Geometry shader support
This commit is contained in:
parent
3d91a11b95
commit
bff1584012
@ -732,6 +732,28 @@ struct ShaderProgramBuilder : PassAttributeBuilder
|
||||
const SGReaderWriterXMLOptions* options);
|
||||
};
|
||||
|
||||
|
||||
EffectNameValue<GLint> geometryInputTypeInit[] =
|
||||
{
|
||||
{"points", GL_POINTS},
|
||||
{"lines", GL_LINES},
|
||||
{"lines-adjacency", GL_LINES_ADJACENCY_EXT},
|
||||
{"triangles", GL_TRIANGLES},
|
||||
{"triangles-adjacency", GL_TRIANGLES_ADJACENCY_EXT},
|
||||
};
|
||||
EffectPropertyMap<GLint>
|
||||
geometryInputType(geometryInputTypeInit);
|
||||
|
||||
|
||||
EffectNameValue<GLint> geometryOutputTypeInit[] =
|
||||
{
|
||||
{"points", GL_POINTS},
|
||||
{"line-strip", GL_LINE_STRIP},
|
||||
{"triangle-strip", GL_TRIANGLE_STRIP}
|
||||
};
|
||||
EffectPropertyMap<GLint>
|
||||
geometryOutputType(geometryOutputTypeInit);
|
||||
|
||||
void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
const SGPropertyNode* prop,
|
||||
const SGReaderWriterXMLOptions*
|
||||
@ -741,6 +763,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
if (!isAttributeActive(effect, prop))
|
||||
return;
|
||||
PropertyList pVertShaders = prop->getChildren("vertex-shader");
|
||||
PropertyList pGeomShaders = prop->getChildren("geometry-shader");
|
||||
PropertyList pFragShaders = prop->getChildren("fragment-shader");
|
||||
PropertyList pAttributes = prop->getChildren("attribute");
|
||||
ProgramKey prgKey;
|
||||
@ -750,6 +773,12 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
++itr)
|
||||
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
|
||||
Shader::VERTEX));
|
||||
for (PropertyList::iterator itr = pGeomShaders.begin(),
|
||||
e = pGeomShaders.end();
|
||||
itr != e;
|
||||
++itr)
|
||||
prgKey.shaders.push_back(ShaderKey((*itr)->getStringValue(),
|
||||
Shader::GEOMETRY));
|
||||
for (PropertyList::iterator itr = pFragShaders.begin(),
|
||||
e = pFragShaders.end();
|
||||
itr != e;
|
||||
@ -781,7 +810,7 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
// Add vertex shaders, then fragment shaders
|
||||
PropertyList& pvec = pVertShaders;
|
||||
Shader::Type stype = Shader::VERTEX;
|
||||
for (int i = 0; i < 2; ++i) {
|
||||
for (int i = 0; i < 3; ++i) {
|
||||
for (PropertyList::iterator nameItr = pvec.begin(), e = pvec.end();
|
||||
nameItr != e;
|
||||
++nameItr) {
|
||||
@ -802,13 +831,35 @@ void ShaderProgramBuilder::buildAttribute(Effect* effect, Pass* pass,
|
||||
}
|
||||
}
|
||||
}
|
||||
pvec = pFragShaders;
|
||||
stype = Shader::FRAGMENT;
|
||||
if (i == 0) {
|
||||
pvec = pGeomShaders;
|
||||
stype = Shader::GEOMETRY;
|
||||
} else {
|
||||
pvec = pFragShaders;
|
||||
stype = Shader::FRAGMENT;
|
||||
}
|
||||
}
|
||||
BOOST_FOREACH(const ProgramKey::AttribKey& key, prgKey.attributes) {
|
||||
program->addBindAttribLocation(key.first, key.second);
|
||||
}
|
||||
programMap.insert(ProgramMap::value_type(prgKey, program));
|
||||
const SGPropertyNode* pGeometryVerticesOut = getEffectPropertyChild(effect, prop, "geometry-vertices-out");
|
||||
if ( pGeometryVerticesOut ) {
|
||||
program->setParameter( GL_GEOMETRY_VERTICES_OUT_EXT, pGeometryVerticesOut->getIntValue() );
|
||||
}
|
||||
const SGPropertyNode* pGeometryInputType = getEffectPropertyChild(effect, prop, "geometry-input-type");
|
||||
if ( pGeometryInputType ) {
|
||||
GLint type;
|
||||
findAttr( geometryInputType, pGeometryInputType->getStringValue(), type );
|
||||
program->setParameter( GL_GEOMETRY_INPUT_TYPE_EXT, type );
|
||||
}
|
||||
const SGPropertyNode* pGeometryOutputType = getEffectPropertyChild(effect, prop, "geometry-output-type");
|
||||
if ( pGeometryOutputType ) {
|
||||
GLint type;
|
||||
findAttr( geometryOutputType, pGeometryOutputType->getStringValue(), type );
|
||||
program->setParameter( GL_GEOMETRY_OUTPUT_TYPE_EXT, type );
|
||||
}
|
||||
|
||||
programMap.insert(ProgramMap::value_type(prgKey, program));
|
||||
}
|
||||
pass->setAttributeAndModes(program);
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user