replace glu functions with equivalents from OSG
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@ -10,7 +10,7 @@ SGMathTest_LDADD = \
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$(top_builddir)/simgear/debug/libsgdebug.a \
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$(top_builddir)/simgear/structure/libsgstructure.a \
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$(base_LIBS)
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SGGeometryTest_SOURCES = SGGeometryTest.cxx
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SGGeometryTest_LDADD = \
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@ -18,7 +18,7 @@ SGGeometryTest_LDADD = \
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$(top_builddir)/simgear/debug/libsgdebug.a \
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$(top_builddir)/simgear/structure/libsgstructure.a \
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$(base_LIBS)
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lib_LIBRARIES = libsgmath.a
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include_HEADERS = \
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@ -50,13 +50,15 @@ include_HEADERS = \
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SGVec2.hxx \
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SGVec3.hxx \
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SGVec4.hxx \
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beziercurve.hxx
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beziercurve.hxx \
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project.hxx
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libsgmath_a_SOURCES = \
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interpolater.cxx \
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leastsqs.cxx \
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sg_random.c \
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SGGeod.cxx \
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SGGeodesy.cxx
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SGGeodesy.cxx \
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project.cxx
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INCLUDES = -I$(top_srcdir)
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43
simgear/math/project.cxx
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43
simgear/math/project.cxx
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@ -0,0 +1,43 @@
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// Copyright (C) 2010 Tim Moore moore@bricoworks.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#include "project.hxx"
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#include <osg/Math>
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#include <osg/Matrixd>
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namespace simgear
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{
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GLint project(GLdouble objX, GLdouble objY, GLdouble objZ,
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const GLdouble *model, const GLdouble *proj, const GLint *view,
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GLdouble* winX, GLdouble* winY, GLdouble* winZ)
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{
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using namespace osg;
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Vec4d obj(objX, objY, objZ, 1.0);
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Matrixd Mmodel(model), Mproj(proj);
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Matrixd Mwin = (Matrixd::translate(1.0, 1.0, 1.0)
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* Matrixd::scale(0.5 * view[2], 0.5 * view[3], 0.5)
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* Matrixd::translate(view[0], view[1], 0.0));
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Vec4d result = obj * Mmodel * Mproj * Mwin;
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if (equivalent(result.w(), 0.0))
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return GL_FALSE;
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result = result / result.w();
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*winX = result.x(); *winY = result.y(); *winZ = result.z();
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return GL_TRUE;
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}
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}
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29
simgear/math/project.hxx
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29
simgear/math/project.hxx
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@ -0,0 +1,29 @@
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// Copyright (C) 2010 Tim Moore moore@bricoworks.com
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//
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// This library is free software; you can redistribute it and/or
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// modify it under the terms of the GNU Library General Public
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// License as published by the Free Software Foundation; either
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// version 2 of the License, or (at your option) any later version.
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//
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// This library is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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// Library General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//
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#ifndef SIMGEAR_PROJECT_HXX
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#define SIMGEAR_PROJECT_HXX 1
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#include <osg/GL>
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namespace simgear
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{
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// Replacement for gluProject. OSG doesn't link in GLU anymore.
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extern GLint project(GLdouble objX, GLdouble objY, GLdouble objZ,
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const GLdouble *model, const GLdouble *proj,
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const GLint *view,
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GLdouble* winX, GLdouble* winY, GLdouble* winZ);
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}
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#endif
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@ -144,7 +144,7 @@
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#include <windows.h>
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#endif
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#include <osg/GLU>
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#include <simgear/math/project.hxx>
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#include "tr.h"
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@ -541,7 +541,6 @@ int trEndTile(TRcontext *tr)
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return 1;
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}
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/*
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* Replacement for glRastePos3f() which avoids the problem with invalid
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* raster pos.
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@ -566,7 +565,8 @@ void trRasterPos3f(TRcontext *tr, GLfloat x, GLfloat y, GLfloat z)
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viewport[3] = tr->CurrentTileHeight;
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/* Project object coord to window coordinate */
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if (gluProject(x, y, z, modelview, proj, viewport, &winX, &winY, &winZ)){
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if (simgear::project(x, y, z, modelview, proj, viewport,
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&winX, &winY, &winZ)){
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/* set raster pos to window coord (0,0) */
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glMatrixMode(GL_MODELVIEW);
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