
{
|
||||
if (diffuse != _diffuse)
|
||||
_diffuse = diffuse;
|
||||
_updateMask |= DIFFUSE;
|
||||
}
|
||||
void setAmbient(const SGVec4f& ambient)
|
||||
{
|
||||
if (ambient != _ambient)
|
||||
_ambient = ambient;
|
||||
_updateMask |= AMBIENT;
|
||||
}
|
||||
void setSpecular(const SGVec4f& specular)
|
||||
{
|
||||
if (specular != _specular)
|
||||
_specular = specular;
|
||||
_updateMask |= SPECULAR;
|
||||
}
|
||||
void setEmission(const SGVec4f& emission)
|
||||
{
|
||||
if (emission != _emission)
|
||||
_emission = emission;
|
||||
_updateMask |= EMISSION;
|
||||
}
|
||||
void setShininess(float shininess)
|
||||
{
|
||||
if (shininess != _shininess)
|
||||
_shininess = shininess;
|
||||
_updateMask |= SHININESS;
|
||||
}
|
||||
|
||||
void setAlpha(float alpha)
|
||||
{
|
||||
if (alpha != _alpha)
|
||||
_alpha = alpha;
|
||||
_updateMask |= TRANSPARENCY;
|
||||
}
|
||||
|
||||
virtual void reset()
|
||||
{
|
||||
_updateMask = 0;
|
||||
}
|
||||
virtual void apply(osg::Node& node)
|
||||
{
|
||||
updateStateSet(node.getStateSet());
|
||||
maybeGetMaterialValues(node.getStateSet());
|
||||
traverse(node);
|
||||
}
|
||||
|
||||
virtual void apply(osg::Geode& node)
|
||||
{
|
||||
apply((osg::Node&)node);
|
||||
unsigned nDrawables = node.getNumDrawables();
|
||||
for (unsigned i = 0; i < nDrawables; ++i) {
|
||||
osg::Drawable* drawable = node.getDrawable(i);
|
||||
updateStateSet(drawable->getStateSet());
|
||||
maybeGetMaterialValues(node.getStateSet());
|
||||
int numDrawables = node.getNumDrawables();
|
||||
for (int i = 0; i < numDrawables; i++) {
|
||||
osg::Geometry* geom = dynamic_cast<osg::Geometry*>(node.getDrawable(i));
|
||||
if (!geom || geom->getColorBinding() != osg::Geometry::BIND_OVERALL)
|
||||
continue;
|
||||
maybeGetMaterialValues(geom->getStateSet());
|
||||
osg::Array* colorArray = geom->getColorArray();
|
||||
osg::Vec4Array* colorVec4 = dynamic_cast<osg::Vec4Array*>(colorArray);
|
||||
if (colorVec4) {
|
||||
ambientDiffuse = (*colorVec4)[0];
|
||||
break;
|
||||
}
|
||||
osg::Vec3Array* colorVec3 = dynamic_cast<osg::Vec3Array*>(colorArray);
|
||||
if (colorVec3) {
|
||||
ambientDiffuse = osg::Vec4((*colorVec3)[0], 1.0f);
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (_updateMask&TRANSPARENCY) {
|
||||
osg::Geometry* geometry = drawable->asGeometry();
|
||||
if (!geometry)
|
||||
continue;
|
||||
osg::Array* array = geometry->getColorArray();
|
||||
if (!array)
|
||||
continue;
|
||||
osg::Vec4Array* vec4Array = dynamic_cast<osg::Vec4Array*>(array);
|
||||
if (!vec4Array)
|
||||
continue;
|
||||
|
||||
// FIXME, according to the colormode in the material
|
||||
// we might incorporate the apropriate color value
|
||||
geometry->dirtyDisplayList();
|
||||
vec4Array->dirty();
|
||||
for (unsigned k = 0; k < vec4Array->size(); ++k) {
|
||||
(*vec4Array)[k][3] = _alpha;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
void updateStateSet(osg::StateSet* stateSet)
|
||||
void maybeGetMaterialValues(osg::StateSet* stateSet)
|
||||
{
|
||||
if (!stateSet)
|
||||
return;
|
||||
osg::StateAttribute* stateAttribute;
|
||||
stateAttribute = stateSet->getAttribute(osg::StateAttribute::MATERIAL);
|
||||
if (!stateAttribute)
|
||||
osg::Material* nodeMat
|
||||
= dynamic_cast<osg::Material*>(stateSet->getAttribute(osg::StateAttribute::MATERIAL));
|
||||
if (!nodeMat)
|
||||
return;
|
||||
osg::Material* material = dynamic_cast<osg::Material*>(stateAttribute);
|
||||
if (!material)
|
||||
return;
|
||||
if (_updateMask&AMBIENT)
|
||||
material->setAmbient(osg::Material::FRONT_AND_BACK, _ambient.osg());
|
||||
if (_updateMask&DIFFUSE)
|
||||
material->setDiffuse(osg::Material::FRONT_AND_BACK, _diffuse.osg());
|
||||
if (_updateMask&SPECULAR)
|
||||
material->setSpecular(osg::Material::FRONT_AND_BACK, _specular.osg());
|
||||
if (_updateMask&EMISSION)
|
||||
material->setEmission(osg::Material::FRONT_AND_BACK, _emission.osg());
|
||||
if (_updateMask&SHININESS)
|
||||
material->setShininess(osg::Material::FRONT_AND_BACK, _shininess);
|
||||
if (_updateMask&TRANSPARENCY) {
|
||||
material->setAlpha(osg::Material::FRONT_AND_BACK, _alpha);
|
||||
if (_alpha < 1) {
|
||||
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
} else {
|
||||
stateSet->setRenderingHint(osg::StateSet::DEFAULT_BIN);
|
||||
material = nodeMat;
|
||||
}
|
||||
}
|
||||
}
|
||||
private:
|
||||
unsigned _updateMask;
|
||||
SGVec4f _ambient;
|
||||
SGVec4f _diffuse;
|
||||
SGVec4f _specular;
|
||||
SGVec4f _emission;
|
||||
float _shininess;
|
||||
float _alpha;
|
||||
|
||||
osg::ref_ptr<osg::Material> material;
|
||||
osg::Vec4 ambientDiffuse;
|
||||
};
|
||||
|
||||
class SGMaterialAnimation::UpdateCallback : public osg::NodeCallback {
|
||||
class UpdateCallback : public osg::NodeCallback {
|
||||
public:
|
||||
UpdateCallback(const osgDB::FilePathList& texturePathList,
|
||||
const SGCondition* condition,
|
||||
@ -324,12 +273,13 @@ public:
|
||||
|
||||
virtual void operator()(osg::Node* node, osg::NodeVisitor* nv)
|
||||
{
|
||||
if (!_condition || _condition->test()) {
|
||||
osg::StateSet* stateSet = node->getStateSet();
|
||||
if ((!_condition || _condition->test()) && stateSet) {
|
||||
if (_textureProp) {
|
||||
std::string textureName = _textureProp->getStringValue();
|
||||
if (_textureName != textureName) {
|
||||
osg::StateSet* stateSet = node->getOrCreateStateSet();
|
||||
while (stateSet->getTextureAttribute(0, osg::StateAttribute::TEXTURE)) {
|
||||
while (stateSet->getTextureAttribute(0,
|
||||
osg::StateAttribute::TEXTURE)) {
|
||||
stateSet->removeTextureAttribute(0, osg::StateAttribute::TEXTURE);
|
||||
}
|
||||
std::string textureFile;
|
||||
@ -337,7 +287,8 @@ public:
|
||||
if (!textureFile.empty()) {
|
||||
osg::Texture2D* texture2D = SGLoadTexture2D(textureFile);
|
||||
if (texture2D) {
|
||||
stateSet->setTextureAttribute(0, texture2D);
|
||||
stateSet->setTextureAttribute(0, texture2D,
|
||||
osg::StateAttribute::OVERRIDE);
|
||||
stateSet->setTextureMode(0, GL_TEXTURE_2D,
|
||||
osg::StateAttribute::ON);
|
||||
_textureName = textureName;
|
||||
@ -349,35 +300,47 @@ public:
|
||||
osg::StateSet* stateSet = node->getOrCreateStateSet();
|
||||
osg::StateAttribute* stateAttribute;
|
||||
stateAttribute = stateSet->getAttribute(osg::StateAttribute::ALPHAFUNC);
|
||||
assert(dynamic_cast<osg::AlphaFunc*>(stateAttribute));
|
||||
osg::AlphaFunc* alphaFunc = static_cast<osg::AlphaFunc*>(stateAttribute);
|
||||
osg::AlphaFunc* alphaFunc = dynamic_cast<osg::AlphaFunc*>(stateAttribute);
|
||||
assert(alphaFunc);
|
||||
alphaFunc->setReferenceValue(_thresholdProp->getFloatValue());
|
||||
}
|
||||
|
||||
_visitor.reset();
|
||||
osg::StateAttribute* stateAttribute
|
||||
= stateSet->getAttribute(osg::StateAttribute::MATERIAL);
|
||||
osg::Material* material = dynamic_cast<osg::Material*>(stateAttribute);
|
||||
if (material) {
|
||||
if (_ambient.live())
|
||||
_visitor.setAmbient(_ambient.rgba());
|
||||
material->setAmbient(osg::Material::FRONT_AND_BACK,
|
||||
_ambient.rgbaVec4());
|
||||
if (_diffuse.live())
|
||||
_visitor.setDiffuse(_diffuse.rgba());
|
||||
material->setDiffuse(osg::Material::FRONT_AND_BACK,
|
||||
_diffuse.rgbaVec4());
|
||||
if (_specular.live())
|
||||
_visitor.setSpecular(_specular.rgba());
|
||||
material->setSpecular(osg::Material::FRONT_AND_BACK,
|
||||
_specular.rgbaVec4());
|
||||
if (_emission.live())
|
||||
_visitor.setEmission(_emission.rgba());
|
||||
material->setEmission(osg::Material::FRONT_AND_BACK,
|
||||
_emission.rgbaVec4());
|
||||
if (_shininess.live())
|
||||
_visitor.setShininess(_shininess.getValue());
|
||||
if (_transparency.live())
|
||||
_visitor.setAlpha(_transparency.getValue());
|
||||
|
||||
node->accept(_visitor);
|
||||
material->setShininess(osg::Material::FRONT_AND_BACK,
|
||||
_shininess.getValue());
|
||||
if (_transparency.live()) {
|
||||
float alpha = _transparency.getValue();
|
||||
material->setAlpha(osg::Material::FRONT_AND_BACK, alpha);
|
||||
if (alpha < 1.0f) {
|
||||
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
stateSet->setMode(GL_BLEND, osg::StateAttribute::ON);
|
||||
} else {
|
||||
stateSet->setRenderingHint(osg::StateSet::DEFAULT_BIN);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
traverse(node, nv);
|
||||
}
|
||||
private:
|
||||
SGSharedPtr<const SGCondition> _condition;
|
||||
SGSharedPtr<const SGPropertyNode> _textureProp;
|
||||
SGSharedPtr<const SGPropertyNode> _thresholdProp;
|
||||
MaterialVisitor _visitor;
|
||||
std::string _textureName;
|
||||
ColorSpec _ambient;
|
||||
ColorSpec _diffuse;
|
||||
@ -387,6 +350,8 @@ private:
|
||||
PropSpec _transparency;
|
||||
osgDB::FilePathList _texturePathList;
|
||||
};
|
||||
} // namespace
|
||||
|
||||
|
||||
SGMaterialAnimation::SGMaterialAnimation(const SGPropertyNode* configNode,
|
||||
SGPropertyNode* modelRoot) :
|
||||
@ -419,7 +384,8 @@ SGMaterialAnimation::createAnimationGroup(osg::Group& parent)
|
||||
osg::StateSet* stateSet = group->getOrCreateStateSet();
|
||||
osg::Texture2D* texture2D = SGLoadTexture2D(textureFile);
|
||||
if (texture2D) {
|
||||
stateSet->setTextureAttribute(0, texture2D);
|
||||
stateSet->setTextureAttribute(0, texture2D,
|
||||
osg::StateAttribute::OVERRIDE);
|
||||
stateSet->setTextureMode(0, GL_TEXTURE_2D, osg::StateAttribute::ON);
|
||||
if (texture2D->getImage()->isImageTranslucent()) {
|
||||
stateSet->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
|
||||
@ -435,13 +401,100 @@ SGMaterialAnimation::createAnimationGroup(osg::Group& parent)
|
||||
alphaFunc->setFunction(osg::AlphaFunc::GREATER);
|
||||
float threshold = getConfig()->getFloatValue("threshold", 0);
|
||||
alphaFunc->setReferenceValue(threshold);
|
||||
stateSet->setAttributeAndModes(alphaFunc);
|
||||
stateSet->setAttribute(alphaFunc, osg::StateAttribute::OVERRIDE);
|
||||
}
|
||||
|
||||
UpdateCallback* updateCallback;
|
||||
updateCallback = new UpdateCallback(texturePathList, getCondition(),
|
||||
getConfig(), inputRoot);
|
||||
group->setUpdateCallback(updateCallback);
|
||||
unsigned suppliedColors = 0;
|
||||
if (getConfig()->hasChild("ambient"))
|
||||
suppliedColors |= AMBIENT;
|
||||
if (getConfig()->hasChild("diffuse"))
|
||||
suppliedColors |= DIFFUSE;
|
||||
if (getConfig()->hasChild("specular"))
|
||||
suppliedColors |= SPECULAR;
|
||||
if (getConfig()->hasChild("emission"))
|
||||
suppliedColors |= EMISSION;
|
||||
if (getConfig()->hasChild("shininess")
|
||||
|| getConfig()->hasChild("shininess-prop"))
|
||||
suppliedColors |= SHININESS;
|
||||
if (getConfig()->hasChild("transparency"))
|
||||
suppliedColors |= TRANSPARENCY;
|
||||
|
||||
if (suppliedColors != 0) {
|
||||
osg::StateSet* stateSet = group->getOrCreateStateSet();
|
||||
osg::Material* mat;
|
||||
|
||||
if (defaultMaterial.valid()) {
|
||||
mat = defaultMaterial.get();
|
||||
|
||||
} else {
|
||||
mat = new osg::Material;
|
||||
mat->setColorMode(osg::Material::AMBIENT_AND_DIFFUSE);
|
||||
}
|
||||
mat->setDataVariance(osg::Object::DYNAMIC);
|
||||
unsigned defaultColorModeMask = 0;
|
||||
mat->setUpdateCallback(0); // Just to make sure.
|
||||
switch (mat->getColorMode()) {
|
||||
case osg::Material::OFF:
|
||||
defaultColorModeMask = 0;
|
||||
break;
|
||||
case osg::Material::AMBIENT:
|
||||
defaultColorModeMask = AMBIENT;
|
||||
break;
|
||||
case osg::Material::DIFFUSE:
|
||||
defaultColorModeMask = DIFFUSE;
|
||||
break;
|
||||
case osg::Material::AMBIENT_AND_DIFFUSE:
|
||||
defaultColorModeMask = AMBIENT | DIFFUSE;
|
||||
break;
|
||||
case osg::Material::SPECULAR:
|
||||
defaultColorModeMask = SPECULAR;
|
||||
break;
|
||||
case osg::Material::EMISSION:
|
||||
defaultColorModeMask = EMISSION;
|
||||
break;
|
||||
}
|
||||
// Copy the color found by traversing geometry into the material
|
||||
// in case we need to specify it (e.g., transparency) and it is
|
||||
// not specified by the animation.
|
||||
if (defaultAmbientDiffuse.x() >= 0) {
|
||||
if (defaultColorModeMask & AMBIENT)
|
||||
mat->setAmbient(osg::Material::FRONT_AND_BACK, defaultAmbientDiffuse);
|
||||
if (defaultColorModeMask & DIFFUSE)
|
||||
mat->setDiffuse(osg::Material::FRONT_AND_BACK, defaultAmbientDiffuse);
|
||||
}
|
||||
// Compute which colors in the animation override colors set via
|
||||
// colorMode / glColor, and set the colorMode for the animation's
|
||||
// material accordingly.
|
||||
if (suppliedColors & TRANSPARENCY) {
|
||||
// All colors will be affected by the material. Hope all the
|
||||
// defaults are fine, if needed.
|
||||
mat->setColorMode(osg::Material::OFF);
|
||||
} else if ((suppliedColors & defaultColorModeMask) != 0) {
|
||||
// First deal with the complicated AMBIENT/DIFFUSE case.
|
||||
if (defaultColorModeMask & AMBIENT_DIFFUSE != 0) {
|
||||
// glColor can supply colors not specified by the animation.
|
||||
unsigned matColorModeMask = ((~suppliedColors & defaultColorModeMask)
|
||||
& AMBIENT_DIFFUSE);
|
||||
if (matColorModeMask & DIFFUSE != 0)
|
||||
mat->setColorMode(osg::Material::DIFFUSE);
|
||||
else if (matColorModeMask & AMBIENT != 0)
|
||||
mat->setColorMode(osg::Material::AMBIENT);
|
||||
else
|
||||
mat->setColorMode(osg::Material::OFF);
|
||||
} else {
|
||||
// The animation overrides the glColor color.
|
||||
mat->setColorMode(osg::Material::OFF);
|
||||
}
|
||||
} else {
|
||||
// No overlap between the animation and color mode, so leave
|
||||
// the color mode alone.
|
||||
}
|
||||
stateSet->setAttribute(mat,(osg::StateAttribute::ON
|
||||
| osg::StateAttribute::OVERRIDE));
|
||||
}
|
||||
group->setUpdateCallback(new UpdateCallback(texturePathList,
|
||||
getCondition(),
|
||||
getConfig(), inputRoot));
|
||||
parent.addChild(group);
|
||||
return group;
|
||||
}
|
||||
@ -450,43 +503,12 @@ void
|
||||
SGMaterialAnimation::install(osg::Node& node)
|
||||
{
|
||||
SGAnimation::install(node);
|
||||
// make sure everything (except the texture attributes)
|
||||
// below is private to our model
|
||||
cloneDrawables(node);
|
||||
|
||||
// Remove all textures if required, they get replaced later on
|
||||
if (getConfig()->hasChild("texture") ||
|
||||
getConfig()->hasChild("texture-prop")) {
|
||||
removeTextureAttribute(node, 0, osg::StateAttribute::TEXTURE);
|
||||
removeTextureMode(node, 0, GL_TEXTURE_2D);
|
||||
MaterialDefaultsVisitor defaultsVisitor;
|
||||
node.accept(defaultsVisitor);
|
||||
if (defaultsVisitor.material.valid()) {
|
||||
defaultMaterial
|
||||
= static_cast<osg::Material*>(defaultsVisitor.material->clone(osg::CopyOp::SHALLOW_COPY));
|
||||
}
|
||||
// Remove all nested alphaFuncs
|
||||
if (getConfig()->hasChild("threshold") ||
|
||||
getConfig()->hasChild("threshold-prop"))
|
||||
removeAttribute(node, osg::StateAttribute::ALPHAFUNC);
|
||||
|
||||
ColorSpec ambient(getConfig()->getChild("ambient"), getModelRoot());
|
||||
ColorSpec diffuse(getConfig()->getChild("diffuse"), getModelRoot());
|
||||
ColorSpec specular(getConfig()->getChild("specular"), getModelRoot());
|
||||
ColorSpec emission(getConfig()->getChild("emission"), getModelRoot());
|
||||
PropSpec shininess("shininess", "shininess-prop",
|
||||
getConfig()->getChild("shininess"), getModelRoot());
|
||||
PropSpec transparency("alpha", "alpha-prop",
|
||||
getConfig()->getChild("transparency"), getModelRoot());
|
||||
|
||||
MaterialVisitor visitor;
|
||||
if (ambient.dirty())
|
||||
visitor.setAmbient(ambient.initialRgba());
|
||||
if (diffuse.dirty())
|
||||
visitor.setDiffuse(diffuse.initialRgba());
|
||||
if (specular.dirty())
|
||||
visitor.setSpecular(specular.initialRgba());
|
||||
if (emission.dirty())
|
||||
visitor.setEmission(emission.initialRgba());
|
||||
if (shininess.dirty())
|
||||
visitor.setShininess(shininess.getInitialValue());
|
||||
if (transparency.dirty())
|
||||
visitor.setAlpha(transparency.getInitialValue());
|
||||
node.accept(visitor);
|
||||
defaultAmbientDiffuse = defaultsVisitor.ambientDiffuse;
|
||||
}
|
||||
|
||||
|
@ -11,6 +11,7 @@
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
#include <osg/Material>
|
||||
#include "animation.hxx"
|
||||
|
||||
//////////////////////////////////////////////////////////////////////
|
||||
@ -24,10 +25,8 @@ public:
|
||||
virtual osg::Group* createAnimationGroup(osg::Group& parent);
|
||||
virtual void install(osg::Node& node);
|
||||
private:
|
||||
struct ColorSpec;
|
||||
struct PropSpec;
|
||||
class MaterialVisitor;
|
||||
class UpdateCallback;
|
||||
osg::ref_ptr<osg::Material> defaultMaterial;
|
||||
osg::Vec4 defaultAmbientDiffuse;
|
||||
};
|
||||
|
||||
#endif // _SG_MATERIALANIMATION_HXX
|
||||
|
Loading…
Reference in New Issue
Block a user