Tweaks from Bernie Bright.

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curt 26 years ago
parent 75bc07dc42
commit bb70329c25

@ -25,23 +25,16 @@
#ifndef _POINT3D_HXX
#define _POINT3D_HXX
#ifndef __cplusplus
# error This library requires C++
#endif
#include <Misc/fgstream.hxx>
#include "Include/fg_stl_config.h"
#ifdef NEEDNAMESPACESTD
using namespace std;
#endif
#include <iostream>
#include <assert.h>
#include <Include/fg_constants.h>
const double fgPoint3_Epsilon = 0.0000001;
enum {PX, PY, PZ}; // axes
@ -64,7 +57,7 @@ public:
Point3D();
Point3D(const double x, const double y, const double z);
Point3D(const double d);
explicit Point3D(const double d);
Point3D(const Point3D &p);
// Assignment operators
@ -72,7 +65,7 @@ public:
Point3D& operator = ( const Point3D& p ); // assignment of a Point3D
Point3D& operator += ( const Point3D& p ); // incrementation by a Point3D
Point3D& operator -= ( const Point3D& p ); // decrementation by a Point3D
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator *= ( const double d ); // multiplication by a constant
Point3D& operator /= ( const double d ); // division by a constant
void setx(const double x);
@ -94,44 +87,23 @@ public:
double elev() const; // geodetic elevation (if specifying a surface point)
// friends
friend Point3D operator - (const Point3D& p); // -p1
friend Point3D operator + (const Point3D& a, const Point3D& b); // p1 + p2
friend Point3D operator - (const Point3D& a, const Point3D& b); // p1 - p2
friend Point3D operator * (const Point3D& a, const double d); // p1 * 3.0
friend Point3D operator * (const double d, const Point3D& a); // 3.0 * p1
friend Point3D operator / (const Point3D& a, const double d); // p1 / 3.0
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend bool operator != (const Point3D& a, const Point3D& b); // p1 != p2?
friend bool operator == (const Point3D& a, const Point3D& b); // p1 == p2?
friend istream& operator>> ( istream&, Point3D& );
friend ostream& operator<< ( ostream&, const Point3D& );
// Special functions
double distance3D(const Point3D& a, const Point3D& b); // distance between
double distance3D(const Point3D& a) const; // distance between
};
// output to stream
inline ostream&
operator << ( ostream& out, Point3D& p)
{
double x, y, z;
x = p.x();
y = p.y();
z = p.z();
out << x << " " << y << " " << z;
return out;
}
// input from stream
inline istream&
operator >> ( istream& in, Point3D& p)
{
double x, y, z;
char c;
in >> x;
in >> p.n[PX];
// read past optional comma
while ( in.get(c) ) {
@ -142,7 +114,7 @@ operator >> ( istream& in, Point3D& p)
}
}
in >> y;
in >> p.n[PY];
// read past optional comma
while ( in.get(c) ) {
@ -153,13 +125,17 @@ operator >> ( istream& in, Point3D& p)
}
}
in >> z;
p = Point3D(x, y, z);
in >> p.n[PZ];
return in;
}
inline ostream&
operator<< ( ostream& out, const Point3D& p )
{
return out << p.n[PX] << ',' << p.n[PY] << ',' << p.n[PZ];
}
///////////////////////////
//
// Point3D Member functions
@ -263,17 +239,17 @@ inline Point3D operator - (const Point3D& a)
inline Point3D operator + (const Point3D& a, const Point3D& b)
{
return Point3D(a.n[PX]+ b.n[PX], a.n[PY] + b.n[PY], a.n[PZ] + b.n[PZ]);
return Point3D(a) += b;
}
inline Point3D operator - (const Point3D& a, const Point3D& b)
{
return Point3D(a.n[PX]-b.n[PX], a.n[PY]-b.n[PY], a.n[PZ]-b.n[PZ]);
return Point3D(a) -= b;
}
inline Point3D operator * (const Point3D& a, const double d)
{
return Point3D(d*a.n[PX], d*a.n[PY], d*a.n[PZ]);
return Point3D(a) *= d;
}
inline Point3D operator * (const double d, const Point3D& a)
@ -283,16 +259,15 @@ inline Point3D operator * (const double d, const Point3D& a)
inline Point3D operator / (const Point3D& a, const double d)
{
double d_inv = 1./d;
return Point3D(a.n[PX]*d_inv, a.n[PY]*d_inv, a.n[PZ]*d_inv);
return Point3D(a) *= (1.0 / d );
}
inline bool operator == (const Point3D& a, const Point3D& b)
{
return
(a.n[PX] - b.n[PX]) < FG_EPSILON &&
(a.n[PY] - b.n[PY]) < FG_EPSILON &&
(a.n[PZ] - b.n[PZ]) < FG_EPSILON;
(a.n[PX] - b.n[PX]) < fgPoint3_Epsilon &&
(a.n[PY] - b.n[PY]) < fgPoint3_Epsilon &&
(a.n[PZ] - b.n[PZ]) < fgPoint3_Epsilon;
}
inline bool operator != (const Point3D& a, const Point3D& b)
@ -302,13 +277,14 @@ inline bool operator != (const Point3D& a, const Point3D& b)
// Special functions
inline double distance3D(const Point3D& a, const Point3D& b)
inline double
Point3D::distance3D(const Point3D& a ) const
{
double x, y, z;
x = a[PX] - b[PX];
y = a[PY] - b[PY];
z = a[PZ] - b[PZ];
x = n[PX] - a.n[PX];
y = n[PY] - a.n[PY];
z = n[PZ] - a.n[PZ];
return sqrt(x*x + y*y + z*z);
}
@ -317,6 +293,9 @@ inline double distance3D(const Point3D& a, const Point3D& b)
// $Log$
// Revision 1.3 1998/10/20 18:21:49 curt
// Tweaks from Bernie Bright.
//
// Revision 1.2 1998/10/18 01:17:12 curt
// Point3D tweaks.
//

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