Work around apparent OSG 3.2.0 normal binding bug.
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@ -158,7 +158,6 @@ BuildingBoundingBoxCallback::computeBound(const Drawable& drawable) const
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t->reserve(BUILDING_SET_SIZE * VERTICES_PER_BUILDING);
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n->reserve(BUILDING_SET_SIZE * VERTICES_PER_BUILDING);
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sharedGeometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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sharedGeometry->setFogCoordBinding(osg::Geometry::BIND_PER_VERTEX);
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sharedGeometry->setComputeBoundingBoxCallback(new BuildingBoundingBoxCallback);
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sharedGeometry->setUseDisplayList(false);
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@ -638,6 +637,10 @@ BuildingBoundingBoxCallback::computeBound(const Drawable& drawable) const
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sharedGeometry->setVertexArray(v);
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sharedGeometry->setTexCoordArray(0, t);
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sharedGeometry->setNormalArray(n);
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// Work around a bug in OSG 3.2.0 where BIND_PER_VERTEX appears
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// not to take effect if the normal array is set subsequently.
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sharedGeometry->setNormalBinding(osg::Geometry::BIND_PER_VERTEX);
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}
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}
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