screen shot fixes (issue #127 related)
Provide proper return status when screen grabbing. Allow tasks to remove themselves (return task entries to the queue _before_ executig them)
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c828961327
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c033979130
@ -75,11 +75,10 @@ bool sg_glWritePPMFile(const char *filename, GLubyte *buffer, int win_width, int
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}
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// dump the screen buffer to a png file
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// dump the screen buffer to a png file, returns true on success
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bool sg_glDumpWindow(const char *filename, int win_width, int win_height) {
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osg::ref_ptr<osg::Image> img(new osg::Image);
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img->readPixels(0,0, win_width, win_height, GL_RGB, GL_UNSIGNED_BYTE);
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osgDB::writeImageFile(*img, filename);
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return true;
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return osgDB::writeImageFile(*img, filename);
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}
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@ -22,12 +22,12 @@
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#if defined(SGATOMIC_USE_GCC4_BUILTINS) && defined (__i386__)
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// Usually the apropriate functions are inlined by gcc.
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// But if gcc is called with something aequivalent to -march=i386,
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// Usually the appropriate functions are inlined by gcc.
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// But if gcc is called with something equivalent to -march=i386,
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// it will not assume that there is a lock instruction and instead
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// calls this pair of functions. We will provide them here in this case.
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// Note that this assembler code will not work on a i386 chip anymore.
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// But I hardly believe that we can assume to run at least on a i486 ...
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// But I firmly believe that we can assume to run at least on a i486 ...
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extern "C" {
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@ -94,12 +94,11 @@ void SGTimerQueue::update(double deltaSecs)
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_now += deltaSecs;
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while(_numEntries && nextTime() <= _now) {
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SGTimer* t = remove();
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t->run();
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if(t->repeat) {
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if(t->repeat)
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insert(t, t->interval);
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} else {
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t->run();
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if (!t->repeat)
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delete t;
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}
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}
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}
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@ -44,7 +44,7 @@
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* level of accuracy).
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*
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* The SGTimeStamp is useful for tracking the elapsed time of various
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* events in your program. You can also use it to keep constistant
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* events in your program. You can also use it to keep consistent
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* motion across varying frame rates.
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*
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* Note SGTimestamp does not deliver the time of day. The content of this
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