Tweaks from Bernie Bright.
This commit is contained in:
parent
75bc07dc42
commit
bb70329c25
@ -25,23 +25,16 @@
|
||||
#ifndef _POINT3D_HXX
|
||||
#define _POINT3D_HXX
|
||||
|
||||
|
||||
#ifndef __cplusplus
|
||||
# error This library requires C++
|
||||
#endif
|
||||
|
||||
|
||||
#include <Misc/fgstream.hxx>
|
||||
|
||||
#include "Include/fg_stl_config.h"
|
||||
|
||||
#ifdef NEEDNAMESPACESTD
|
||||
using namespace std;
|
||||
#endif
|
||||
|
||||
#include <iostream>
|
||||
#include <assert.h>
|
||||
|
||||
#include <Include/fg_constants.h>
|
||||
|
||||
const double fgPoint3_Epsilon = 0.0000001;
|
||||
|
||||
enum {PX, PY, PZ}; // axes
|
||||
|
||||
@ -64,7 +57,7 @@ public:
|
||||
|
||||
Point3D();
|
||||
Point3D(const double x, const double y, const double z);
|
||||
Point3D(const double d);
|
||||
explicit Point3D(const double d);
|
||||
Point3D(const Point3D &p);
|
||||
|
||||
// Assignment operators
|
||||
@ -72,7 +65,7 @@ public:
|
||||
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
|
||||
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
|
||||
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
|
||||
Point3D& operator *= ( const double d ); // multiplication by a constant
|
||||
Point3D& operator *= ( const double d ); // multiplication by a constant
|
||||
Point3D& operator /= ( const double d ); // division by a constant
|
||||
|
||||
void setx(const double x);
|
||||
@ -94,44 +87,23 @@ public:
|
||||
double elev() const; // geodetic elevation (if specifying a surface point)
|
||||
|
||||
// friends
|
||||
|
||||
friend Point3D operator - (const Point3D& p); // -p1
|
||||
friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2
|
||||
friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2
|
||||
friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0
|
||||
friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1
|
||||
friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0
|
||||
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
|
||||
friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2?
|
||||
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
|
||||
friend istream& operator>> ( istream&, Point3D& );
|
||||
friend ostream& operator<< ( ostream&, const Point3D& );
|
||||
|
||||
// Special functions
|
||||
double distance3D(const Point3D& a, const Point3D& b); // distance between
|
||||
double distance3D(const Point3D& a) const; // distance between
|
||||
};
|
||||
|
||||
|
||||
// output to stream
|
||||
inline ostream&
|
||||
operator << ( ostream& out, Point3D& p)
|
||||
{
|
||||
double x, y, z;
|
||||
|
||||
x = p.x();
|
||||
y = p.y();
|
||||
z = p.z();
|
||||
|
||||
out << x << " " << y << " " << z;
|
||||
|
||||
return out;
|
||||
}
|
||||
|
||||
// input from stream
|
||||
inline istream&
|
||||
operator >> ( istream& in, Point3D& p)
|
||||
{
|
||||
double x, y, z;
|
||||
char c;
|
||||
|
||||
in >> x;
|
||||
in >> p.n[PX];
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
@ -142,7 +114,7 @@ operator >> ( istream& in, Point3D& p)
|
||||
}
|
||||
}
|
||||
|
||||
in >> y;
|
||||
in >> p.n[PY];
|
||||
|
||||
// read past optional comma
|
||||
while ( in.get(c) ) {
|
||||
@ -153,13 +125,17 @@ operator >> ( istream& in, Point3D& p)
|
||||
}
|
||||
}
|
||||
|
||||
in >> z;
|
||||
|
||||
p = Point3D(x, y, z);
|
||||
in >> p.n[PZ];
|
||||
|
||||
return in;
|
||||
}
|
||||
|
||||
inline ostream&
|
||||
operator<< ( ostream& out, const Point3D& p )
|
||||
{
|
||||
return out << p.n[PX] << ',' << p.n[PY] << ',' << p.n[PZ];
|
||||
}
|
||||
|
||||
///////////////////////////
|
||||
//
|
||||
// Point3D Member functions
|
||||
@ -263,17 +239,17 @@ inline Point3D operator - (const Point3D& a)
|
||||
|
||||
inline Point3D operator + (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]);
|
||||
return Point3D(a) += b;
|
||||
}
|
||||
|
||||
inline Point3D operator - (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]);
|
||||
return Point3D(a) -= b;
|
||||
}
|
||||
|
||||
inline Point3D operator * (const Point3D& a, const double d)
|
||||
{
|
||||
return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]);
|
||||
return Point3D(a) *= d;
|
||||
}
|
||||
|
||||
inline Point3D operator * (const double d, const Point3D& a)
|
||||
@ -283,16 +259,15 @@ inline Point3D operator * (const double d, const Point3D& a)
|
||||
|
||||
inline Point3D operator / (const Point3D& a, const double d)
|
||||
{
|
||||
double d_inv = 1./d;
|
||||
return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv);
|
||||
return Point3D(a) *= (1.0 / d );
|
||||
}
|
||||
|
||||
inline bool operator == (const Point3D& a, const Point3D& b)
|
||||
{
|
||||
return
|
||||
(a.n[PX] - b.n[PX]) < FG_EPSILON &&
|
||||
(a.n[PY] - b.n[PY]) < FG_EPSILON &&
|
||||
(a.n[PZ] - b.n[PZ]) < FG_EPSILON;
|
||||
(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
|
||||
(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
|
||||
(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
|
||||
}
|
||||
|
||||
inline bool operator != (const Point3D& a, const Point3D& b)
|
||||
@ -302,13 +277,14 @@ inline bool operator != (const Point3D& a, const Point3D& b)
|
||||
|
||||
// Special functions
|
||||
|
||||
inline double distance3D(const Point3D& a, const Point3D& b)
|
||||
inline double
|
||||
Point3D::distance3D(const Point3D& a ) const
|
||||
{
|
||||
double x, y, z;
|
||||
|
||||
x = a[PX] - b[PX];
|
||||
y = a[PY] - b[PY];
|
||||
z = a[PZ] - b[PZ];
|
||||
x = n[PX] - a.n[PX];
|
||||
y = n[PY] - a.n[PY];
|
||||
z = n[PZ] - a.n[PZ];
|
||||
|
||||
return sqrt(x*x + y*y + z*z);
|
||||
}
|
||||
@ -317,6 +293,9 @@ inline double distance3D(const Point3D& a, const Point3D& b)
|
||||
|
||||
|
||||
// $Log$
|
||||
// Revision 1.3 1998/10/20 18:21:49 curt
|
||||
// Tweaks from Bernie Bright.
|
||||
//
|
||||
// Revision 1.2 1998/10/18 01:17:12 curt
|
||||
// Point3D tweaks.
|
||||
//
|
||||
|
Loading…
Reference in New Issue
Block a user