WS30: Terrasync compatible files, LoD control
Change WS30 file format to match standard scenery directory structure, add controls for LOD ranges.
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23a4fb1429
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@ -197,10 +197,9 @@ std::string SGBucket::gen_vpb_base() const {
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}
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top_lon *= 10;
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if ( top_lon >= 0 ) {
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hem = 'E';
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}
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else {
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hem = 'W';
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hem = 'e';
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} else {
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hem = 'w';
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top_lon *= -1;
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}
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if ( main_lon < 0 ) {
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@ -214,17 +213,19 @@ std::string SGBucket::gen_vpb_base() const {
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}
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top_lat *= 10;
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if ( top_lat >= 0 ) {
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pole = 'N';
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}
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else {
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pole = 'S';
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pole = 'n';
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} else {
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pole = 's';
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top_lat *= -1;
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}
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if ( main_lat < 0 ) {
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main_lat *= -1;
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}
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::snprintf(raw_path, 256, "WS_%c%d%c%2d", hem, main_lon, pole, main_lat);
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::snprintf(raw_path, 256, "%c%03d%c%02d/%c%03d%c%02d/ws_%c%03d%c%02d",
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hem, top_lon, pole, top_lat,
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hem, main_lon, pole, main_lat,
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hem, main_lon, pole, main_lat);
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return raw_path;
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}
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@ -937,6 +937,40 @@ public:
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}
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};
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class AdjustLODVisitor : public osg::NodeVisitor
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{
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public:
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float _rangeFactor;
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float _maxRange;
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AdjustLODVisitor(float rangeFactor, float maxRange): osg::NodeVisitor(osg::NodeVisitor::TRAVERSE_ALL_CHILDREN)
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{
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_rangeFactor = rangeFactor;
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_maxRange = maxRange;
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}
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void apply(osg::PagedLOD& node)
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{
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if (node.getNumChildren() == 0) return;
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if (node.getNumFileNames() == 2) {
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// We use internal knowledge of VPB to modify the LOD ranges.
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// The first child is the current node. The second is the sub-tile at higher resolution.
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// See VirtualPlanetBuild src/vpb/Destination.cpp CompositeDestination::createPagedLODScene()
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// lines 3330-3333
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node.dirtyBound(); // At this point the bounds haven't been calculated, so we need to force this.
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float maxRange = _maxRange + node.getBound().radius();
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float cutoff = std::min(node.getBound().radius() * _rangeFactor, maxRange);
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SG_LOG(SG_TERRAIN, SG_DEBUG, "VPB PagedLOD range " << cutoff << " " << maxRange);
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node.setRange(0, cutoff, maxRange);
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node.setRange(1, 0, cutoff);
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} else {
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SG_LOG(SG_TERRAIN, SG_ALERT, "Unexpected PagedLOD type in LOD range update");
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}
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traverse(node);
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}
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};
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struct OSGOptimizePolicy : public OptimizeModelPolicy {
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@ -950,27 +984,34 @@ struct OSGOptimizePolicy : public OptimizeModelPolicy {
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{
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ref_ptr<Node> optimized = node;
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const SGReaderWriterOptions* sgopt
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= dynamic_cast<const SGReaderWriterOptions*>(opt);
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const SGReaderWriterOptions* sgopt = SGReaderWriterOptions::copyOrCreate(opt);
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if (fileName.find("vpb/WS_") != string::npos) {
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if (fileName.find("ws_") != string::npos) {
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// Currently the only way we have to identify WS3.0 / VirtualPlanetBuilder files is by the filename
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// Clean out any existing osgTerrain techniques
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CleanTechniqueVisitor ctv;
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optimized->accept(ctv);
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// Adjust the LOD ranges as required.
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double rangeFactor = SGSceneFeatures::instance()->getVPBRangeFactor();
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double maxRange = SGSceneFeatures::instance()->getVPBMaxRange();
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AdjustLODVisitor alv = AdjustLODVisitor(rangeFactor, maxRange);
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optimized->accept(alv);
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osg::ref_ptr<osgTerrain::Terrain> terrain = findTopMostNodeOfType<osgTerrain::Terrain>(optimized.get());
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if (terrain != NULL) {
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// Top level
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terrain->setSampleRatio(1.0);
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terrain->setVerticalScale(1.0);
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terrain->setBlendingPolicy(osgTerrain::TerrainTile::INHERIT);
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terrain->setTerrainTechniquePrototype(new VPBTechnique(sgopt));
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} else {
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// no Terrain node present insert one above the loaded model.
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terrain = new osgTerrain::Terrain;
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terrain->setSampleRatio(1.0);
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terrain->setVerticalScale(1.0);
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terrain->setTerrainTechniquePrototype(new VPBTechnique(sgopt));
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//SG_LOG(SG_TERRAIN, SG_ALERT, "Creating Terrain Node for " << fileName);
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// if CoordinateSystemNode is present copy it's contents into the Terrain, and discard it.
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@ -37,9 +37,10 @@
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#include <simgear/debug/logstream.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/material/Effect.hxx>
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#include <simgear/scene/material/EffectGeode.hxx>
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#include <simgear/scene/util/SGReaderWriterOptions.hxx>
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#include <simgear/scene/util/SGSceneFeatures.hxx>
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#include "VPBTechnique.hxx"
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@ -156,14 +157,12 @@ void VPBTechnique::init(int dirtyMask, bool assumeMultiThreaded)
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else
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{
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applyColorLayers(*buffer, masterLocator);
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applyTransparency(*buffer);
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}
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}
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else
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{
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generateGeometry(*buffer, masterLocator, centerModel);
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applyColorLayers(*buffer, masterLocator);
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applyTransparency(*buffer);
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}
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if (buffer->_transform.valid()) buffer->_transform->setThreadSafeRefUnref(true);
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@ -847,11 +846,10 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
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numRows = elevationLayer->getNumRows();
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}
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double scaleHeight = atof(_options->getPluginStringData("SimGear::ELEV_MESH_VERTICAL_SCALE").c_str());
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double sampleRatio = atof(_options->getPluginStringData("SimGear::ELEV_MESH_SAMPLE_RATIO").c_str());
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double constraint_gap = atof(_options->getPluginStringData("SimGear::ELEV_MESH_CONSTRAINT_GAP").c_str());
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// OSG_NOTICE<<"Sample ratio="<<sampleRatio<<std::endl;
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double scaleHeight = SGSceneFeatures::instance()->getVPBVerticalScale();
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double sampleRatio = SGSceneFeatures::instance()->getVPBSampleRatio();
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double constraint_gap = SGSceneFeatures::instance()->getVPBConstraintGap();
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unsigned int minimumNumColumns = 16u;
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unsigned int minimumNumRows = 16u;
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@ -865,8 +863,6 @@ void VPBTechnique::generateGeometry(BufferData& buffer, Locator* masterLocator,
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numRows = std::max((unsigned int) (float(originalNumRows)*sqrtf(sampleRatio)),minimumNumRows);
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}
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bool treatBoundariesToValidDataAsDefaultValue = _terrainTile->getTreatBoundariesToValidDataAsDefaultValue();
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OSG_INFO<<"TreatBoundariesToValidDataAsDefaultValue="<<treatBoundariesToValidDataAsDefaultValue<<std::endl;
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@ -1516,57 +1512,6 @@ void VPBTechnique::applyColorLayers(BufferData& buffer, Locator* masterLocator)
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}
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}
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void VPBTechnique::applyTransparency(BufferData& buffer)
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{
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TerrainTile::BlendingPolicy blendingPolicy = _terrainTile->getBlendingPolicy();
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if (blendingPolicy == TerrainTile::INHERIT && _terrainTile->getTerrain())
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{
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OSG_INFO<<"VPBTechnique::applyTransparency() inheriting policy from Terrain"<<std::endl;
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blendingPolicy = _terrainTile->getTerrain()->getBlendingPolicy();
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}
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if (blendingPolicy == TerrainTile::INHERIT)
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{
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OSG_INFO<<"VPBTechnique::applyTransparency() policy is INHERIT, defaulting to ENABLE_BLENDING_WHEN_ALPHA_PRESENT"<<std::endl;
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blendingPolicy = TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT;
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}
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if (blendingPolicy == TerrainTile::DO_NOT_SET_BLENDING)
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{
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OSG_INFO<<"blendingPolicy == TerrainTile::DO_NOT_SET_BLENDING"<<std::endl;
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return;
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}
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bool enableBlending = false;
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if (blendingPolicy == TerrainTile::ENABLE_BLENDING)
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{
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OSG_INFO<<"blendingPolicy == TerrainTile::ENABLE_BLENDING"<<std::endl;
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enableBlending = true;
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}
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else if (blendingPolicy == TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT)
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{
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OSG_INFO<<"blendingPolicy == TerrainTile::ENABLE_BLENDING_WHEN_ALPHA_PRESENT"<<std::endl;
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for(unsigned int i=0; i<_terrainTile->getNumColorLayers(); ++i)
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{
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osg::Image* image = (_terrainTile->getColorLayer(i)!=0) ? _terrainTile->getColorLayer(i)->getImage() : 0;
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if (image)
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{
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enableBlending = image->isImageTranslucent();
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break;
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}
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}
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}
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if (enableBlending)
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{
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osg::StateSet* stateset = buffer._geode->getOrCreateStateSet();
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stateset->setMode(GL_BLEND, osg::StateAttribute::ON);
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stateset->setRenderingHint(osg::StateSet::TRANSPARENT_BIN);
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}
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}
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void VPBTechnique::update(osg::NodeVisitor& nv)
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{
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if (_terrainTile) _terrainTile->osg::Group::traverse(nv);
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@ -115,8 +115,6 @@ class VPBTechnique : public TerrainTechnique
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virtual void applyColorLayers(BufferData& buffer, Locator* masterLocator);
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virtual void applyTransparency(BufferData& buffer);
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OpenThreads::Mutex _writeBufferMutex;
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osg::ref_ptr<BufferData> _currentBufferData;
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osg::ref_ptr<BufferData> _newBufferData;
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@ -64,6 +64,21 @@ public:
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bool getVPBActive() const { return _VPBActive; }
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void setVPBActive(const bool val) { _VPBActive = val; }
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float getVPBRangeFactor() const { return _VPBRangeFactor; }
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void setVPBRangeFactor(const float val) { _VPBRangeFactor = val; }
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float getVPBMaxRange() const { return _VPBMaxRange; }
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void setVPBMaxRange(const float val) { _VPBMaxRange = val; }
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float getVPBConstraintGap() const { return _VPBConstraintGap; }
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void setVPBConstraintGap(const float val) { _VPBConstraintGap = val; }
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float getVPBSampleRatio() const { return _VPBSampleRatio; }
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void setVPBSampleRatio(const float val) { _VPBSampleRatio = val; }
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float getVPBVerticalScale() const { return _VPBVerticalScale; }
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void setVPBVerticalScale(const float val) { _VPBVerticalScale = val; }
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void setEnablePointSpriteLights(bool enable)
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{
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_pointSpriteLights = enable;
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@ -150,6 +165,11 @@ private:
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bool _distanceAttenuationLights;
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int _textureFilter;
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bool _VPBActive;
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float _VPBConstraintGap;
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float _VPBRangeFactor;
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float _VPBMaxRange;
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float _VPBSampleRatio;
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float _VPBVerticalScale;
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};
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#endif
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