Moving cloud functionality to sky section.
This commit is contained in:
parent
487bee35ab
commit
c2b84db5a2
@ -1,6 +1,7 @@
|
|||||||
noinst_LIBRARIES = libSky.a
|
noinst_LIBRARIES = libSky.a
|
||||||
|
|
||||||
libSky_a_SOURCES = \
|
libSky_a_SOURCES = \
|
||||||
|
cloud.cxx cloud.hxx \
|
||||||
dome.cxx dome.hxx \
|
dome.cxx dome.hxx \
|
||||||
moon.cxx moon.hxx \
|
moon.cxx moon.hxx \
|
||||||
oursun.cxx oursun.hxx \
|
oursun.cxx oursun.hxx \
|
||||||
|
@ -43,35 +43,45 @@ SGSky::~SGSky( void ) {
|
|||||||
|
|
||||||
// initialize the sky and connect the components to the scene graph at
|
// initialize the sky and connect the components to the scene graph at
|
||||||
// the provided branch
|
// the provided branch
|
||||||
ssgBranch * SGSky::build( double sun_size, double moon_size,
|
void SGSky::build( double sun_size, double moon_size,
|
||||||
int nplanets, sgdVec3 *planet_data,
|
int nplanets, sgdVec3 *planet_data,
|
||||||
double planet_dist,
|
double planet_dist,
|
||||||
int nstars, sgdVec3 *star_data, double star_dist )
|
int nstars, sgdVec3 *star_data, double star_dist )
|
||||||
{
|
{
|
||||||
sky_selector = new ssgSelector;
|
pre_root = new ssgRoot;
|
||||||
sky_transform = new ssgTransform;
|
post_root = new ssgRoot;
|
||||||
|
|
||||||
|
pre_selector = new ssgSelector;
|
||||||
|
post_selector = new ssgSelector;
|
||||||
|
|
||||||
|
pre_transform = new ssgTransform;
|
||||||
|
post_transform = new ssgTransform;
|
||||||
|
|
||||||
dome = new SGSkyDome;
|
dome = new SGSkyDome;
|
||||||
sky_transform -> addKid( dome->build() );
|
pre_transform -> addKid( dome->build() );
|
||||||
|
|
||||||
planets = new SGStars;
|
planets = new SGStars;
|
||||||
sky_transform -> addKid( planets->build(nplanets, planet_data,
|
pre_transform -> addKid( planets->build(nplanets, planet_data,
|
||||||
planet_dist)
|
planet_dist)
|
||||||
);
|
);
|
||||||
|
|
||||||
stars = new SGStars;
|
stars = new SGStars;
|
||||||
sky_transform -> addKid( stars->build(nstars, star_data, star_dist) );
|
pre_transform -> addKid( stars->build(nstars, star_data, star_dist) );
|
||||||
|
|
||||||
moon = new SGMoon;
|
moon = new SGMoon;
|
||||||
sky_transform -> addKid( moon->build(tex_path, moon_size) );
|
pre_transform -> addKid( moon->build(tex_path, moon_size) );
|
||||||
|
|
||||||
oursun = new SGSun;
|
oursun = new SGSun;
|
||||||
sky_transform -> addKid( oursun->build(tex_path, sun_size) );
|
pre_transform -> addKid( oursun->build(tex_path, sun_size) );
|
||||||
|
|
||||||
sky_selector->addKid( sky_transform );
|
pre_selector->addKid( pre_transform );
|
||||||
sky_selector->clrTraversalMaskBits( SSGTRAV_HOT );
|
pre_selector->clrTraversalMaskBits( SSGTRAV_HOT );
|
||||||
|
|
||||||
return sky_selector;
|
post_selector->addKid( post_transform );
|
||||||
|
post_selector->clrTraversalMaskBits( SSGTRAV_HOT );
|
||||||
|
|
||||||
|
pre_root->addKid( pre_selector );
|
||||||
|
post_root->addKid( post_selector );
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
@ -93,6 +103,10 @@ bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color,
|
|||||||
planets->repaint( sun_angle, nplanets, planet_data );
|
planets->repaint( sun_angle, nplanets, planet_data );
|
||||||
stars->repaint( sun_angle, nstars, star_data );
|
stars->repaint( sun_angle, nstars, star_data );
|
||||||
|
|
||||||
|
for ( int i = 0; i < (int)cloud_layers.size(); ++i ) {
|
||||||
|
cloud_layers[i]->repaint( fog_color );
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -104,7 +118,7 @@ bool SGSky::repaint( sgVec4 sky_color, sgVec4 fog_color,
|
|||||||
// spin specifies a rotation about the new Z axis (this allows
|
// spin specifies a rotation about the new Z axis (this allows
|
||||||
// additional orientation for the sunrise/set effects and is used by
|
// additional orientation for the sunrise/set effects and is used by
|
||||||
// the skydome and perhaps clouds.
|
// the skydome and perhaps clouds.
|
||||||
bool SGSky::reposition( sgVec3 view_pos, sgVec3 zero_elev,
|
bool SGSky::reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up,
|
||||||
double lon, double lat, double spin,
|
double lon, double lat, double spin,
|
||||||
double gst,
|
double gst,
|
||||||
double sun_ra, double sun_dec, double sun_dist,
|
double sun_ra, double sun_dec, double sun_dist,
|
||||||
@ -117,5 +131,28 @@ bool SGSky::reposition( sgVec3 view_pos, sgVec3 zero_elev,
|
|||||||
planets->reposition( view_pos, angle );
|
planets->reposition( view_pos, angle );
|
||||||
stars->reposition( view_pos, angle );
|
stars->reposition( view_pos, angle );
|
||||||
|
|
||||||
|
for ( int i = 0; i < (int)cloud_layers.size(); ++i ) {
|
||||||
|
cloud_layers[i]->reposition( zero_elev, view_up, lon, lat );
|
||||||
|
}
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// draw background portions of the sky
|
||||||
|
void SGSky::draw_background() {
|
||||||
|
ssgCullAndDraw( pre_root );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
// draw scenery elements of the sky
|
||||||
|
void SGSky::draw_scene() {
|
||||||
|
ssgCullAndDraw( post_root );
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void SGSky::add_cloud_layer( double asl ) {
|
||||||
|
SGCloudLayer *layer = new SGCloudLayer;
|
||||||
|
post_transform -> addKid( layer->build(tex_path, 20000.0f, asl) );
|
||||||
|
cloud_layers.push_back( layer );
|
||||||
|
}
|
||||||
|
@ -33,25 +33,41 @@
|
|||||||
|
|
||||||
#include <plib/ssg.h> // plib include
|
#include <plib/ssg.h> // plib include
|
||||||
|
|
||||||
|
#include <simgear/compiler.h>
|
||||||
#include <simgear/misc/fgpath.hxx>
|
#include <simgear/misc/fgpath.hxx>
|
||||||
|
|
||||||
|
#include <vector>
|
||||||
|
|
||||||
|
#include "cloud.hxx"
|
||||||
#include "dome.hxx"
|
#include "dome.hxx"
|
||||||
#include "moon.hxx"
|
#include "moon.hxx"
|
||||||
#include "oursun.hxx"
|
#include "oursun.hxx"
|
||||||
#include "stars.hxx"
|
#include "stars.hxx"
|
||||||
|
|
||||||
|
FG_USING_STD(vector);
|
||||||
|
|
||||||
|
|
||||||
|
typedef vector < SGCloudLayer* > layer_list_type;
|
||||||
|
typedef layer_list_type::iterator layer_list_iterator;
|
||||||
|
typedef layer_list_type::const_iterator layer_list_const_iterator;
|
||||||
|
|
||||||
|
|
||||||
class SGSky {
|
class SGSky {
|
||||||
|
|
||||||
|
private:
|
||||||
|
|
||||||
// components of the sky
|
// components of the sky
|
||||||
SGSkyDome *dome;
|
SGSkyDome *dome;
|
||||||
SGSun *oursun;
|
SGSun *oursun;
|
||||||
SGMoon *moon;
|
SGMoon *moon;
|
||||||
SGStars *planets;
|
SGStars *planets;
|
||||||
SGStars *stars;
|
SGStars *stars;
|
||||||
|
layer_list_type cloud_layers;
|
||||||
|
|
||||||
ssgSelector *sky_selector;
|
ssgRoot *pre_root, *post_root;
|
||||||
ssgTransform *sky_transform;
|
|
||||||
|
ssgSelector *pre_selector, *post_selector;
|
||||||
|
ssgTransform *pre_transform, *post_transform;
|
||||||
|
|
||||||
FGPath tex_path;
|
FGPath tex_path;
|
||||||
|
|
||||||
@ -65,9 +81,9 @@ public:
|
|||||||
|
|
||||||
// initialize the sky and connect the components to the scene
|
// initialize the sky and connect the components to the scene
|
||||||
// graph at the provided branch
|
// graph at the provided branch
|
||||||
ssgBranch *build( double sun_size, double moon_size,
|
void build( double sun_size, double moon_size,
|
||||||
int nplanets, sgdVec3 *planet_data, double planet_dist,
|
int nplanets, sgdVec3 *planet_data, double planet_dist,
|
||||||
int nstars, sgdVec3 *star_data, double star_dist );
|
int nstars, sgdVec3 *star_data, double star_dist );
|
||||||
|
|
||||||
// repaint the sky components based on current value of sun_angle,
|
// repaint the sky components based on current value of sun_angle,
|
||||||
// sky, and fog colors.
|
// sky, and fog colors.
|
||||||
@ -88,23 +104,43 @@ public:
|
|||||||
// spin specifies a rotation about the new Z axis (this allows
|
// spin specifies a rotation about the new Z axis (this allows
|
||||||
// additional orientation for the sunrise/set effects and is used
|
// additional orientation for the sunrise/set effects and is used
|
||||||
// by the skydome and perhaps clouds.
|
// by the skydome and perhaps clouds.
|
||||||
bool reposition( sgVec3 view_pos, sgVec3 zero_elev,
|
bool reposition( sgVec3 view_pos, sgVec3 zero_elev, sgVec3 view_up,
|
||||||
double lon, double lat, double spin,
|
double lon, double lat, double spin,
|
||||||
double gst,
|
double gst,
|
||||||
double sun_ra, double sun_dec, double sun_dist,
|
double sun_ra, double sun_dec, double sun_dist,
|
||||||
double moon_ra, double moon_dec, double moon_dist );
|
double moon_ra, double moon_dec, double moon_dist );
|
||||||
|
|
||||||
|
// draw background portions of the sky
|
||||||
|
void draw_background();
|
||||||
|
|
||||||
|
// draw scenery elements of the sky
|
||||||
|
void draw_scene();
|
||||||
|
|
||||||
// specify the texture path (optional, defaults to current directory)
|
// specify the texture path (optional, defaults to current directory)
|
||||||
inline void texture_path( const string& path ) {
|
inline void texture_path( const string& path ) {
|
||||||
tex_path = FGPath( path );
|
tex_path = FGPath( path );
|
||||||
}
|
}
|
||||||
|
|
||||||
// enable the sky in the scene graph (default)
|
// enable the sky
|
||||||
inline void enable() { sky_selector->select( 1 ); }
|
inline void enable() {
|
||||||
|
pre_selector->select( 1 );
|
||||||
|
post_selector->select( 1 );
|
||||||
|
}
|
||||||
|
|
||||||
// disable the sky in the scene graph. The leaf node is still
|
// disable the sky in the scene graph. The leaf node is still
|
||||||
// there, how ever it won't be traversed on by ssgCullandRender()
|
// there, how ever it won't be traversed on by ssgCullandRender()
|
||||||
inline void disable() { sky_selector->select( 0 ); }
|
inline void disable() {
|
||||||
|
pre_selector->select( 0 );
|
||||||
|
post_selector->select( 0 );
|
||||||
|
}
|
||||||
|
|
||||||
|
// add a cloud layer (above see level in meters)
|
||||||
|
void add_cloud_layer( double asl );
|
||||||
|
|
||||||
|
inline int get_num_layers() const { return cloud_layers.size(); }
|
||||||
|
inline SGCloudLayer *get_cloud_layer( int i ) const {
|
||||||
|
return cloud_layers[i];
|
||||||
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user